0.3.1 Hotfix

Elemental Weakness curse doesn't work on infernalist summoner. my build is bricked until that's fixed.
This is my first time feeling the need to comment on a patch notes...

Towers should still let you use tablets in them while also allowing tablets to be used per map. Towers feel unnecessary/useless now. I don't understand why removal of using tablets in the towers for people who didn't want to pursue towers to begin with. I loved the towers mechanic and now it feels super underwhelming just using tablets per map. Feels like I'm just aimlessly going map to map now. Towers allowed a level of strategy that felt unique and rewarding for juicing maps.

Evasion didn't need to be nerfed at all, this makes deflection (which was a needed addition for evasion builds) even less desirable.

Love Poe1 and Poe2, keep up the great work ggg!



"
icarus_geo#4644 schrieb:
We want Rare Mobs icons, at the very least as a toggle option.

Fix the range of Quantity on tablets, it should go to +30%.

Stop trying to screw us under the table.
All this also why they nerf evasion? it seems like the worst defense layer now??!
Now towers is great! Now, party-players can't farm over 1000d on map, and this is great news!
#iStandWithRareMobIcons
The market is teeming with inappropriate prices! All players should be on an equal footing, and if they removed the rarities, it would be fine!
This update has been a resounding success overall. The game development team removed the elite monster markers from the maps, which not only makes the map interface cleaner and more streamlined, but more importantly, it creates an atmosphere of unknown adventure - like a hunter in a dangerous jungle always ready to fend off ferocious beasts. This is exactly what Path of Exile 2 should be about.

The map size should be increased by at least double, and occasionally some maps should include information clues and puzzle elements to encourage players to conquer more strongholds and uncover hidden secrets in the clues for rewards. For example, I will find a letter from a deceased person mentioning buried treasure on one map, or will encounter a sword making master who asked me to retrieve his tools - these random events add so much richness.

Currently, the same few bosses appearing on each map feels repetitive. Could we also consider revamping the bosses? Maybe introducing more bizarre and formidable elite monsters with particularly challenging attribute modifiers. I'm really looking forward to seeing these changes!
Let me elaborate a bit further—should we consider incorporating weather systems into the maps? For instance, some map modifiers could mention weather shifting from clear skies to heavy rain, and during downpours, monster spawns might decrease while unexpected creatures emerge instead.

The high tower shouldn’t just be a tool for expanding visibility; it should also allow players to preview certain natural conditions in the area, such as mountainous terrain with a chance of volcanic activity or blizzards.

Additionally, ground effects like fire and frost should have more irregular shapes and sizes rather than being overly uniform—this would make them far more interesting.
Bring back rare mobs icon!
The shadownerf on loot you guys have done is unbelievable.
I was farming 2/3/4 tinks per map yesterday and today I barely get 1 div each 4 maps.
This is with absolutely disgusting 3-4 overlayed tower setup prepatch settled.
I cant imagine how must feel to play on non-juiced maps LOL

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: