SSF should be more rewarding to play. I'm not a masochist for pete sakes...

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TLDR:

GGG has led PoE to be a trade-driven economy. Although the jest of what I am saying is that SSF is a self-driven economy. Rationally speaking the reason why a game like D2/D2R has no issues in an offline mode. Largely is due to the foundation of the game revolving around a self-driven economy with trade being secondary. I'd argue this is why the vast majority of ARPGs to single-player games are successful despite having an online feature for trading or co-op loot based gameplay.

My point, being that GGG should of acknowledged that the core foundation of their standard league directly contradicts an SSF mode. In implementing this mode without balancing it to fit a genuine self-driven economy. Despite being enjoyable for some it largely is flawed and does not respect the players time-investment.

Hence why I wish PoE2 had vendor recipes similar to PoE1 or a crafting bench to enable less rng and better target farming. In my opinion GGG looked at resource allocation and said it was too much work to balance SSF but they wanted to satisfy that margin of the community so they released it as is with a loot system that still revolves around a trade-economy. Then suggested it was their intention to make it more difficult, I don't buy that though. I think it was just easier for them. [EDIT] I also don't blame them for doing this if my opinion is correct cause that's what logically make sense from a business stand point.


Thank you. This helped alot. Now I probably understand your point of view and I must admit that I also miss vendor recipes - it was something rather unique and I liked PoE 1 for its replacement of gold with orbs. Thanks to this and missing crafting bench there are less obvious options for SSF players in PoE 2. But I think this will change after one or two another leagues. Right now there is still too much missing. New options will appear definitely.
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Sakanabi#6664 schrieb:
Thank you. This helped alot. Now I probably understand your point of view and I must admit that I also miss vendor recipes - it was something rather unique and I liked PoE 1 for its replacement of gold with orbs. Thanks to this and missing crafting bench there are less obvious options for SSF players in PoE 2. But I think this will change after one or two another leagues. Right now there is still too much missing. New options will appear definitely.


I hope your right. I genuinely don't expect a rebalance and truthfully I don't believe it would be fair to those who enjoy the current state of SSF... Although the moment I see those options added; I will definitely give SSF another go.

Until then D2R muahahahehe!

Thanks for your input on the matter as well and I hope you have a wonderful league!
Zuletzt bearbeitet von SaintLessLegend#6078 um 11.01.2026, 18:08:45
one billion percent yes. buff SSF drop rates. would fix a lot wrong with the game for me rn.
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one billion percent yes. buff SSF drop rates. would fix a lot wrong with the game for me rn.


You know given how SSF is very much an isolated environment. We don't even really get rewards like in PoE1 during the league...

Wouldn't it be more enjoyable to have the ability to set the difficulty for SSF. Like parents or people who still want to do it on their own but have busy lives... ya know. Even if this only applied to non-league modes. I'd go do trade league right, have my fill. Then hope into non-league ssf with my own difficulty pacing and just enjoy my SSF experience there.

The only reason that would be a bad decision is because it would remove the ego of "look at what I did on my own" and I get it but idk meh. pride vs fun. I'll take fun any day of the week.

Are you doing SSF currently or have you in the past but opted out of it? What are your gripes/issues with it so far? What would you like see changed?
Zuletzt bearbeitet von SaintLessLegend#6078 um 11.01.2026, 18:44:32
Man. I really wish people would stop talking about D2. Esp D2R which is the worse version.

Specifically I'm talking about Patch 1.10 which was adopted by D2R. This was the patch that introduced Skill Synergy one-button builds reinforced by harder enemies due to that shift in extra damage of one type. To this day my Diablo 2 remains v1.09 because it's simply better.

Before that patch you could alternate Chain Lightning, Frozen Orb, Firewall perfectly fine. You could also do Blizzard, Meteor Thunderstorm and Hydra. It's comically close to what GGG is trying to do with PoE2 but forcing it instead of letting us pick skills that simply work well together.

