Make the market great again (gone should be these unrealistic prices)

"
Valsacar#0268 schrieb:
"
kemaloski#6604 schrieb:
i mean i do it myself. I put a ring thats maybe for 50 div for 100. And daily i lower the price 5 div till someone buys. But that absolutely ramps the prices up because everyone with similiar ring will also put their ring which is maybe 50 div, seeing mine listed for 100, also for 100 and voila, price of a 50 div ring is now locked at 100. The next one puts it in for 120 and the next 150... Does it sell? Maybe. Do i have a loss doing it this way? No, i will lower the price daily till its get sold, who cares... But does the market get a big problem with this? Hell frikn yeah.

I absolutely cant understand how devs put a "tax" for buyers... but otherway around people can f up the market and there is nothing against it. Incredible.


Fuck up the market? Me thinks you don't understand how a market works.


I understand how a market works, and thats exactly why im saying this one is broken.

A market without consequences is not a healthy free market. In real life, your actions always cost something. Listing, holding, risk, taxes, opportunity cost. Here, listing insane prices is completely free, and that alone kills self regulation.

Right now, this market is not self regulating, its self inflating.

If I can list an item worth maybe 5 div for 25 div and just let it sit there, I lose nothing. If it doesnt sell, I relist, lower it a bit, or remove it. Zero downside. That behavior is logical in this system, but it creates massive noise, destroys price discovery and racks up the price since everyone puts another 5 div on the same item and so on...

People keep saying the market will fix itself, but that only works if bad pricing actually hurts the seller. Here, it never does. Items that will never sell still sit there and push price expectations higher for everyone else.

And the system is already skewed because only the buyer pays. The seller risks nothing, so spamming unrealistic prices is always worth trying. That favors people with infinite time and gold, not realistic pricing or value.

A real market needs friction to work. Without friction, selling turns into a free lottery ticket. And thats exactly what this is right now.

Btw, this is by far not an atziri temple problem. This problem will always be there. This would be an intelligent and good attempt to make the market enjoyable. Man, we are at 7k div for 1 mirror, how can some people still say the market regulates itself...
You are not wrong, this is part of the problem, but its not the whole problem.

Yes, inflation exists, and yes, currency income and sinks matter a lot. Im not denying that at all. But even in an inflated economy, a market can still function if incentives are correct. Right now, they are not.

Filters dont fix the market, they just hide the symptoms. The fact that I can personally filter out 999999 div listings doesnt change that those listings still exist and still shape price expectations for everyone else. New players especially dont price check with perfect filters, they look at the market and copy what they see.

Sorting by lowest price also doesnt solve it when the low prices disappear faster and faster, while unrealistic listings stay forever. Dead listings accumulate, realistic ones sell. That alone already skews perception.

The bigger issue is still that listing has zero cost and zero risk. Even with perfect currency balance, this system would still reward overpricing, because trying costs nothing. Thats not free market behavior, thats free spam.

Inflation makes the problem worse, sure. But it doesnt create this behavior, it just amplifies it. The behavior exists because sellers have no downside.

Currency sinks and craft value are important, I agree. But they dont address market clutter and price pollution. A seller side cost does. It directly targets unrealistic pricing, relisting spam, and museum listings that are never meant to sell.

So yes, fix currency income, fix sinks, fix crafting value. All good and needed. But without consequences on the seller side, the market will still be noisy, distorted, and hostile to normal players.

A healthy market needs both, a stable economy and proper incentives. Right now, we have neither.
"
kemaloski#6604 schrieb:
You are not wrong, this is part of the problem, but its not the whole problem.

Yes, inflation exists, and yes, currency income and sinks matter a lot. Im not denying that at all. But even in an inflated economy, a market can still function if incentives are correct. Right now, they are not.

Filters dont fix the market, they just hide the symptoms. The fact that I can personally filter out 999999 div listings doesnt change that those listings still exist and still shape price expectations for everyone else. New players especially dont price check with perfect filters, they look at the market and copy what they see.

Sorting by lowest price also doesnt solve it when the low prices disappear faster and faster, while unrealistic listings stay forever. Dead listings accumulate, realistic ones sell. That alone already skews perception.

The bigger issue is still that listing has zero cost and zero risk. Even with perfect currency balance, this system would still reward overpricing, because trying costs nothing. Thats not free market behavior, thats free spam.

Inflation makes the problem worse, sure. But it doesnt create this behavior, it just amplifies it. The behavior exists because sellers have no downside.

Currency sinks and craft value are important, I agree. But they dont address market clutter and price pollution. A seller side cost does. It directly targets unrealistic pricing, relisting spam, and museum listings that are never meant to sell.

