0.3.1 Hotfix
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Why have you still not fixed eternal youth to work with hollow palm? It has not worked since league start! Really not good enough. Abyss is so over tuned its stupid. 75 all res incl chasos, 68% evasion, 1.7k life, 3.2k energy shield, and abyss rares just laugh at me! Im lvl 91 and feel like im lvl 1 in abyss.
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"what u talk about? looks ur build not good enough. 0 chaos res. all maps clear in 2-3 min..abys and rest all ez..6mods cards with all buffs |
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can we have with simulacrum same as with breach..if u have oil on maps, after u kill boss its all drop with 1 stack..so annoying pick up it 1 by 1
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What are you talking about? I have max chaos rez......
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"im talking about at least for deadeye u dont need any chaos res...i run with 0 all maps. never die. |
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O jogo precisa ser melhor otimizado para consoles.
No PS5 Pro, era de se esperar um desempenho impecável, mas está travando constantemente. As telas de carregamento demoram uma eternidade, especialmente ao se mover para refúgios ou outras cidades. Além disso, jogar em grupo se torna praticamente impossível devido à quantidade de travamentos. |
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The game needs better optimization for consoles.
On the PS5 Pro, you'd expect flawless performance, but it constantly stutters. Loading screens take forever, especially when traveling to refuges or other cities. On top of that, playing in a group becomes nearly impossible due to the amount of crashes. |
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Please fix the Polcirkelns its not shattering chilled enemies as intended its by far the fastest and cheapest way to negate on death effects a side form and end game doom
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Do Not put the rare markers back on the map. It is WAY better without them!
Quant fix would be cool. These comments are wild 90% of people crying because they want icons which was a stupid thing to be in the game in the first place XD Children I swear. Zuletzt bearbeitet von WildewestPNW#4604 um 08.10.2025, 20:12:47
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No one will ever read this comment 28 pages deep into the forum, but alas I will write it anyway:
1) Your changes to mapping this season are atrocious. It's just awful. Every single map is basically Chilled Ground and/or Temporal Chains and it once again forces a singular meta down our throats. Either jump on the speed wagon or die a very painful and slow death. 2) Add rare monsters back to map, but don't reveal them until you are close. Then show them. Add the icon back so we know if we've killed them all in the map as a 'side-quest'. 3) Allow for prefixes on maps to be good and not just all bad. Quantity and item rarity doesn't really shoot up unless you're doing Deli, and Omen of Amel is only good for 1 death in a map. [Removed by Support] 4) You've added too many damage mitigation mechanics in the game, and none of them are very good at what they do. Armour and Evasion both need 70%+ to be effective, which is plausible in some scenarios, but hybrid builds do not allow for it. So instead you are stuck with like 20% armor, 30% evasion, 15% deflect, just so you can have 100 ES and 5% movement speed. It's stupid and shows how scared you are of making your game 'easy'. 5) Critical Bonus damage scaling by mobs in this game is absolutely insane. You have no idea how many times I've been one-shotted by a random invisible projectile from off-screen for literally >2600hp. Makes no sense why this kind of thing is in the game. The only thing that should EVER be able to one shot you with high tier end-game gear should be telegraphed and red to the nth degree. 6) Fix the CPU bottlenecks when Deli mapping in groups. This game isn't that intense, so stop pretending like it's normal that one would need a 9800X3D and RTX 5090 to pull 120 FPS @ 1080p. Zuletzt bearbeitet von Ringatu_GGG#0000 um 09.10.2025, 21:30:05
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