+4 on boss tree is stupid, stop it with the "1 shots"

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R3cKiTT#5326 schrieb:
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Mashgesture#2912 schrieb:
Make a proper build with defense

I don’t get one shot by boss slams because I know how to build defense


Life armour or ES



You probably couldn't do any better without following someone else build you find online.



No I actually can.


And currently am.


Thank you though for the weird comment


Maybe you have to follow guides I guess.
Mash the clean
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Mashgesture#2912 schrieb:
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R3cKiTT#5326 schrieb:
"
Mashgesture#2912 schrieb:
Make a proper build with defense

I don’t get one shot by boss slams because I know how to build defense


Life armour or ES



You probably couldn't do any better without following someone else build you find online.



No I actually can.


And currently am.


Thank you though for the weird comment


Maybe you have to follow guides I guess.


Nah, i don't believe it.

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R3cKiTT#5326 schrieb:

Nah, i don't believe it.



Let me know what kind of guides you can find! Maybe you know a bit more on how to find them then me with your expertise on them.
Mash the clean
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SwiftKitten#3681 schrieb:

and +4 bosses have a good amount of hp but just 1 shot me back

FWIW OP, I consider this a positive, not a negative. I don't want to be the Godslayer. I want to be a scrappy outsider who backed into saving the world even though I didn't particularly want to. Think Morrowind, not Skyrim.

I think it's a good thing if there are map nodes that you have to avoid because they are too difficult, if there are bosses you never fight unless you're completely focused as a player. This is the #1 reason I prefer PoE2 over PoE. It's harder to build your way out of problems, and the ability to dodge roll matters as much as what gear you are wearing.



ok first off. the problem i have is because outgoing damage is just as stupidly high as incoming.

and like ive already said..
+4 bosses have decent hp but have the stupid 1 shots

+3 bosses melt too fast because outgoing damage is too high.

i cant have fun boss fight in EITHER situation.

they aren't "too difficult"

they aren't "fun"

getting 1 shot randomly is not "fun"
and im not fucking talking about the "telegraphed monkey slams u have an entire second to dodge" anyone can fucking dodge those.

im taking about stuff like the feridun king who 1 shots you form offscreen
where u LITERALLY CANT DODGE IT, granted as my melee character he isnt offscreen.. but its the same issue.
some other bosses have 1 shots with very little animation time or with animation that looks extremely similar to non 1 shots.. or have aoe sizes of half the boss arena.. all those the boss is at 99% freeze for 5 whole freaking second and therefore my defensive option to buy more time doesnt work

the worst offenders imo are the bone tyrant (spires of delshar, and the beast you find in interlude 2 valley (galaini gates)

allthough those act bosses with phases are annoying too, they are generally decently telegraphed.. although i have to fucking admit that geonor ice falling from the sky.. ( while not a 1 shot) is stupidly hard to dodge allof them, and given thier damage at +4 is generally death by the 3rd hit
The boss tree is kinda lame to be honest all those nodes giving zero diffirence other than bosses getting a bit thicker. So if it bothers you just unspec it at all. You losing basically nothing (I got bored so I run +7 difficulty for no reason)
Zuletzt bearbeitet von default_mp3#9394 um 31.01.2026, 10:12:50
i don't agree with it being lame... the "guaranteed essence" on a boss fight is very nice when paired with overseer tablets

and because +4 gives all overseer tablets +1 to level you don't need to run precursor

so if +4 1 shots wasn't so stupid it would actually be enjoyable
Zuletzt bearbeitet von SwiftKitten#3681 um 31.01.2026, 12:21:08
I think there's people posting in this thread who are coming off as unnecessarily combative who might actually agree with the OP premise but want to flex or just post a counterpoint for the sake of argument or something.

I am a through-and-through hcssf masochist, but I still agree that just increasing the propensity to be one-shot is a boring way to increase difficulty.

Having a boss-fight with mechanics that you need to understand, dodge, or otherwise use your brain at least a little bit to beat makes for a more interesting fight.

The HP that bosses have at +4 difficulty matches the typical DPS characters should have at that level so that the fight rests at an acceptable duration somewhere along the spectrum of "instantly deleted" to "unsatisfying damage sponge". It's a good spot.

What's not great is that one mistake in that duration has a too-high propensity to delete well-geared characters (well-geared doesn't refer to the 2-3 people on ninja who have God-gear and every single passive point allocated to increased ES either. I'm talking about what most characters can achieve by levels 90-95 without being wolves of wraeclast).

Acknowledging a misalignment of difficulty doesn't necessarily mean that something needs to be easier - there is a difference between being difficult and being punishing.

I agree that the propensity for being 1-shot at +4 difficulty is too punishing, and I think that there are more ways to make those fights more "difficult" other than just increasing the odds of a one-shot.

I also think there's potential for difficulty aspects which would make the fights more interesting and engaging, while maintaining an equal or at least comparable aspect of lethality to being one-shot.

Making things more punishing without increasing the opportunity for counterplay doesn't really make it feel better when you win, it just makes losing - which feels bad - more likely to occur. Very easy to understand why people un-spec these nodes.

All of that said, I remember Mark in an interview calling the Atlas tree "awful" so I'm not expecting it to persist through too many more updates in it's current form and I bet the boss difficulty portion will get some attention.
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karsey#2995 schrieb:
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SaiyanZ#3112 schrieb:
I don't think there's any build that can tank a +4 boss, juiced map, red monkey slam.

Not my character, but this one could probably do it. I don't know what a +4 monkey slam does, but it's possible to get phys eHP over 40k. As long as the juice isn't from damage mods, you might be ok.

https://poe.ninja/poe2/builds/vaalhc/character/dumptruckboss-7720/truck?i=0&search=sort%3Denergyshield


The "eHP" calculations on ninja can be pretty misleading sometimes.

Do you know if the ES displayed there is including the flat amount being obtained from discipline on the sceptre and applying the increases?

Either way that's a ludicrous amount of energy shield and I know with eternal life it's got a 10% DR against hits for the first 37k of damage so 40k phys hit is pretty reasonable.

I wonder what sort of thing a character with that much ES actually fears - Arbiter fight maybe?

And while were here does anyone actually know what the +1 difficulty actually does to the bosses?

My first guess is that each +1 gives 10% hp and 10% damage bonus, bringing it up to 40%/40% - which can be multiplicative with the "empowered boss" bonuses you get on the zone itself or from a tablet, which I'm pretty sure is a 30% increase to life/damage (don't quote me on this). If anyone knows the actual numbers, feel free to share.



If I have to guess, I think it's something like 30% multiplicative damage increase for each +1 and 50% multiplicative HP increase for each +1. So a +4 boss has about 5x the HP and 3x the damage (base values) compared to +0.

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