So yes, fix currency income, fix sinks, fix crafting value. All good and needed. But without consequences on the seller side, the market will still be noisy, distorted, and hostile to normal players.

A healthy market needs both, a stable economy and proper incentives. Right now, we have neither.



Excellent and well documented opinion!
Market needs more than a seller button press....

'New players especially dont price check with perfect filters, they look at the market and copy what they see.'

It best describes the fall of a broken system that raises prices mercilessly!
+1

Stop the clowns....
"
kemaloski#6604 schrieb:
"
Valsacar#0268 schrieb:
"
kemaloski#6604 schrieb:
i mean i do it myself. I put a ring thats maybe for 50 div for 100. And daily i lower the price 5 div till someone buys. But that absolutely ramps the prices up because everyone with similiar ring will also put their ring which is maybe 50 div, seeing mine listed for 100, also for 100 and voila, price of a 50 div ring is now locked at 100. The next one puts it in for 120 and the next 150... Does it sell? Maybe. Do i have a loss doing it this way? No, i will lower the price daily till its get sold, who cares... But does the market get a big problem with this? Hell frikn yeah.

I absolutely cant understand how devs put a "tax" for buyers... but otherway around people can f up the market and there is nothing against it. Incredible.


Fuck up the market? Me thinks you don't understand how a market works.


I understand how a market works, and thats exactly why im saying this one is broken.

A market without consequences is not a healthy free market. In real life, your actions always cost something. Listing, holding, risk, taxes, opportunity cost. Here, listing insane prices is completely free, and that alone kills self regulation.

Right now, this market is not self regulating, its self inflating.

If I can list an item worth maybe 5 div for 25 div and just let it sit there, I lose nothing. If it doesnt sell, I relist, lower it a bit, or remove it. Zero downside. That behavior is logical in this system, but it creates massive noise, destroys price discovery and racks up the price since everyone puts another 5 div on the same item and so on...

People keep saying the market will fix itself, but that only works if bad pricing actually hurts the seller. Here, it never does. Items that will never sell still sit there and push price expectations higher for everyone else.

And the system is already skewed because only the buyer pays. The seller risks nothing, so spamming unrealistic prices is always worth trying. That favors people with infinite time and gold, not realistic pricing or value.

A real market needs friction to work. Without friction, selling turns into a free lottery ticket. And thats exactly what this is right now.

Btw, this is by far not an atziri temple problem. This problem will always be there. This would be an intelligent and good attempt to make the market enjoyable. Man, we are at 7k div for 1 mirror, how can some people still say the market regulates itself...


Thanks for confirming my statement.

There are TWO SIDES to the market, you know.. supply and DEMAND. Even in the real world I can price my stuff at whatever I want, but if no one wants to buy it then it just sits there. Costs me nothing to go put a candy bar on ebay for 10000000.

Prices inflate because the supply of divines (and even worse exalts) outstrips the demand for them. You have a league mechanic that was just printing them, and still is. But even without a mechanic like this, there are very few places for divines to get used so over time they are going to devalue.

Even if your claims were true, gold isn't going to stop it. Gold is stupidly easy to get at the end game.
+1 System of trading needs taxes to break clown 🤡 plans....


+ It helps to give a purpose to gold coins that worth nothing!
"
Valsacar#0268 schrieb:
"
kemaloski#6604 schrieb:

Thanks for confirming my statement.


There are TWO SIDES to the market, you know.. supply and DEMAND. Even in the real world I can price my stuff at whatever I want, but if no one wants to buy it then it just sits there. Costs me nothing to go put a candy bar on ebay for 10000000.

Prices inflate because the supply of divines (and even worse exalts) outstrips the demand for them. You have a league mechanic that was just printing them, and still is. But even without a mechanic like this, there are very few places for divines to get used so over time they are going to devalue.

Even if your claims were true, gold isn't going to stop it. Gold is stupidly easy to get at the end game.



Funny how you say “thanks for confirming my statement” when your entire reply does the exact opposite.

You keep repeating supply and demand like it is some magic spell, but that is Econ 101. No one here is arguing that currency inflation is not a thing. I never did. You are shadowboxing a point nobody made.

My point is about price discovery and incentives, not macro currency inflation. And the fact that you do not see the difference already shows you think you understand markets more than you actually do.

Your ebay example is honestly the best proof of that. Putting a candy bar on ebay for 10 million does cost you something. Fees, visibility, time, opportunity cost, risk of market movement. That is friction. That is exactly why people do not do it en masse.

