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This punishment is intended and you find it in countless games but in other forms.
That's a blatant lie and you know it. No other game punishes you that much for dying.
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In "Darkest Dungeon" you can lose a character or your entire group, in "Don't Starve" you can lose your entire base or even your playthrough, in "World of Warcraft" you lose various resources and time - when wiping over and over with your raid, in "Crusader Kings" you lose your entire kingdom and so on.
None of those are ARPGs.
Solo deaths in WoW only cost you some time and gold to repair the gear. Comparing ARPG to 20man raid where your success depends on 19 other people is dumb. Imagine if you randomly died in your maps/bosses just because a player on your friend list made a mistake? That would be fair comparison.
Also, in CK you can just load your game if you screwed up.
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Mechanics that make you lose something are totally normal in most games.
No, they are not, stop lying. In most of the games the punishment is similar to what happens during campaign. You lose some time and have to redo the boss. You don't lose maps, boss access, xp or items.
Sorry, but I am right and you are wrong.
Your inability to understand what I wrote does not make my statement wrong.
In some games you have to load an old save or start the level from the beginning. Start a new campaign, create a new character. Get new equipment. Build a base again. It doesn't matter what the punishment is - it's a basic concept in many games.
And don't accuse me of lying. There are enough games that punish character death much more severely than a ridiculous 10% loss of experience.
Should I start at the beginning? So... in the 80s and list all the games?
Okay, I'll start:
"Prince of Persia" (1989) There the "Game Over" led to a real "Game Over" where you had to start all over again. This was triggered by the character dying or the timer running out.
It doesn't matter whether the other games are ARPGs or not. It's about "punishing the player" (for a mistake). ARPGs are not a "special genre" in which penalties for players are removed from the game. I can name at least one other ARPG where you lose 10% exp upon death and players dealt with it for over 10 years - "Path of Exile 1".
Having to load an old save is doubly punishing. You lose everything you worked out "in-game" that came after the last save and have to invest real "lifetime" again to get back to the point at which the character died. Far more severe than -10% exp.
It's not my problem that you've either hardly played any games or played extremely simple games - but I won't let your ignorance be interpreted as my lie.
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I'm always astonished when people come here, say they played hundrerds of hours and then suddenly decide the experience with the game was more negative then positive...
I mean, why would I ever play a game for 300 hours that mainly evokes negative emotions in me? If a game starts doing that within the first 10 hours, I would immediately stop playing it.
That said, I don't care about the punishment. It's okay and as long as you don't die, it doesn't do anything. And yes, there are sudden power spikes that kill you fast, but that's a balance problem and will be adressed by GGG once the classes are more or less on the same power level. That's what EA is for.
In my case, it wasn't frustrating until 300+ hours. Mainly because the campaign was great and I was discovering the game. But when I understood mapping, after a heavy investment in defences and still being 1-shot killed in a map, I started to become frustrated.
The campaign was a lie, nothing in the end game can be called combat. Not even going to talk about meaningful or not, there is simply not combat: you explode the screen or something that can't even be seen in the screen explodes something that also can't be seen and the map is gone. And you have to run that map again but without modifiers, of course.
The gearing became an endless chase of currency to be able to buy better gear. Putting currency into gear leads to low rolls and the randomness party, and I am not a gambler neither I have a ludopathy issue.
This game had people engaging and applauding the campaign because that's what it brought as a fresh content for this genre, but people will burn out of the unbalanced gameplay. The only people playing the game longer are the ones addicted to gambling, they just don't know that they've got a mental issue, like real life gamblers.
The end game is just the worst I have experienced in an ARPG in my life. I never thought an ARPG could be worse than D4 when there were only NMD to do, but PoE 2 just took the crown. They better be changing A LOT of the end game systems, from balancing to gearing, or people will be leaving little by little until only gamblers are left. You can see on YouTube that at this point most of the Youtubers are uploading 16 minutes long videos of them gambling amulets because you end up landing there with the current system.
Sorry for the long text.
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Sorry, but I am right and you are wrong.
No, you are not.
I've played games for over 30 years (my first game was "space invaders" followed by Doom and HoMM1) and I have never seen a game do similar bullshit to what PoE2 does. Games usually are fairly lenient with punishments or have a hardcore/ironman mode for those who are fine with losing a lot of progress on screwing up.
Also, it's not 1989 anymore, there's no point mentioning games that were made more than 15 years ago. Artificially inflating playtime does not equal to difficulty. It equals to tedium.
You can delude yourself thinking you are god gamer or understand things better but you are just lying to yourself first and foremost.
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Sorry, but I am right and you are wrong.
No, you are not.
I've played games for over 30 years (my first game was "space invaders" followed by Doom and HoMM1) and I have never seen a game do similar bullshit to what PoE2 does. Games usually are fairly lenient with punishments or have a hardcore/ironman mode for those who are fine with losing a lot of progress on screwing up.
Also, it's not 1989 anymore, there's no point mentioning games that were made more than 15 years ago. Artificially inflating playtime does not equal to difficulty. It equals to tedium.
You can delude yourself thinking you are god gamer or understand things better but you are just lying to yourself first and foremost.
There are people out there that the only thing they've got is the game. They need to feel like they are good enough, better than the others, at something in life. So they pick games like this for that purpose.
The ones telling others ''git gud'' to another player are usually lonely and mentally ill people. Go easy on them.
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I'm always astonished when people come here, say they played hundrerds of hours and then suddenly decide the experience with the game was more negative then positive...
I mean, why would I ever play a game for 300 hours that mainly evokes negative emotions in me? If a game starts doing that within the first 10 hours, I would immediately stop playing it.
That said, I don't care about the punishment. It's okay and as long as you don't die, it doesn't do anything. And yes, there are sudden power spikes that kill you fast, but that's a balance problem and will be adressed by GGG once the classes are more or less on the same power level. That's what EA is for.
In my case, it wasn't frustrating until 300+ hours. Mainly because the campaign was great and I was discovering the game. But when I understood mapping, after a heavy investment in defences and still being 1-shot killed in a map, I started to become frustrated.
The campaign was a lie, nothing in the end game can be called combat. Not even going to talk about meaningful or not, there is simply not combat: you explode the screen or something that can't even be seen in the screen explodes something that also can't be seen and the map is gone. And you have to run that map again but without modifiers, of course.
The gearing became an endless chase of currency to be able to buy better gear. Putting currency into gear leads to low rolls and the randomness party, and I am not a gambler neither I have a ludopathy issue.
This game had people engaging and applauding the campaign because that's what it brought as a fresh content for this genre, but people will burn out of the unbalanced gameplay. The only people playing the game longer are the ones addicted to gambling, they just don't know that they've got a mental issue, like real life gamblers.
The end game is just the worst I have experienced in an ARPG in my life. I never thought an ARPG could be worse than D4 when there were only NMD to do, but PoE 2 just took the crown. They better be changing A LOT of the end game systems, from balancing to gearing, or people will be leaving little by little until only gamblers are left. You can see on YouTube that at this point most of the Youtubers are uploading 16 minutes long videos of them gambling amulets because you end up landing there with the current system.
Sorry for the long text.
Fair enough. But then you should just return at some later stage of the EA development or wait for 1.0. GGG knows that endgame was build right before the launch and therefore isn't balanced. That is something they will look into and we can expect balance patches here. So instead of venting frustration, just saying the game was great for 300 hours, but after that it needs balance and polish would be more correct in your case, I guess?
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Sorry, but I am right and you are wrong.
No, you are not.
I've played games for over 30 years (my first game was "space invaders" followed by Doom and HoMM1) and I have never seen a game do similar bullshit to what PoE2 does. Games usually are fairly lenient with punishments or have a hardcore/ironman mode for those who are fine with losing a lot of progress on screwing up.
Also, it's not 1989 anymore, there's no point mentioning games that were made more than 15 years ago. Artificially inflating playtime does not equal to difficulty. It equals to tedium.
You can delude yourself thinking you are god gamer or understand things better but you are just lying to yourself first and foremost.
Darling, again, your inability to understand things doesn't make you right.
I referred to PoP 1989 to show that games have done this since the early days until now.
But that you don't even understand WHY we lose "10% exp" on death speaks volumes. It's NOT to artificially inflate playtime. Reaching "max level" is only a special goal for a few ppl who want to spend even more time when they have done everything else - most of the time to get another "challenge" completed, that's it.
You lose exp in PoE so you are prevented from "brute-forcing" content you are not ready for. If you die every few maps - you do something wrong and/or are not ready for whatever you do.
YOU are the one with the delusion. Instead of fulfilling the requirements you blame the game - a base mechanic.
Let's go through this hypothetically:
Let us remove the "-10% exp on death" and you don't lose your map.
This removes any kind of "loss" (penalty). So you could have 10000 deaths and still reach max level. If you died, the worst thing that could happen to your character, you wouldn't lose anything and could just carry on.
That would only dictate the overall gaming experience with the parameters "time" and "luck" (item drops for example). No risks, no considerations, nothing.
Do you know which game this principle also applies to? Cookie Clicker.
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There are people out there that the only thing they've got is the game. They need to feel like they are good enough, better than the others, at something in life. So they pick games like this for that purpose.
The ones telling others ''git gud'' to another player are usually lonely and mentally ill people. Go easy on them.
Calling someone "mentally ill" or "lonely" for this reason is exactly what someone does who wants to feel better than others, more "mature" or "stable" or whatever. Don't fool yourself.
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I'm always astonished when people come here, say they played hundrerds of hours and then suddenly decide the experience with the game was more negative then positive...
I mean, why would I ever play a game for 300 hours that mainly evokes negative emotions in me? If a game starts doing that within the first 10 hours, I would immediately stop playing it.
