+4 on boss tree is stupid, stop it with the "1 shots"
" No I actually can. And currently am. Thank you though for the weird comment Maybe you have to follow guides I guess. Mash the clean
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" Nah, i don't believe it. |
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" Let me know what kind of guides you can find! Maybe you know a bit more on how to find them then me with your expertise on them. Mash the clean
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" ok first off. the problem i have is because outgoing damage is just as stupidly high as incoming. and like ive already said.. +4 bosses have decent hp but have the stupid 1 shots +3 bosses melt too fast because outgoing damage is too high. i cant have fun boss fight in EITHER situation. they aren't "too difficult" they aren't "fun" getting 1 shot randomly is not "fun" and im not fucking talking about the "telegraphed monkey slams u have an entire second to dodge" anyone can fucking dodge those. im taking about stuff like the feridun king who 1 shots you form offscreen where u LITERALLY CANT DODGE IT, granted as my melee character he isnt offscreen.. but its the same issue. some other bosses have 1 shots with very little animation time or with animation that looks extremely similar to non 1 shots.. or have aoe sizes of half the boss arena.. all those the boss is at 99% freeze for 5 whole freaking second and therefore my defensive option to buy more time doesnt work the worst offenders imo are the bone tyrant (spires of delshar, and the beast you find in interlude 2 valley (galaini gates) allthough those act bosses with phases are annoying too, they are generally decently telegraphed.. although i have to fucking admit that geonor ice falling from the sky.. ( while not a 1 shot) is stupidly hard to dodge allof them, and given thier damage at +4 is generally death by the 3rd hit |
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The boss tree is kinda lame to be honest all those nodes giving zero diffirence other than bosses getting a bit thicker. So if it bothers you just unspec it at all. You losing basically nothing (I got bored so I run +7 difficulty for no reason)
Zuletzt bearbeitet von default_mp3#9394 um 31.01.2026, 10:12:50
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i don't agree with it being lame... the "guaranteed essence" on a boss fight is very nice when paired with overseer tablets
and because +4 gives all overseer tablets +1 to level you don't need to run precursor so if +4 1 shots wasn't so stupid it would actually be enjoyable Zuletzt bearbeitet von SwiftKitten#3681 um 31.01.2026, 12:21:08
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I think there's people posting in this thread who are coming off as unnecessarily combative who might actually agree with the OP premise but want to flex or just post a counterpoint for the sake of argument or something.
I am a through-and-through hcssf masochist, but I still agree that just increasing the propensity to be one-shot is a boring way to increase difficulty. Having a boss-fight with mechanics that you need to understand, dodge, or otherwise use your brain at least a little bit to beat makes for a more interesting fight. The HP that bosses have at +4 difficulty matches the typical DPS characters should have at that level so that the fight rests at an acceptable duration somewhere along the spectrum of "instantly deleted" to "unsatisfying damage sponge". It's a good spot. What's not great is that one mistake in that duration has a too-high propensity to delete well-geared characters (well-geared doesn't refer to the 2-3 people on ninja who have God-gear and every single passive point allocated to increased ES either. I'm talking about what most characters can achieve by levels 90-95 without being wolves of wraeclast). Acknowledging a misalignment of difficulty doesn't necessarily mean that something needs to be easier - there is a difference between being difficult and being punishing. I agree that the propensity for being 1-shot at +4 difficulty is too punishing, and I think that there are more ways to make those fights more "difficult" other than just increasing the odds of a one-shot. I also think there's potential for difficulty aspects which would make the fights more interesting and engaging, while maintaining an equal or at least comparable aspect of lethality to being one-shot. Making things more punishing without increasing the opportunity for counterplay doesn't really make it feel better when you win, it just makes losing - which feels bad - more likely to occur. Very easy to understand why people un-spec these nodes. All of that said, I remember Mark in an interview calling the Atlas tree "awful" so I'm not expecting it to persist through too many more updates in it's current form and I bet the boss difficulty portion will get some attention. |
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" If I have to guess, I think it's something like 30% multiplicative damage increase for each +1 and 50% multiplicative HP increase for each +1. So a +4 boss has about 5x the HP and 3x the damage (base values) compared to +0. |
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