In this market there is zero friction. Zero risk. Zero downside. Infinite relisting. Comparing that to ebay just shows you have no idea why real markets work at all.

You say if no one buys it, it just sits there. Yes. And that is the problem. It does not disappear. It does not punish the seller. It stays there forever and becomes a price anchor for everyone else. That is not self regulation, that is noise inflation.

And “gold is easy to get” is not an argument, it is missing the point completely. Friction does not need to be expensive, it just needs to exist. Even minimal cost changes behaviour. Right now selling is a free lottery ticket, so of course people spam insane prices. That behaviour is perfectly rational in this system.

Also funny how you say only buyers paying does not matter, when that is literally the core imbalance. One side carries all the cost, the other side carries none. That is not a free market, that is a skewed one.

So no, you are not confirming anything. You are just demonstrating that you understand inflation, but not markets. Happy to help educate you on the difference though.
Zuletzt bearbeitet von kemaloski#6604 um 23.01.2026, 04:43:05
Your very first argument shows that you are clueless about how market works, so I won’t read anything further.
If you list something at a absurd price you’ll lose the chance of selling that item. There’s your free economic 101 free lesson, urwelcome.
Exploit early exploit often bozos.
"And “gold is easy to get” is not an argument, it is missing the point completely. Friction does not need to be expensive, it just needs to exist. Even minimal cost changes behaviour. Right now selling is a free lottery ticket, so of course people spam insane prices. That behaviour is perfectly rational in this system."


Exactly this.....
Players that against taxes are those that ruin Market every day.
"
kemaloski#6604 schrieb:
"
Valsacar#0268 schrieb:
"
kemaloski#6604 schrieb:

Thanks for confirming my statement.


There are TWO SIDES to the market, you know.. supply and DEMAND. Even in the real world I can price my stuff at whatever I want, but if no one wants to buy it then it just sits there. Costs me nothing to go put a candy bar on ebay for 10000000.

Prices inflate because the supply of divines (and even worse exalts) outstrips the demand for them. You have a league mechanic that was just printing them, and still is. But even without a mechanic like this, there are very few places for divines to get used so over time they are going to devalue.

Even if your claims were true, gold isn't going to stop it. Gold is stupidly easy to get at the end game.



Funny how you say “thanks for confirming my statement” when your entire reply does the exact opposite.

You keep repeating supply and demand like it is some magic spell, but that is Econ 101. No one here is arguing that currency inflation is not a thing. I never did. You are shadowboxing a point nobody made.

My point is about price discovery and incentives, not macro currency inflation. And the fact that you do not see the difference already shows you think you understand markets more than you actually do.

Your ebay example is honestly the best proof of that. Putting a candy bar on ebay for 10 million does cost you something. Fees, visibility, time, opportunity cost, risk of market movement. That is friction. That is exactly why people do not do it en masse.

In this market there is zero friction. Zero risk. Zero downside. Infinite relisting. Comparing that to ebay just shows you have no idea why real markets work at all.

You say if no one buys it, it just sits there. Yes. And that is the problem. It does not disappear. It does not punish the seller. It stays there forever and becomes a price anchor for everyone else. That is not self regulation, that is noise inflation.

And “gold is easy to get” is not an argument, it is missing the point completely. Friction does not need to be expensive, it just needs to exist. Even minimal cost changes behaviour. Right now selling is a free lottery ticket, so of course people spam insane prices. That behaviour is perfectly rational in this system.

Also funny how you say only buyers paying does not matter, when that is literally the core imbalance. One side carries all the cost, the other side carries none. That is not a free market, that is a skewed one.

So no, you are not confirming anything. You are just demonstrating that you understand inflation, but not markets. Happy to help educate you on the difference though.


And you continue, pretty amusing at this point.

Please do explain to me a bit more about how it's different from my ebay example. Perhaps you aren't familiar with the site?

Let me break it down for you. As a normal user (or a "starter store") you get 250 listings PER MONTH with no listing fee, you only pay a fee when it sells. If you move up in "store tier" you get more zero listing fee allocations per month. So there's no fees, but it does cost you in visibility, time, opportunity cost, risk of market movement.

In POE you have no listing fee, but are limited by the number of spaces in the market tab. But you can buy more market tabs to get more listing space. So there's no fees, but it does cost you in visibility, time, opportunity cost, risk of market movement.

Sounds pretty damn similar to me, so perhaps the problem isn't listing fees... but hey, you know better than me, you said so yourself!
Zuletzt bearbeitet von Valsacar#0268 um 23.01.2026, 04:56:33

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