______________________________________________________________

As for SSF. They're never going to do it because many players, including myself would rather play with better drops and no trade. That would split their community too much. It's bad on purpose.

When PoE1 first started it had a fairly healthy HC community. They killed it on purpose.
We're talking about a company that can't even reasonably balance skills at this point.

You think they're going to waste time working on multiple game mode balance too?

"Never trust floating women." -Officer Kirac
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de99ial#0161 schrieb:
As an SSF forever player i say: no.


That's chill, as an enjoyer of SSF or singleplayer balanced games that respect your time-investment, I say: yes.

wow that was fun!


You dont have to play SSF. Thats a choice.

Also PoE2 is EA so it will be unbalanced for some time. You dont like it? Play something different.
Reward for playing ssf is more enjoyable and interesting progression.

GGG will very very likely never makr ssf drop more loot, because whole point of ssf is slower progression for people that get bored on trade really fast.

If this ever going to happen, they will remove option to migrate from ssf to trade.

With how crazy is abyss already, ssf seems easy. Spec azmeri spirit on atlas tree, run abyss, get spirits into amanamu void rares which can drop multiple omens of echoes/light (My best was 2 omens of light and echoes from single rare).


Only thing i would change for everyone, is making omens more common in ritual, and making more omens appear in ritual. This will make it more viable on trade, and a lot better for ssf.

Dont like ssf, go back to trade whats the deal?
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Dont like ssf, go back to trade whats the deal?


It's really that simple.

If you don't like the speed in which loot is acquired in the mode, there's a button at character selection to fix it. There's the door.

Nobody is forcing them to play the mode, and ever since poe1 implemented it, it was clear what ssf style is here: No party, no trade, same game.

If the speed of loot acquisition is not to their tastes, if they feel like their "time is not being respected", quit. Go to trade. Get your loot faster. Be happy there.

Why do we need to change the mode you don't enjoy being in, when the main issue, the speed of loot acquisition is already solved? Get it in trade.
Zuletzt bearbeitet von xenigmatica#6388 um 12.01.2026, 09:04:14
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KaosuRyoko#1633 schrieb:
SSF is a challenge mode that should remain exactly the way it is. GGG so far has never given any indication they're ever considering this despite it being broth up weekly since it came out basically. You choose to make the game harder, don't cry to other people because of your decisions imo.


Eh I respect and thank you for just shooting it straight.

Unfortunately, I would go as far as to say the reason GGG doesn't change anything is not because it was originally designed to be "harder". Rather resource management and priorities at GGG were not focused on delivering a genuine SSF experience and it was easier to design it as they did. By simply removing trade. Rebalancing the game I guess was just not in the cards.

Companies will say oh we intentionally did it this way... Although if you just look at it, really just look at it for what it is. More likely than not, they just didn't care to go through the whole rebalance stuff and it was easier to just give a no-trade mode to satisfy a margin of their playerbase.

Logically to me it doesn't make sense. As I responded to others... If GGG's led PoE1 standard to be a self-driven economy with trade being secondary. I don't believe as you said above that people would be complaining weekly... The very fact that people are bringing this up shows that there is a conversation to be had. Whether GGG cares to come to the table or not is another thing.

The reason D2 or D2R works and is still played over 20 years later. Is due to how the game is balanced around a Self-Driven economy with trade being secondary. GGG made a gamble and don't get me wrong I think it was the right choice. Trade-league brings in so much money and traffic for them.

Of course GGG can design SSF however they damn please but from my perspective (my opinion). This is a flawed implementation of SSF that is neglected for the sake of "hardcore parkour" masochism excuses.


You keep talking about how GGG designed SSF... I think that's the part you're missing, they never designed SSF. SSF was created by the PLAYERS who wanted a more CHALLENGING experience. GGG later added it as an official, OPTIONAL CHALLENGE, mode long after players had designed it and were playing it with self-imposed restrictions.
For general reference:
https://www.pathofexile.com/forum/view-thread/1823776
Zuletzt bearbeitet von KaosuRyoko#1633 um 12.01.2026, 11:02:31

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