The Problem Isn't Jonathan

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Skyvortex#7923 schrieb:
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Remsleeprem#2330 schrieb:


-Doors. Since PoE 1 i hate this, i fucking loath it. WHY must there be doors that you open. What is the functional purpose of that other than a slight annoyance. Guess what Vaal Ruins have. LOTS OF FUCKING DOORS.


This is quite possibly the single most interesting and unexpected complaint I've seen on these forums. Although I do not share your passion (WHICH YOU OBVIOUSLY HAVE) I will gladly support you in your efforts to eliminate every and all doors.

I couldn't silence this deep voice in my head while reading this :
"Well met brother, we shall purge the field of those heretic doors, for this is our duty. For the Emperor !"

:D
In my opinion Leagues is the problem that we still have undercooked game one year after.

They should keep polishing the content that they have been developed with all those years and push the updates more frequently. Also POE1 should stay dead thru entirety of this year. And maybe we've might already got endgame rework this year but it is what it is.

But I guess the whole point is to push microtransactions to stay afloat.
Zuletzt bearbeitet von default_mp3#9394 um 19.12.2025, 10:47:41
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default_mp3#9394 schrieb:
In my opinion Leagues is the problem that we still have undercooked game one year after.

They should keep polishing the content that they have been developed with all those years and push the updates more frequently. Also POE1 should stay dead thru entirety of this year. And maybe we've might already got endgame rework this year but it is what it is.

But I guess the whole point is to push microtransactions to stay afloat.


I don't think "they" want to finish the game to be honest.
If "they" did, there would be monthly updates if not every couple weeks.
*new ascendancies
*new weapons
*bug fixes
*features
*performance updates and fixes
*REMOVING ALL OF THE JANK
*new classes.
etc
Updates should be coming on the regular, not behind leagues.
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Skyvortex#7923 schrieb:
I can’t presume to know who’s ideas and who’s fault anything is but there are deliberate choices made.
“The maps are too big”
-oh so you want checkpoints?
“No the maps are too big”
-oh so you want sprint?
“No. The maps are too big”
-silence

How about herald of plague or herald of ash.
They are both overkill. So why do you need a martial weapon?

I’ll give a good example. Last league one of the abyssal holes was in the way of a path I needed to go down. I couldn’t see it because of ground effects. The janky sprint kept clipping on it while the frozen laser guys kept killing me. Because I couldn’t see it, I had no idea why nothing was working. “Oopsie poopsie, there goes your XP.

Some of the choices in this game reek of contempt for the player.


I think they want to finish it but assuming half the year is split with PoE 1, and at least 1/3 of the dev time on PoE 2 is fixing bugs and improving the systems they are implementing, they are spending maybe 4 months out of a year actively developing new content for the game.

Can they make this game in 4 months? Definitely not.

How about 8? Still seems very unlikely.

I think we will get a release in late 2027 unless they're able to dedicate to development of new content full time.
hiring more ppl might do the exact opposite.
they are new to the project need to catch up etc. also the problem is splitting developers and dev time between two games, and somehow poe1 still feels better than its successor. which is not something i expected. the only slack i give to poe2 is that its clearly early access, it's supposed to suck till 1.0 at least. who knows what it will be till we get there.
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Remsleeprem#2330 schrieb:


-Doors. Since PoE 1 i hate this, i fucking loath it. WHY must there be doors that you open. What is the functional purpose of that other than a slight annoyance. Guess what Vaal Ruins have. LOTS OF FUCKING DOORS.


I agree with you, but let me tell you something you probably don't know, and it'sd that they were (at the time) necessary.

Back in PoE1 old days, there were not doors in Vaal Ruins. Yeah. However, game was so insanely "hard" that you ended up being surrounded by elemental skeletons coming from all places —sometimes as soon as you go up from stairs— and you got no chance with your Zdps at that time. Because you waste so much time killing 2-3 skeletons, you have to move around, and more come, and in a few seconds you are surrounded from everywhere, making it very hard to reach the last zone of Vaal Ruins. So it made perfect sense at the time to introduce so many doors there.