That said, I don't care about the punishment. It's okay and as long as you don't die, it doesn't do anything. And yes, there are sudden power spikes that kill you fast, but that's a balance problem and will be adressed by GGG once the classes are more or less on the same power level. That's what EA is for.
In my case, it wasn't frustrating until 300+ hours. Mainly because the campaign was great and I was discovering the game. But when I understood mapping, after a heavy investment in defences and still being 1-shot killed in a map, I started to become frustrated.
The campaign was a lie, nothing in the end game can be called combat. Not even going to talk about meaningful or not, there is simply not combat: you explode the screen or something that can't even be seen in the screen explodes something that also can't be seen and the map is gone. And you have to run that map again but without modifiers, of course.
The gearing became an endless chase of currency to be able to buy better gear. Putting currency into gear leads to low rolls and the randomness party, and I am not a gambler neither I have a ludopathy issue.
This game had people engaging and applauding the campaign because that's what it brought as a fresh content for this genre, but people will burn out of the unbalanced gameplay. The only people playing the game longer are the ones addicted to gambling, they just don't know that they've got a mental issue, like real life gamblers.
The end game is just the worst I have experienced in an ARPG in my life. I never thought an ARPG could be worse than D4 when there were only NMD to do, but PoE 2 just took the crown. They better be changing A LOT of the end game systems, from balancing to gearing, or people will be leaving little by little until only gamblers are left. You can see on YouTube that at this point most of the Youtubers are uploading 16 minutes long videos of them gambling amulets because you end up landing there with the current system.
Sorry for the long text.
Fair enough. But then you should just return at some later stage of the EA development or wait for 1.0. GGG knows that endgame was build right before the launch and therefore isn't balanced. That is something they will look into and we can expect balance patches here. So instead of venting frustration, just saying the game was great for 300 hours, but after that it needs balance and polish would be more correct in your case, I guess?
If you don't express how frustrating the experience was they might not know it. There are plenty of people applauding the game, even when we all know it is in a bad state. The bashing is needed. And the game is frustrating enough to be even disrespectful because there are things in this game that literally just waste your time. Games should never do that to the player.
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Sorry, but I am right and you are wrong.
No, you are not.
I've played games for over 30 years (my first game was "space invaders" followed by Doom and HoMM1) and I have never seen a game do similar bullshit to what PoE2 does. Games usually are fairly lenient with punishments or have a hardcore/ironman mode for those who are fine with losing a lot of progress on screwing up.
Also, it's not 1989 anymore, there's no point mentioning games that were made more than 15 years ago. Artificially inflating playtime does not equal to difficulty. It equals to tedium.
You can delude yourself thinking you are god gamer or understand things better but you are just lying to yourself first and foremost.
Darling, again, your inability to understand things doesn't make you right.
I referred to PoP 1989 to show that games have done this since the early days until now.
But that you don't even understand WHY we lose "10% exp" on death speaks volumes. It's NOT to artificially inflate playtime. Reaching "max level" is only a special goal for a few ppl who want to spend even more time when they have done everything else - most of the time to get another "challenge" completed, that's it.
You lose exp in PoE so you are prevented from "brute-forcing" content you are not ready for. If you die every few maps - you do something wrong and/or are not ready for whatever you do.
YOU are the one with the delusion. Instead of fulfilling the requirements you blame the game - a base mechanic.
Let's go through this hypothetically:
Let us remove the "-10% exp on death" and you don't lose your map.
This removes any kind of "loss" (penalty). So you could have 10000 deaths and still reach max level. If you died, the worst thing that could happen to your character, you wouldn't lose anything and could just carry on.
That would only dictate the overall gaming experience with the parameters "time" and "luck" (item drops for example). No risks, no considerations, nothing.
Do you know which game this principle also applies to? Cookie Clicker.
First of all, drop this condescending tone. I am not your darling, you are nobody to me.
You don't have a single Hardcore character so you clearly have no idea what you are talking about. I leveled a character to 90 in HC for achievements recently. Death in HC is far more punishing than on SC. So what I did to avoid deaths? Right, I avoided any kind of challenging content. All I did was grind non-threatening maps up to T10. That's the kind of gameplay that extreme punishment incentivizes. In SC you do the same, once you're past a certain threshold, you stop doing dangerous stuff that can kill you and just grind easy content.
No sane person will play through 10000 deaths to reach max level. They will quit way before that. Your argument is a strawman and you know that. If you don't understand that, well, that's your problem.
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There are people out there that the only thing they've got is the game. They need to feel like they are good enough, better than the others, at something in life. So they pick games like this for that purpose.
The ones telling others ''git gud'' to another player are usually lonely and mentally ill people. Go easy on them.
Calling someone "mentally ill" or "lonely" for this reason is exactly what someone does who wants to feel better than others, more "mature" or "stable" or whatever. Don't fool yourself.
Unless your name is ''People out there'', I was talking about people out there, responding to the last part of that dude's comment. I don't even know why you answer, but I guess he was answering to you and you thought I was doing the same.
If you identified yourself with that text, that's your problem.
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