SSF should be more rewarding to play. I'm not a masochist for pete sakes...
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Smh, people still think that GGG has principles while the most recent exploitation didn’t get any regconization or communication. Why are people allowed to cheat death in HC by logging out but not allowed to cheat bad RNG in SSF?? Make an offline mode with 10x the loots drop base, people will flock into it even if you have to pay extra money, I guarantee.
Exploit early exploit often bozos.
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" It did get recognition in the patch notes. Plus, it's a damage control tactic to not say too much. That often backfires even if your intentions with it are good. " Quite different things. "Cheating" on HC by logging out is hard to detect and since HC doesn't really give you any specific advantage, who cares if some people "cheat" on it? Logging out in general has to be there. Like you might end up bugged; I for example have gotten stuck in terrain and not been able to call a teleport, so the only option was to log out and spawn at the hideout. You might have an incident at home or e.g. an internet disconnection or a power malfunction. Should you just die if that happens while you were in a map with active monsters nearby? And if you make different balancing for SSF than for trade, then you have to start to maintain two balance modes. And it might be that GGG doesn't even want more players in SSF, since trade is such a big part of their design and a meaningful driver behind retention and microtransactions (as in, stash tabs). |
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" [EDIT] I realised I read what you said incorrectly. Moved most of the cut out stuff below[EDIT] I would like to re-iterate what I said cause like I said I misread what you said but feedback by definition is: " Thus, " Had to hit it with the triple combo haha. I would be happy to just have an SSF in non-league that allowed me to choose the difficulty rating(drop rate %...). In D2R I can do that with an offline character, set the difficulty scaling which in turn allows me to essentially up the difficulty and drop rates. For me an SSF at the core of it's foundation should be a self-driven economy, always. Difficulty scaling is a vanilla-plus feature. So I don't want to change the core foundation of PoE... but I also want to at-least point out the flaw of balancing SSF in PoE2 around a trade-driven economy. Personally I don't believe SSF is "successful" per-se. It's more like Ruthless mode in my opinion. It doesn't matter if it is successful in large. You will always have a faction of people who enjoy that kind of mode regardless... Genuinely I never expected change in PoE1 but with PoE2 being that fresh slate and GGG saying they wanted to have it cater to a newer audience, I just wanted to put my two cents in. I can at minimum say I tried, ya know. --------------------------------------- Rearranged things a bit so just ignore the below sections but ill keep it as to not hide what I said ya know. Although I miss read what you said [IGNORE] I don't want them to change the core foundation... Although, I think more people would enjoy participating in SSF if it was balanced around a self-driven economy. People like parents or those who maybe don't have that kind of time to invest into this kind of SSF. I really think people are forgetting that GGG wanted to keep the depth of PoE1 as much as possible but they also wanted to make it easier for newer players to get into the PoE universe. I think PoE1 having that HC type of SSF is fine but PoE2 could potentially enable others who don't have that kind of time to enjoy a mode like that. [IGNORE] Zuletzt bearbeitet von SaintLessLegend#6078 um 12.01.2026, 18:20:55
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" I feel your frustration and others have pointed out that it's probably a tactic to encourage players to play trade league; Resulting in the purchase of certain mtx for trading... Be that the case or not, I just wanted to put my two cents in cause who knows. Crazier things happen man. I once found a mirror shard. That was crazy lmao. Probably won't happen but GGG has said they wanted PoE2 to retain that depth of PoE1 as much as possible whilst catering to a newer audience to make it easier to get into the PoE universe. But I fully agree and I would love even an offline mode or non-league SSF with the ability to customize the difficulty like the offline when I play D2R. Genuinely I don't think it would actually cut sales for them cause I have easily spent way too much money on supporter packs and mtx XD. Although, if they had a proper SSF non-league base. I'd just play trade-league and after the first month once I had my fill. I would hope back onto the non-league SSF. |
