Final parting words to GGG
" Come one, lady. November 21st, early minutes of the presentation, Jonathan Rogers looking at the camre and smiling said: ''... We've had a dream: creating the best ARPG ever made. With Path of Exile 2, we've finally made it''. Don't remember if he said made it or achieved, but he said it. The same day, in the interview, he said what I told you about live service games, etc. Give it a look. Anyways, Zana, you didn't give a single mention about the compliments I wrote in spanish for you. I gotta end this conversation here, mi amor. You are in love with GGG and I can not chase you any longer. I am also falling asleep. Besitos, bebecita :v |
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" Are you referring to the "PoE2 Announcement" from 22 November? That's the only thing I know about in this time period, and it does not contain anything even remotely similar to "We've had a dream: creating the best ARPG ever made. With Path of Exile 2, we've finally made it.". Good night, but don't dream about Jonathan saying "PoE2 is the best game ever made" and then claiming it happened in reality. Zuletzt bearbeitet von JakkerONAIR#4902 um 02.02.2025, 19:21:41
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" Yes, it was the same day as the announcement, and I didn't dream about it. I saw the streaming of Macroboiboi, and I remember that he said ''that's quite a statement'' when they said it. They also said in the Q&A with ZiggyD that they do live service gaming better than anyone else. You didn't search for it, don't come here calling me a liar just because you didn't find something I am telling you they said and that can be found if you watch the thing. I notice you like telling people they are wrong and calling it a day. From your other answers in this same thread, you seem to have a problem with anybody saying the game is in a bad state, which it actually is. Go ahead, earn those supporter ''badges'', search for the video and actually listen to the interview, is not that far and not that hard to be found. |
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There's an easy fix for all your problems. Go hcssf. i've only played it like this and for 200h. All your problems are irrelevant there.
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" A lot of the flaws aren't as a big a deal in the campaign and can be outweighed by the parts of the game that are really good. But once you get to endgame and you're just endlessly farming maps, all those things start feeling progressively worse. At some point it reaches a tipping point, and here we are. " "Long as you die its fine" just encourages farming easier maps that are safer but less interesting to play, where you just zoom around blowing everything up without much thought ala Diablo 4. Frankly, Diablo 4 does that gameplay better. The kind of gameplay PoE2 does better is what you see earlier in the game where combat is slower paced and requires paying attention (and the penalties don't exist). But that carries the risk of dying and losing a bunch of stuff, so its not exactly the best way to do piles of farming. |
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" Listen, I have seen the "Announcement" multiple times and checked yesterday Jonathan's parts for the line you are claiming. If he said it - you should be able to link it to me with a timestamp. You made a claim, so back it up. |
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Guys , i love backtracking, actually fall in love with that. Love also lose exp even with one portal , love losing all drops after die on map , love new atlas cause in poe 1 it wasnt good . Now you must play shit closed maps which i love. Sometimes i can play opened maps when i can walk normally and hate them. I love also that movement speed is 10% instead of 300% on build for 400 Divines . Love also that we dont have any updates , and only announcements for announcements about announced updated :D Time to pack myself from this boat and sell PC cause Poe was only one reason why i played in video games . Im feeling tricked and sad about this new game and its last post , cause im selling PC and go to gym,run,play in tennis etc. Cheers guys and spend more time in these games which will never be what you want :D
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I find somewhat amusing seeing people in heated discussions over the "xp loss" part of the endgame over-punishment.. where to me, it is "fine", and the main undue punishment is losing all mechanics bound to that node that are (supposedly) part of said endgame.. to the point I rather avoid said nodes not to miss them.. avoidance or frustration, either way, I end up not engaging with those mechanics (some of wich I actually like).. that, is a clear symptom of an issue behind the endgame.
overall, I see two different games glued together and packaged as one thing.. the drastic shift from the (awesome) campaign (where I spend some 500 h) to the frustrating endgame is where I see most people complaining.. on how a game that is "a good kind of difficult" becomes absurdly over-punishing at the very moment you enter the endgame. and yes, I know it is EA.. and exactly because its EA, that speaking of issues and problems and frustration with the game as it is now, is called feedback on the state of the game... yes, things will be rebalanced, more stuff will be added.. things will get better... but until that happens, people will speak up and "quit".. and, for now, i too gave up. |
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" How much lmao? Losing a map and some xp? You don't even delevel. Yeah most other game which don't let you just savescum have some sort of punishment and in a lot of them, the punishment is much harsher than in poe2. |
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" Amounts of XP lost are trivial until level 90 but after that one death can cost you hours of playtime (and it feels even worse if you got zero useful drops during that playtime). Especially if you aren't playing meta build. I don't know any other game that comes close to that. None in ARPG genre for sure. Single player games either have saves every so often or let you OPT-IN for ironman for whatever reasons. If XP loss was an OPT-IN, 90%+ of players would OPT-OUT of that choice. You masochistic junkies severely overestimate how many players are like you. Campaign has a perfect amount of punishment. You die on a map? Zone respawns, try again. Although it might feel bad if you die right after getting something useful to drop but before you picked it up. We've seen screenshots of perfect jewellers lost to death. You die on a boss? Boss respawns, try again. There's no XP loss involved because it's not necessary. Why does it suddenly become neceassary in the endgame? I'm all in for consistency. If you want to have an XP loss, have it there for campaign too. Also, you should delevel, removing last allocated passive point. Because you state it's a punishment for playing badly. So why the punishment is not there when you are at 0% of a level? Does it not go against your "VISION"? |
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