I assume same could happen in, for example, Vaal Temple Map (can't remember if that's the correct name, but you know, the endgame map that looks the same),


In the current days probably they make less sense and you are right, but I just post to let you know they introduced them there for a reason :D
IGN: Gonorreitor
Problem are people who buy game without reading description
- if you like arcade racing game that are easy
- and you see simulation racing game that's described as harder and slower
you didn't buying sim game and yap on forum about it's difficulty and slower pace than your arcade sim racing

as a metaphor easy to understand.. problem are casuals/zoomers who bought poe 2 thinking it's poe 1 and wanting it to be casualized and right click
Zuletzt bearbeitet von saashaa#5518 um 19.12.2025, 11:44:04
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Remsleeprem#2330 schrieb:
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Before you run to comment, please take a moment to read.

I have been more vocal this league than I ever have been. Why? Because I think that this game is special, but there are major pitfalls the development team is running into that is holding this game back.

Jonathan is easy to blame because he is the person we all see. He holds responsibility for the success and FAILURES this game has. That is a difficult position to be in.

I am going assume that everyone reading this has hundreds of hours into this game. That is a lot of time. A lot of time you could have spent elsewhere. You didn't though. You spent it on POE 2. For some reason everyone here loves the game not for everything that it is, but everything it could be.

There needs to be changes with the game, and leadership if need be. However, Jonathan and Mark (and Chris) have built a game that everyone here wants to play regardless of how many times these patches ruin our day.

With all that being said. I think that GGG does not have the staff necessary to pump out the content they are promising. Those broken promises are the issue, and that is not a Jonathan-only problem.


Personally i have 1325 hours in PoE2 and on 0.4 since i dropped it couple days after launch most of it is 0.2 and 0.3. Here is the problems how i see it. First of all PoE 2 is going through a major identity crisis. This whole "vision" they keep describing to us is that they are trying to make an ARPG that basically isn't an ARPG. This attempted departure of the game from the genre has caused so many problems. And ill list them here.

-Gems/Skills. This here is my main grievance with the game. In this current system you have a lot of combo builders -> combo spenders and all are locked behind very specific conditions including weapontypes and even with the current talisman iteration specific shapeshifting type. You can't use walking calamity out of bear form, you can't use lunar assault out of wolf form. It feels like the devs have created a build for me that i can barely deviate from because it's easier for them to basically turn it on and turn it off. It's easier to either make it overpowered or underpowered. We saw what happened when players in PoE 2 find unintended interactions like Last Lament Witch, they get gutted because in the current vision you HAVE to play what the devs want you to play. I think without major rework in this system this game is going to die in the cradle. We need more freedom in making our own builds and GGG needs to not be this heavy handed in buffs and nerfs.

-Passive Skill Tree. Again, the game pushes you to energy shield. Why? Why can't there be life nodes? Why can't the topside also have some utility like movement speed and it's herded at the bottom right side of the tree? Why can't the bottom side also have some better defensive options. The tree needs work. It lacks lots of utility and build expression.

-Map sizes. Once you reach Matlan Waterways the whole game turns into such a slog. I struggle to understand why maps need to be this big all throughout Act 3, Act 4, some of Interlude is also an offender of that and of course mapping. Right now there is these vast patches of nothing you need to traverse and i know there is sprint but if there is no abyss the whole thing feels empty.

-Vaal Ruins. Worst mechanic so far in all of the history of PoE 1 and PoE 2 easily. This needs to be scrapped, reworked, rethought, it just doesn't fucking work. It's worse than Kalandra and that's tough.

-Doors. Since PoE 1 i hate this, i fucking loath it. WHY must there be doors that you open. What is the functional purpose of that other than a slight annoyance. Guess what Vaal Ruins have. LOTS OF FUCKING DOORS.


Very well said. I couldn’t agree more.
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Jitter912#4278 schrieb:

All art and music was made on the request of a patron .
They were literally told what to do , paint, or write.
Why classical music is religious, the church paid for it.
Sistine Chapel , David, Bach, Mozart, Beethoven ..... paid and owned
They were great becasue if they sucked they would starve to death in an alley.

Down crack pipe down!!!


what? LOL!
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default_mp3#9394 schrieb:
In my opinion Leagues is the problem that we still have undercooked game one year after.

They should keep polishing the content that they have been developed with all those years and push the updates more frequently. Also POE1 should stay dead thru entirety of this year. And maybe we've might already got endgame rework this year but it is what it is.

But I guess the whole point is to push microtransactions to stay afloat.


Who funded poe2? You want to remove all funding by killing poe1? You really didn't put much thought into your logic. You might dislike poe1 but poe2 has yet to even add anything new to it. Just reworked versions of poe1.

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