GGG which lane are you on: Mindless Blasting or "Visceral" combat

"
lupasvasile#5385 schrieb:
"
IonSugeRau1#1069 schrieb:
Honestly, I don't even understand what people are farming for in endgame when everything falls over and dies in an instant... what's the purpose of playing anymore after you see that?


Maybe some people will find my comment rude, but here goes: the people that enjoy this type of "slot machine" like game play are basically working on "addict brain" mode. Their dopamine receptors are done fore, shot, defect, you name it. They will chase that one tiny moment of "bingo" when that divine drop sound hits. They're basically on autopilot; no thoughts, just chasing that dopamine hit.


every time i see this mentioned i think of that clip with seniors mashing/tapping touch screens/buttons on casino slots. there is also a more scientific/lab setting analogy but i don't want to push it lol
Zuletzt bearbeitet von AintCare#6513 um 17.09.2025, 17:25:43
"
tdonov5#2743 schrieb:
meaningful combat in campaign
1 shot screen blast in maps

who isn't pleased here?


Two groups apparently, zoomers hate campaign and would love it to disappear, haven't seen "what a slog" posts?

Visceral combat folks dislike that participating in endgame and trade economy means you generally have to use zoomer build or you will get zerged by mobs and inflation will outpace you.

You would rather be called weird if you play the way it was originally intended, and you will feel unrewarded for your effort.

It's like you would put a sniper character into dark souls and he would one shot everything from far away, that would feel out of place if you were just that knight. But it doesn't end here, now you would balance the game so sniper gets some difficulty and as a knight you would be at even worse spot, like what's even the point of being knight? Now every knight would ask "make me op too, I wanna shoot lasers from my helmet"...

You can easily see how that would lead to complete erosion of it's core identity. Lot of people would certainly want that.., but the game wasn't advertised as such and it would ruin the effort to make it visceral. It's not easy task, and ruining it is simple, you speed up things to the point where it doesn't matter whether your enemy moves or maybe it's just static dummy, who cares? It's dead anyway. Why bother with animations and distinct behaviour patterns if people crave shallow blasting with artificial numbers increasing in the background?

Well not everybody wants exactly that, and Poe 2 originally was made for different audience, but the current public view is shaped by Poe 1 streamers who hate slow and love zooming, that will only reinforce more zooming in the future and more audiences that want that type of gameplay, seeing poe2 clips and videos will not exactly bring a visceral combat players. It's gonna be hard to recover from this unless GGG pulls a rug on zoomers, they will need to do it if they want to retain game identity.

It's quite ironic how some of the streamers say that the game has no combat and it never had it (exactly because it's too fast), but when the game is slowed down so the combat can actually happen, they will cry about it that it's too slow, duh.
"
KäsePizza#3007 schrieb:
"
lupasvasile#5385 schrieb:
"
IonSugeRau1#1069 schrieb:
Honestly, I don't even understand what people are farming for in endgame when everything falls over and dies in an instant... what's the purpose of playing anymore after you see that?


Maybe some people will find my comment rude, but here goes: the people that enjoy this type of "slot machine" like game play are basically working on "addict brain" mode. Their dopamine receptors are done fore, shot, defect, you name it. They will chase that one tiny moment of "bingo" when that divine drop sound hits. They're basically on autopilot; no thoughts, just chasing that dopamine hit.


Kinda had fun with that in PoE1, it somehow felt good there. But here, the Act 1 or Act 2 bossfight were the most exciting moments in the whole game. Can still remember my first time beating Act 2 boss in 0.1 - first try after like 3 minutes and running out of flasks somewhere in part 2 of his second phase… it felt great. Rest of the campaign felt too easy on most chars and the endgame was a slog… Nowadays, that's called character progression ig. In the beginning I learn to play the game — in the endgame I learn to hold down a button…


Campaign, and especially the bosses are the best part of POE 2 right now. Beating an act boss, no flask charges, low life, dodging at the last possible moment before dealing the killing blow just hits differently.

And then you hit endgame......no even going to bother explaining.
"
AintCare#6513 schrieb:
"
lupasvasile#5385 schrieb:
"
IonSugeRau1#1069 schrieb:
Honestly, I don't even understand what people are farming for in endgame when everything falls over and dies in an instant... what's the purpose of playing anymore after you see that?


