Make the market great again (gone should be these unrealistic prices)

+1. Enough with this mess. Every trade item post should draw from your account:

1 Kalandra = 10.000.000 gold coin
100d Divine = 1.000.000 gold coin

You don't have them?... Choose wisely then!
Zuletzt bearbeitet von Lina#9615 um 22.01.2026, 02:46:35
Seems to be that only people that exploited the temple have billions of gold.
I read a complaint here that someone wanted more ways to "sink" his gold because he had like 27 billion.

I played a ton this league (probably 200hrs, I failed to understand any temple building tactics) and typically have around 10 million, and that's doesnt hold very long with already expensive fees for everything. So raising the trade market costs would exclude even more and limit it so much worse.

Edit: Played 260hrs+ this league, got my first lvl 96, approaching 2000hrs on POE2. I actually love my build, I was proud to craft a few nice things for myself, this should be really fun. I can't really get a market upgrade on anything for less than 1000 divines, and I'm having a miserable time with dying and punishment and failing to craft and I keep shutting the game off after 10 minutes.
Zuletzt bearbeitet von Zoidberg50#9782 um 22.01.2026, 05:12:45
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Zoidberg50#9782 schrieb:
Seems to be that only people that exploited the temple have billions of gold.
I read a complaint here that someone wanted more ways to "sink" his gold because he had like 27 billion.

I played a ton this league (probably 200hrs, I failed to understand any temple building tactics) and typically have around 10 million, and that's doesnt hold very long with already expensive fees for everything. So raising the trade market costs would exclude even more and limit it so much worse.

Edit: Played 260hrs+ this league, got my first lvl 96, approaching 2000hrs on POE2. I actually love my build, I was proud to craft a few nice things for myself, this should be really fun. I can't really get a market upgrade on anything for less than 1000 divines, and I'm having a miserable time with dying and punishment and failing to craft and I keep shutting the game off after 10 minutes.


I have 56 million gold coin and i don't know where to spend. So bringing taxes to Market automatically all values will be significanlly dropped becouse genius guys will think twice before posting something as tradeable.

+1.000.000.000.000.000.000.000.000.000.000.000.000.000.000
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Zoidberg50#9782 schrieb:
Seems to be that only people that exploited the temple have billions of gold.
I read a complaint here that someone wanted more ways to "sink" his gold because he had like 27 billion.

I played a ton this league (probably 200hrs, I failed to understand any temple building tactics) and typically have around 10 million, and that's doesnt hold very long with already expensive fees for everything. So raising the trade market costs would exclude even more and limit it so much worse.

Edit: Played 260hrs+ this league, got my first lvl 96, approaching 2000hrs on POE2. I actually love my build, I was proud to craft a few nice things for myself, this should be really fun. I can't really get a market upgrade on anything for less than 1000 divines, and I'm having a miserable time with dying and punishment and failing to craft and I keep shutting the game off after 10 minutes.



Maybe the tax could be % of your gold you have right now, which increases the more expensive stuff you put in.

This way people with not that much money still can sell their stuff but museum sellers still get "hurt" and people still have to put "decent" prices for their stuff and cant like put stuff in and lower the price daily till someone buys.

Zuletzt bearbeitet von kemaloski#6604 um 22.01.2026, 05:32:24
i mean i do it myself. I put a ring thats maybe for 50 div for 100. And daily i lower the price 5 div till someone buys. But that absolutely ramps the prices up because everyone with similiar ring will also put their ring which is maybe 50 div, seeing mine listed for 100, also for 100 and voila, price of a 50 div ring is now locked at 100. The next one puts it in for 120 and the next 150... Does it sell? Maybe. Do i have a loss doing it this way? No, i will lower the price daily till its get sold, who cares... But does the market get a big problem with this? Hell frikn yeah.

I absolutely cant understand how devs put a "tax" for buyers... but otherway around people can f up the market and there is nothing against it. Incredible.
Zuletzt bearbeitet von kemaloski#6604 um 22.01.2026, 05:36:31
That's why I actually resent the market and wont buy anything anymore. I can't see the tier of the affixes on items from the search, then when I finally decide on something way overpriced it's usually not even better or an improvement than the gear I made. Unless it's close to perfect everything on the market within my affordability is pretty much rejected junk people bricked and should just sell to an npc
Zuletzt bearbeitet von Zoidberg50#9782 um 22.01.2026, 07:18:36
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Albibu#9602 schrieb:
+1. What is written in this post is true but i doubt Devs should care to fix balance. Market is completely destroyed with no tax fee for every posted item. Annoying posts like 9999999 divs or Kalandra filling the market with untradable items and make it difficult to find spesific quality things.


just use the filters, put max div to something like 3000 or whatever, than there you go... no more random 999999 div or 9999 mirror items visible on the market to you
+1
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just use the filters, put max div to something like 3000 or whatever, than there you go... no more random 999999 div or 9999 mirror items visible on the market to you


I don't even understand the problem, because both tradesite and ingame trade UI list them by the lowest price by default. You can set 900000 divs - no problem at all. People will buy same stuff listed for 1 div. If there is no offer, they will buy for 2 divs, 3 divs, etc. That's how free market works and balances itself without the need to control it artificially.

Economy is in ruins not because people list something for a wrong price, but because it is inflated by printed money. Exactly same happens in real world in countries where governments start printing money.

The solution is to keep an adequate currency income rate. The most obvious thing to do here is to separate it (that is, currency drop) completely from Rarity Modifier. 2nd obvious thing - to make a decent sink for currency. It should be valuable not because it is rare only, but because it is very very useful in craft.

Best working economy I've seen so far is in Diablo 2 PD2 mod (~13k players each season). They have no bots there, rarity (aka MF) doesn't affect currency drop. Team-grouping ALSO doesn't affect (mostly, just a little bit). And all rare currency is super valuable by itself because it is used in very strong runewords everyone wants. All these factors combined make trade a very enjoying experience. In normal Diablo II (now Resurrected) it doesn't really work that way, because of a) bots b) 8 ppl teams strongly affect currency drops. These two combined (8 ppl bot teams) destroy D2 market very fast (in 3-4 days).
Zuletzt bearbeitet von Azimuthus#1135 um 22.01.2026, 11:50:37
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kemaloski#6604 schrieb:
i mean i do it myself. I put a ring thats maybe for 50 div for 100. And daily i lower the price 5 div till someone buys. But that absolutely ramps the prices up because everyone with similiar ring will also put their ring which is maybe 50 div, seeing mine listed for 100, also for 100 and voila, price of a 50 div ring is now locked at 100. The next one puts it in for 120 and the next 150... Does it sell? Maybe. Do i have a loss doing it this way? No, i will lower the price daily till its get sold, who cares... But does the market get a big problem with this? Hell frikn yeah.

I absolutely cant understand how devs put a "tax" for buyers... but otherway around people can f up the market and there is nothing against it. Incredible.


Fuck up the market? Me thinks you don't understand how a market works.

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