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" " The HC thing I get that but also in PoE1 people just used macros to hit one button and cheat death if you remember. With the introduction of pausing I actually agree with tzaeru since there are times when I get called in the middle of a map or boss fight and I don't want to die even on standard perhaps and lose that loot. So pausing really does help but I get it does feel cheap. :/ Mind you at the end of the day it really doesn't impact your progression so if possible I would just do your best to ignore it. [EDIT added this parth] The same with Vaal Temple man, i heard about the drama. I don't even run the temple XD I just did expedition and farmed splinters. That was so profitable. Every logbook I got was divines worth in splinters. It's crazy profit. I recommend it big time! [End of EDIT] For the balancing part, that's largely why I think they opted out of making SSF function on a self-driven economy. Cause GGG early on pushed towards a trade-first economy. Hence it's too much work to like you said constantly balance two economies. When I think about it I think those people are right probably. That it has to do with revenue and mtx... Although I can't help but feel like I've invested into supporter packs throughout the years in a F2P game not because of stashtabs. Simply because I wanted to support the devs and it also killed two birds with one stone, I got cosmetic for and I got points to which I could further get more mtx right. So on one hand when I think about it, I can't help but think maybe just maybe it wouldn't impact their revenue... Perhaps they just prefer to play it safe though regardless. Zuletzt bearbeitet von SaintLessLegend#6078 um 12.01.2026, 18:09:47
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" Sorry, gonna barge in and add my two cents... I tried in the past SSF during 0.2 with a huntress, because the main weapon was actually a pretty easy to get unique during gameplay, and I did enjoyed. So I have almost no experience in SSF, but following this discussion opened my eyes for some interesting points that could cover the critic I made to SSF (which was basically about useful affixes being with low weight). But before, the perception I had about SSF wasnt exactly as a single player kind of spinoff from the trade league, but instead, a game mode for advanced players familiar with mechanics and character building to test themselves using the unpredictable drops and being cut off from many of the existing predefined builds due to the absence of certain build enabling uniques (on trade league accessible through trade). This is the main reason why I stayed out of it, for the time being, because my accessment was that I lacked the required experience and know how about proper character building to engage seriously on it. But after reading all the posts in the thread about SSF and cross referencing with my own ideas, I see that I might have been too simplistic on my initial post. My apologies for that, we keep learning as we go. It would indeed help to have trade recipes like the chaos orb one available in PoE1, its even good for GGG as they sell more stash tabs, this is a very positive take. The crafting bench is also another great take to be able to craft and more deterministic, albeit less powerful gear, this could cover the current issue with mid-tier gear in cases where economy goes wild or in SSF. This is very good thinking. Target farming options are also good, most activity loot is already under a sort of target farming by tablets and activity... but still there could be some improvements for world drop uniques. There's also the target farming available through Local Knowledge, and this is probably flying under the radar, but it could fix a lot, for example Tecrod's Gaze, if depths take the biome from the map. Thank you (and everyone else) for allowing me to get a better view about SSF, I think I might try it next league as a serious endeavour. |
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" Yes. but comparing to PoE1. for example one of the chaos orbs recipes from vendors requires a full set of armor and weapons to trade for one chaos orb. This would be a perfect way for them to sell tabs, as when you reach T14/15 chaos orbs are important, getting all the useless items from the floor to trade for recipe chaos orb, stash tabs are required :) Seems to me they are passing a good opportunity to sell stash tabs... This alone would be a great help to people starting the game (thus more sales). |
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" I never saw it that way; I would see trade league as the default, which is what most people would want as they come in into the game. Then it would make SSF a mode for more advanced players because randomness would require stronger knowledge of the game either to 'target farm' (where applicable) or to class/ascendency to deal with the randomness. I never faced it in the scope of solo player fun. " Thats where things complicate, the game has been designed as a server authoritative game, this complicates offline play... What they could do (I never tested private league) is add more customization to private leagues and dont allow migrations. This could probably get them some extra money and allow players to tailor their experience to how they want to play the game, options like drop rates, weight on gear, etc... This sounds like a solution that could be commercially strong and very interesting for users. I would not mind to participate in such private leagues and contribute to cover the costs, it could be a fun experience after the first month of the league. |
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" " So, even GGG did not expect new players to go SSF, or for other players to stay in SSF, even back then. GGG expected players to enggae with trade, even if they started in SSF Why not add a new, non-punishing SSF mode? You know, League, or SSF, or a 3rd, boosted SSF that disables any transition to trade? |
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" How about adding a 3rd option? |
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