[Feedback] Giga-Nerf Energy Shield in Patch 0.4.0
" First, I enjoy playing casters and melee builds equally, so the whole premise of I want to destroy caster builds is absurd. Secondly I have a job and can't respond to every post. With that said, you clearly don't understand how balanced is achieved. You have to stay objective, and any reasonable person knows ES is clearly an outlier and needs to be reigned in. Have a good day sir. Zuletzt bearbeitet von CharlesJT#7681 um 19.09.2025, 11:42:53
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" You are not being objective at all and your analysis is very poor. So no. In fact, giga no. |
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GGG publicly acknowledged 0.2 poor reception and built 0.3 partly to recover goodwill. A sudden 0.4 that slams ES would likely undo the positive momentum and trigger the same "we can’t trust system changes" anger the community expressed after 0.2. It certainly would for me. The devs are trying to restore trust, a big nerf on energy shield would be a reputational setback and would revolt a lot of players.
You’re trying to pose as a rational figure because when nerf occurs, they generate an emotional response. It’s like me hitting you with a club on the face and then asking you : "why are you so mad, why do you have to feel this pain?". You even use the combination "giga-nerf", which means you expect them to brick ES builds. Your request disproportionately hurts casters, CI and many minion/summoner builds. There are builds like dead-eye than can clear maps over 10 times faster than minion builds and they kill so fast their defense don’t matter. But you want for the slower player base, that are actually taking hits, to get it even worse. Not only this is a joke, but any type of intial post like yours should be at bare minimum analyzed and investiguated by the lead dev team to see if you are not working for a rival company trying to destroy GGG hard built good reputation. If I were them, I would put a team of 2-3 person just to analyze anyone asking for nerfs when we see what happened with 0.2. Instead of asking for nerfs, you should be asking why life-based characters weren’t touched and how they could be improved. Buffing the weaker archetypes always creates a healthier game than gutting the strong ones. You can also advocate for pinnacle encounters or bosses to be harder if you feel defenses are trivializing content, that’s a way to raise challenge without destroying build archetypes. Calling for broad, sweeping nerfs like the ones you’re suggesting, without considering their extreme impact on players, the economy, the overall gameplay experience, and the build synergies shows a fundamental lack of understanding. These kinds of sledgehammer balance passes don’t encourage diversity, they just punish existing investments, drive people away from the archetypes they enjoy, and reignite the kind of community frustration we all remember from patch 0.2. If you want PoE2 to thrive, the right move is to push for careful buffs and smart encounter design, not blanket destruction of an entire defense system.But I'm not sure that's what you want, otherwise you wouldn't be asking for that type of nerf. I'm sure you watched Kripparian review on the game and miscontrued what he said and you think because he said ES is better that what he meant was asking for a ES nerf. He didn't. He said that life-based char should be revamped and that the game should not be so easy. I agree with him. The game should be harder, especially for pinnacles or big bosses. As for map clearing I'm ok with the current difficulty. I don't want mapping to be a chore. |
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In gamedesign, nerfing is always the worst decision, because it definitely will ruin someones experience or destroy functioning builds. So nerfing should always be considered as the last option to take. The cource of action is to actually buff everything else that seems inferior, like they did now with EV/Armor.
People seem to forget that Life has several advantages over ES: - You can stack life by just investing into strength - Life rolls on gear can be brutaly high, like 200+ in total - You can get life regeneration + life leech + recoup life and these mechanics work even if you get hit (ES has to stay clear for 2-4 seconds or more if they have DoT on them) - Life characters usually have evasion/armor, which reduces or even negates damage taken, while ES users always get 100% of the damage So instead of nerfing ES, I suggest to add some +2-3% max life on certain medium nodes on the passive tree. Because every character will get medium nodes at some point and having some additional +3% max life on their will certainly help to buff life users without nerfing ES to hell. |
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" Skills which are not used might as well not exist, it's much less energy to balance an existing skill than to create a new one. |
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+1
Nerf ES becouse now game is ruined by these unbeatable chars that rush everywhere like gods. |
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" To be honest, I never liked PoE1 and think Diablo 2 was the uncontested king of ARPGs until now. I think and hope PoE2's success can rival D2's and become the GOAT. I'm sorry but your comments are a joke and people like you will ruin PoE2. I think nerfing the game to preserve the challenge is the best course of action and consistent with GGG's vision. Blaster mentality is a cancer to this genre. I stand by what I said, giga-nerf Energy Shield as it is too strong. " Agree 100%, someone with some sense. Zuletzt bearbeitet von CharlesJT#7681 um 20.09.2025, 12:57:34
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" Yeah, nerf ES, so 99% of players who never had these builds will be fucked and the 1% will be godlike no matter what. |
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" Yes and I'm not surprised about that. This is all the information anyone reading this thread, including the GGG dev team, needs to know about your vision of the game. |
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" D2 is far superior than PoE1... it's not even close. I hope GGG can make PoE2 to be the GOAT, surpassing D2. That's giving all the accolades to GGG for PoE2 thus far. " No, the goal is to make Energy Shield, Armour and Evasion different defensive mechanics, but viable within the same realm of power level. ES is just stupidly strong and clearly an outlier. A wizard wearing cloth should not be "tankier" than a warrior wearing platemail. Zuletzt bearbeitet von CharlesJT#7681 um 20.09.2025, 13:09:31
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