Maybe some people will find my comment rude, but here goes: the people that enjoy this type of "slot machine" like game play are basically working on "addict brain" mode. Their dopamine receptors are done fore, shot, defect, you name it. They will chase that one tiny moment of "bingo" when that divine drop sound hits. They're basically on autopilot; no thoughts, just chasing that dopamine hit.


every time i see this mentioned i think of that clip with seniors mashing/tapping touch screens/buttons on casino slots. there is also a more scientific/lab setting analogy but i don't want to push it lol


https://tenor.com/view/casino-oldpeople-oldpeopleonslots-slots-vegas-gif-27586086

Good one
Zuletzt bearbeitet von lupasvasile#5385 um 17.09.2025, 17:34:12
They actually answered this when us POE 1 players started railing about how slow the game looks.

In an interview Jonathan stated (or mark? I think Jonathan) that "The endgame of POE 2 is not that different from the POE 1 endgame"

So they hit their original idea -- they just didn't seem to know those are 2 very different groups of people.

Maybe they just want you guys to play the campaign and quit -- Id rather them just focus on endgame as nobody truly cares about the campaign. Most of us wish the game didn't even HAVE a campaign, let alone a giant ass slow slog that takes more than a COUPLE hours.
"
Alzucard#2422 schrieb:
The Combat of the Campaign wont attract people for long i think. The majority of people want to feel powerful and Blast enemies away.

A whole genre got created because of this concept. Ask Vampire Survivor. Vampire survivor is tbh. very similar to POE Endgame. Blasting enemies away.


Then they need to rethink their design. Putting all speed stuff to the right side will make that deadeye playstyle superdominant and melees/warriors are doomed by design.

Currently everything cries "zoom zoom". This would create a copy of poe1, nothingvelse.
So much true OP with extremely detailed explanation.
GGG should never have called this EA game poe2.

If they want to make a slow meaningful combat game, then call it something different, becasue it isnt POE.

Poe2 should be a natural upgrade on poe1.

What we currently have with poe2, as OP correctly says,
is some kind of mismatched hybrid that isnt working, and cant cater and please everyone. poe2 feels annoying to play for long period.

poe2 also feels very restricted and rigid.
the gem system is worse.
the skill tree has grown too, but the skill points received for your character completely restrict the build and you cant properly go around the skill tree to make a good half and half build.
proper crafting isnt in the game yet.

edit:- forgot to add
the whole character ascendancy is a total disaster,
why did they take the worst parts of poe1 and throw them into this EA game.
sanctum works in poe1 as an extra thing to do, but to make it a trial for ascendancy is a wrong decision.

Zuletzt bearbeitet von wi5pa1#1100 um 17.09.2025, 18:31:04
"
Rakie1337#5746 schrieb:

Maybe they just want you guys to play the campaign and quit -- Id rather them just focus on endgame as nobody truly cares about the campaign. Most of us wish the game didn't even HAVE a campaign, let alone a giant ass slow slog that takes more than a COUPLE hours.


This is beyond ridiculous, this just sounds like you want to play a private server of PoE with the tags "Instant level 100/ free starter gear/ Skill vendor" and so on... absolutely ridiculous.
"Sigh"
Zuletzt bearbeitet von IonSugeRau1#1069 um 18.09.2025, 00:41:53
The main reason we were frustrated with the game wasn’t just that it felt slow—it was the lack of meaningful loot and rewards.

The rewards were far too scarce compared to the time invested. Spending hours grinding only to receive little or nothing of value makes the game feel unrewarding and tedious.

The solution is to find a balance where the time invested matches the value of the loot earned. For example, spending six hours in the game and receiving no divine drops across multiple maps simply feels wrong.

Any average player should be able to reach endgame and afford gear within a reasonable amount of time. If they can’t, then the game design is flawed.

This is why many players grew frustrated and demanded faster, more rewarding gameplay—similar to what we had in POE1. A better system would ensure each player in a party receives their own loot. Additionally, loot should be more meaningful and tailored to the class being played.

For example, if I’m playing a Ranger, I should see a higher chance of receiving Ranger-appropriate gear—whether normal, magic, or rare. When it comes to unique drops, they should remain available to everyone, since they are meant to be special.

A more thoughtful loot system would not only feel fairer but also make the game much more enjoyable.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: