[Feedback] Giga-Nerf Energy Shield in Patch 0.4.0

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buff life not nerf ES


Disagree as that would trivilize challenge in the game, instead ES needs to be giga-nerfed and everyone knows it.
Life sucks though. We need percentage life mods on gear, if they are so hell bent of not including them on tree.

ES values on tree are too high. 12-15% small notes, 30-60% big notes, that is way too high. POE1 doesn't have this, over there 15-18% increased ES is a big notable already.
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Esubane#6099 schrieb:
Life sucks though. We need percentage life mods on gear, if they are so hell bent of not including them on tree.

ES values on tree are too high. 12-15% small notes, 30-60% big notes, that is way too high. POE1 doesn't have this, over there 15-18% increased ES is a big notable already.


Yeah but in PoE 1 you don't need 10k ES in order to survive in endgame.
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CharlesJT#7681 schrieb:
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buff life not nerf ES


Disagree as that would trivilize challenge in the game, instead ES needs to be giga-nerfed and everyone knows it.


nah ES is fine the way it is. grim feast was already removed because of the crybabies. what is the problem exactly? that people can make a tanky character? you want everyone to play a squishy 1.5K life build? they are already doing it on LA deadeye, in fact more people play life based deadeye than any ES stacker, so i dont see what the issue is. some people just dont want others to have fun i guess
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CharlesJT#7681 schrieb:
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buff life not nerf ES


Disagree as that would trivilize challenge in the game, instead ES needs to be giga-nerfed and everyone knows it.


No. They should nerf your account, so that you feel better.
You should enlist to be account nerfed.
Why are some of you comparing ES values with Life values directly? That's apples and oranges. With life based defense you also use other layers like Evasion, Armour and Block. Not saying that these are as good but you seem to blow your "problem" way out of proportion by not actually understanding what your problem even is.
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CharlesJT#7681 schrieb:
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buff life not nerf ES


Disagree as that would trivilize challenge in the game, instead ES needs to be giga-nerfed and everyone knows it.


I disagree.

ES has a harder start then most other defensive stats. Evasion and armour do quite alot even at the early stage of the game. But until level 40/50, your ES pool will very likely be lower then your actual life pool, given that it's not easy to find equipment with good ES rolls. That means, as an ES user, I have to invest in life AND ES in order to get through. ES starts to shine when you reach like 6k ES and can take CI, but before that, CI is incredibly deadly, because it takes away like 30-40% of your health pool (life) and chaos is the least common damage tye.

Ofc you could go for MoM, but lets not forget, that MoM LESSENS mana reg by 50% and damage will drain your mana pool incredibly fast, making it hard to cast level 30+ spells with 5 support gems because of the multipliers. Comet takes away 40% of my mana instantly and elemental weakness curse like 1/4 of my mana pool.

So I guess ES feels quite right where it us. I invested in ES nodes and some fine ES equipment and now reached like 11k ES. As soon as there is ignite or a damage aura close to me, I'm in trouble because ES reg will not start. Only workaround is the spirit that gives me the skill to start ES without it being interrupted. It helps alot, but after that, it means 30 seconds being very vulnerable (20 with support gem).

The goal should be that armour, evasion and ES all offer more or less the same amount of protection, but in a different way. That said, I dont think nerfs are a good idea. Why make the experience of some people worse when it would be possible to buff the other means of defense and to increase the experience of armour/evasion users?
For PoE2 to achieve a good state of balance, there needs to be both nerfing and buffing, both of which are equally important and are essential elements that establishes an equilibrium within the game. In certain instances, nerfing is the best course of action for bringing overpowered mechanics down a notch to achieve balance. Most detrimental course of action is taking the approach of only buffing across the board to contend with unbalanced elements, which introduces unintended power creep.
Zuletzt bearbeitet von CharlesJT#7681 um 19.09.2025, 09:16:22
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CharlesJT#7681 schrieb:
For PoE2 to achieve a good state of balance, there needs to be both nerfing and buffing, both of which are equally important and are essential elements that establishes an equilibrium within the game. In certain instances, nerfing is the best course of action for bringing overpowered mechanics down a notch to achieve balance. Most detrimental course of action is taking the approach of only buffing across the board to contend with unbalanced elements, which introduces unintended power creep.


Thank you Grok/ChatGPT

Balancing the game on skills and such is understandable.
Asking for energy shield to be nerfed only stem of raw jealousy and hate.

You are not asking for some overpowered skill to be nerfed, you want the minion and caster class to be destroyed.

This is a joke, you only responded a few times to your OP, which is most likely a rage bait post anyways.
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Legioona#1076 schrieb:
Are there genuinely people on this forum who think balancing the game is not a good idea?

I'm one. GGG has never successfully balanced all skills, ever. I want GGG to create the missing weapon types and skills, so all skills exist, even if they are completely unbalanced. Then they can iterate over time.

Don't spend energy "balancing" when so many skills don't even exist yet.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84

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