Make the market great again (gone should be these unrealistic prices)

"
kemaloski#6604 schrieb:
Valsacar,
You are still missing the point, and now you are proving it with even more detail.

Nobody claimed ebay has massive upfront listing fees. The fact that you felt the need to explain ebay mechanics just shows how far off track this discussion went. This is not about ebay. Never was.

And yes, even in your own explanation you confirm my point. Ebay has a fee when it sells. That alone already changes incentives. Failed pricing still has consequences. Time limits, listing caps per month, visibility decay, account metrics. Things eventually fall off the market.

In this market, nothing ever falls off. No decay, no expiry, no penalty, no pressure. Unrealistic listings can exist forever and continue to anchor expectations. That is the core issue and you keep ignoring it.

Also, market tab space is not friction in the economic sense. It is a one time expansion cost that rewards scale. Once you have the tabs, mispricing is still free. No recurring cost, no downside, infinite retries. That is the opposite of corrective pressure.

You keep circling back to ebay mechanics as if this debate was about fee structures on third party platforms. It is not. It is about price discovery failing due to asymmetric incentives and zero seller downside.

So lets reset this.
If you want to talk about currency inflation, we can do that.
If you want to talk about market mechanics, price anchoring and incentive design, we can do that too.

But dragging this into an ebay comparison over and over just shows you are not engaging with the actual argument. I am happy to continue the discussion once we stay on topic.


Absolutely impressive, truly. The fact that you can't see the parallels between a real world market and the in game one, and the fact that the real world one does NOT require your listing tax is evidence that your idea is meritless is just... impressive.

You complain about "unrealistic prices" but don't seem to grasp that the reason for the high prices is two fold. 1, inflation. 2, people are willing to pay it. That's it, no stupid listing tax is going to change that.
"
Valsacar#0268 schrieb:
"
kemaloski#6604 schrieb:
Valsacar,
You are still missing the point, and now you are proving it with even more detail.

Nobody claimed ebay has massive upfront listing fees. The fact that you felt the need to explain ebay mechanics just shows how far off track this discussion went. This is not about ebay. Never was.

And yes, even in your own explanation you confirm my point. Ebay has a fee when it sells. That alone already changes incentives. Failed pricing still has consequences. Time limits, listing caps per month, visibility decay, account metrics. Things eventually fall off the market.

In this market, nothing ever falls off. No decay, no expiry, no penalty, no pressure. Unrealistic listings can exist forever and continue to anchor expectations. That is the core issue and you keep ignoring it.

Also, market tab space is not friction in the economic sense. It is a one time expansion cost that rewards scale. Once you have the tabs, mispricing is still free. No recurring cost, no downside, infinite retries. That is the opposite of corrective pressure.

You keep circling back to ebay mechanics as if this debate was about fee structures on third party platforms. It is not. It is about price discovery failing due to asymmetric incentives and zero seller downside.

So lets reset this.
If you want to talk about currency inflation, we can do that.
If you want to talk about market mechanics, price anchoring and incentive design, we can do that too.

But dragging this into an ebay comparison over and over just shows you are not engaging with the actual argument. I am happy to continue the discussion once we stay on topic.


Absolutely impressive, truly. The fact that you can't see the parallels between a real world market and the in game one, and the fact that the real world one does NOT require your listing tax is evidence that your idea is meritless is just... impressive.

You complain about "unrealistic prices" but don't seem to grasp that the reason for the high prices is two fold. 1, inflation. 2, people are willing to pay it. That's it, no stupid listing tax is going to change that.



Absolutely impressive, yes, but again you are missing the point.

Real world markets do not need a listing tax because they already have natural friction. Time decay, enforcement, capital lockup, reputation, legal consequences. None of that exists here. Comparing those systems directly is already where your argument breaks.

Reducing everything to “inflation and people willing to pay” is an oversimplification. Willingness to pay in a distorted, low signal market does not equal healthy price discovery. It often just means bad incentives and anchored expectations.

And no, saying “no listing tax would change anything” is simply wrong. Even minimal friction changes behaviour. That is basic market design.

I am not here to explain fundamentals over and over. If you want to discuss market mechanics and incentives, fine. If you want to keep pretending this is just ebay with monsters, we are done.
+1

Agreed. I think this change could help fight the unwanted hyper-inflation of the market and incentives realistic pricing.
Zuletzt bearbeitet von CharlesJT#7681 um 23.01.2026, 08:07:30
There are so many things wrong with this post that you've ragebaited me into actually replying:

"so-called free market" -> it is a free market. Maybe even too free for you since you want to tax sellers a lot

"players ask more and more" -> so can you.

"zero consequences for sellers" -> of course there are consequences for sellers. if you put the price too high, no one will buy, you lose time and your capital is stuck in a item that is not selling

"only the buyer pays" yeah, he pays.. how much? buying stuff on trade is only painful in the beginning of the league, which is a good thing IMO. forces us all to actually play the game and not sit in hideout 24/7

There is no clutter problem on the market. We have pretty good filters, so how can there be a clutter problem?

About inflation: The temple did quite inflate everything, but the market stabilized itself, especially thanks to reverting that awfully received hotfix where some people would have had finished temples are the rest wouldn't have been able to catch up. If you want to farm yourself to the top, you can pretty much do most basic farming strats since their value has gone up accordingly. You drop two Fracturing Orb and have like 50 div. You do a single Breach and get 0,5 to 1 Div in Splinters...

I agree with you that profit-crafting is OP, but making selling so risky sounds like worries and headaches. You might end up stuck with your stuff because the market is always fluctuating a lot. And the no-lifers can still get away with Castaway carries and just farming gold
Prices were slashed in the first few days after the temple strategy was revealed, but that's no longer the case today...

Everything you farm today will yield the exact value people are willing to pay for it, there's no problem. I think the only issue lies in your mindset.

You feel rich selling 200 divine items, but you hate buying 200 divine items. That's the problem, in my opinion.

Of course, if you try to sell rings with full T4-5 affixes, you're not going to build a narcotraffic empire.

In fact, everything farmed outside the temple is extremely lucrative. However, a player who just started the league and doing Alch & Go shouldn't expect much. They'll loot one divine every five hours, and that's it.

Psss: farm logbooks and sell it, or farm Splinter and sell them, or use Splinter to kill the boss and sell the Flasks or Lineage. You'll become Steve Jobs in less than a week
"
There are so many things wrong with this post that you've ragebaited me into actually replying:

"so-called free market" -> it is a free market. Maybe even too free for you since you want to tax sellers a lot

"players ask more and more" -> so can you.

"zero consequences for sellers" -> of course there are consequences for sellers. if you put the price too high, no one will buy, you lose time and your capital is stuck in a item that is not selling

"only the buyer pays" yeah, he pays.. how much? buying stuff on trade is only painful in the beginning of the league, which is a good thing IMO. forces us all to actually play the game and not sit in hideout 24/7

There is no clutter problem on the market. We have pretty good filters, so how can there be a clutter problem?

About inflation: The temple did quite inflate everything, but the market stabilized itself, especially thanks to reverting that awfully received hotfix where some people would have had finished temples are the rest wouldn't have been able to catch up. If you want to farm yourself to the top, you can pretty much do most basic farming strats since their value has gone up accordingly. You drop two Fracturing Orb and have like 50 div. You do a single Breach and get 0,5 to 1 Div in Splinters...

I agree with you that profit-crafting is OP, but making selling so risky sounds like worries and headaches. You might end up stuck with your stuff because the market is always fluctuating a lot. And the no-lifers can still get away with Castaway carries and just farming gold


Yeah, you got a couple points, but you also kinda talk past the actual argument.

You are right that inflation exists and that opportunity cost exists. Nobody denies that. If divines get printed, mirror goes up, sure.

But where you derail is acting like that alone explains everything and therefore the market is “fine”. My point is not macro inflation, my point is price discovery and incentives. Opportunity cost is weak friction here because you can farm while the item sits, relist forever, no decay, no expiry, no penalty for being wrong. That is why unrealistic listings can just stay there and keep anchoring expectations.

Also “players ask more and more, so can you” is literally the incentive problem. If it costs nothing to try higher, people will always try higher. That creates noise, not clean pricing.

Filters help you personally, but they do not fix the underlying signal quality. The clutter is informational.

So yeah, you are right on inflation, but you are basically using it to dodge the core point: seller side has close to zero downside per attempt, so mispricing is too cheap, and price discovery gets polluted. That is what I am talking about.

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