[Feedback] Giga-Nerf Energy Shield in Patch 0.4.0

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CharlesJT#7681 schrieb:
better to nerf ES in 0.4.0 to ensure the integrity of PoE2.


Not sure if someone mentioned it already, but Energy shield doesn't require you to get deflection or armour against elements stat, that means you can easily get 200 rarity free on items, while remaining tankier than a warrior.
ES is fine, it's armor/life that blows. %mitigation has to be WAY higher, or they can simply sprinkle 1% life increases to various nodes throught the tree (maybe armor or stun threshold nodes?). A bottom left character getting say, 25% increased life from the tree is a reasonable expectation.

It would also make the more life on titan make sense. It's baffling why we have a more life node when we barely get any increased life for it to multiply
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Niszczyciel#1619 schrieb:
Not sure if someone mentioned it already, but Energy shield doesn't require you to get deflection or armour against elements stat, that means you can easily get 200 rarity free on items, while remaining tankier than a warrior.


Thank you, someone sees the light.
Zuletzt bearbeitet von CharlesJT#7681 um 21.09.2025, 17:25:06
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Lets not forget that ES users also have to invest in stun and ailment threshold is based on % energy shield, otherwise you get frozen or stunned by literally every little thing. Life has that naturally included.

And while I may have 12k ES and a warrior 4k life, a 5000 damage hit gets reduced by more then 50%, while I take the full hit. And I have to wait 2-4 seconds before I start gaining life, while the warrior can pop a health flask, has life regen, life leech, life recoup etc. that works instantly.

And if you take a look at Hardcore ladder, then all you see is Deadeye and Amazon. Non of these classes are ES users and heavily depend on life, evasion and deflection.


What...??

No.


You do not have to invest in ailment threshold to avoid frozen. You just get a charm for that.

Same goes for stun threshold.


A 5k hit does not get reduced by 50%, thats not how armour works....


With 12k es if you dont have some other form of defense after that, you are simply building your character wrong. You have convalescene, you have MOM, you have ghost dance etc...


And if you take at the hardcore ladder its not what you are saying, this is the hardcore ladder


HCTrade:


Pages and pages of ES users on the ladder. With like 1 or 2 people NOT using ES.



HCSSF:


Pages and pages of es users on the ladder. WIth like 1 or 2 people NOT using ES.





ES user central. Not even a debate.
Mash the clean
Its funny someone saying look at all the deadeyes and amazons.... lol open up the deadeyes and amazons and what defense are they using?


Oh thats right ES... several thousand of it. Its like this is public information.

And amazons ? lol they arent even popular on the ladder either.


Public information and not even saying true things about it. F
Mash the clean
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Mashgesture#2912 schrieb:

Pages and pages of ES users on the ladder. With like 1 or 2 people NOT using ES.

HCSSF:


Pages and pages of es users on the ladder. WIth like 1 or 2 people NOT using ES.


ES user central. Not even a debate.


Wow, thanks for sharing! The proof is in the pudding, ES should be nerfed in Patch 0.4.0 as it is clearly an outlier. Life at 2k, ES at 20K! That's an order of magnitude stronger. It's not even close, ES is way to strong as a defensive mechanic.
Zuletzt bearbeitet von CharlesJT#7681 um 21.09.2025, 21:32:23
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CharlesJT#7681 schrieb:
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Mashgesture#2912 schrieb:

Pages and pages of ES users on the ladder. With like 1 or 2 people NOT using ES.

HCSSF:


Pages and pages of es users on the ladder. WIth like 1 or 2 people NOT using ES.


ES user central. Not even a debate.


Wow, thanks for sharing! The proof is in the pudding, ES should be nerfed in Patch 0.4.0 as it is clearly an outlier. It's not even close, ES is way to strong as a defensive mechanic.


They need to use a scalpel this time tho... like 10-15% ES nerf with more buffs to armor + life and evasion + deflection like 5-10% and see where it stands. Gutting ES will only further push the game into who one shots who first which is a horrible game state.
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They need to use a scalpel this time tho... like 10-15% ES nerf with more buffs to armor + life and evasion + deflection like 5-10% and see where it stands.


That does sound reasonable and could get behind that. Clearly something has to be done to ES. This could be a first step and see where it lands.
Zuletzt bearbeitet von CharlesJT#7681 um 21.09.2025, 21:36:38
If you're talking about the top-end you shouldn't be pointing to stuff like PoENinja EHP.

ES is more invested than life. It takes up many affixes and passives to achieve those numbers. The numbers being higher than life once invested in is only natural. Stuff like PoENinja only tells you what EHP Path of Building expects, it does not account for stuff like % on kill or delayed damage etc. so it doesn't actually tell you which is effectively stronger only which has the highest # recovery and max hit in a predictable scenario. The people competing for numbers on PoENinja are doing just that, competing for numbers. It does not accurately represent the practical power or ease of the setup in content.

Life is in a much better spot this league than it was the previous one, thanks to the delayed damage timeless jewel passive and some very strong recovery options, as well as % on gear.

If they keep adding more options for life scale, it will be in an even better spot. The focus should be less on nerfing ES and more on giving life the scaling it is missing from the passive tree. In 0.3, they have already gone in the right direction, so I trust them to make some powerful options for both.







Zuletzt bearbeitet von AverBeg7#1689 um 21.09.2025, 21:54:04

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