What happened to Engaging Combat? Video Feedback.

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Pizzarugi#6258 schrieb:
Spoiler
I'll never wrap my head around the conflict of interest that is the game's combat pacing.

In campaign, it genuinely feels like like a souls-like. Slow, tactical, boss heavy attacks will absolutely rock you if you don't get out of the way. It's a good, promising change for what's to come when you reach endgame.

And then you reach endgame, and realize that at least two mechanics have timers. There are situations where you will straight up get 1shot without seeing what happened. You can't have a slow and tactical feeling combat if you implement content that punishes you for being slow and tactical.

They could've given us Blight, Metamorph, Archnemesis, Harvest, Delve, Betrayal, or Harbinger. Instead they willfully chose Breach and Delirium. What's next, they're going to add Legion and Synthesis? That dream of slow combat will never become a reality so long as timed content exists.

I want to know what GGG's line of thinking is that they want to have a clear difference in campaign and endgame when it comes to combat pacing.


+1
Zuletzt bearbeitet von KäsePizza#3007 um 21.09.2025, 16:08:29
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ShaDarkLord#6528 schrieb:

You know how slow and meaningful gameplay works right? You can adjust it for 1000 mob’s running towards and stunlocking, with explodes under feet, with oneshots out of screen and etc. but this is actually what we see from 0.1


And in still waiting that you show me meaningful gameplay as GGG intended, breaches exists since 0.1, as delirium. Stop being hollow loudmouth.


I guess you meant to say "You can't adjust...".

Yea, but I think that's what pretty much everyone agrees on. And from what I read, both you and IonSugeRau1#1069 want PoE2 to not be PoE1 again. And you agree that there is no meaningful combat in a juiced t16 map, rn.

Don't understand the beef here — correct me if I'm wrong :/
Zuletzt bearbeitet von KäsePizza#3007 um 21.09.2025, 14:59:00
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KäsePizza#3007 schrieb:
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ShaDarkLord#6528 schrieb:

You know how slow and meaningful gameplay works right? You can adjust it for 1000 mob’s running towards and stunlocking, with explodes under feet, with oneshots out of screen and etc. but this is actually what we see from 0.1


And in still waiting that you show me meaningful gameplay as GGG intended, breaches exists since 0.1, as delirium. Stop being hollow loudmouth.


I guess you meant to say "You can't adjust...".

Yea, but I think that's what pretty much everyone agrees on. And from what I read, both you and IonSugeRau1#1069 want PoE2 to not be PoE1 again. And you agree that there is no meaningful combat in a juiced t16 map, rn.

Don't understand the beef here — correct me if I'm wrong :/



Yeah, just misstypo about the ”can’t”, you’re right

He’s blaming gamers for “forcing” a small indie company like GGG into making PoE 1.5 because the evil community supposedly demanded it. There’s no beef here — he’s just a typical fanboy trying to shift blame.

My point is close to what Soulsniper1313#7576 already said: GGG messed up the moment they started porting PoE 1 mechanics into a game they themselves pitched as “meaningful combat.” And now we’re stuck with two options: either they rebuild the game from scratch (and we all know how that would end), or they accept the PoE 1.5 meme and stop pretending.

To be clear — I genuinely believe that swarmy maps, Breach-style encounters, and other “hundred mobs rushing at you” activities should not exist in a game that markets itself as meaningful combat. That belongs in Alien Shooter, not in something that wants to be roguelike- or Soulslike-inspired.

And the key point here: nobody ever asked GGG to port this stuff over. They chose to do it themselves. So either embrace the zoom-zoom identity, or actually commit to meaningful combat — but stop blaming players for design choices GGG made on their own.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Spoiler
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ShaDarkLord#6528 schrieb:

Yeah, just misstypo about the ”can’t”, you’re right

He’s blaming gamers for “forcing” a small indie company like GGG into making PoE 1.5 because the evil community supposedly demanded it. There’s no beef here — he’s just a typical fanboy trying to shift blame.

My point is close to what Soulsniper1313#7576 already said: GGG messed up the moment they started porting PoE 1 mechanics into a game they themselves pitched as “meaningful combat.” And now we’re stuck with two options: either they rebuild the game from scratch (and we all know how that would end), or they accept the PoE 1.5 meme and stop pretending.

To be clear — I genuinely believe that swarmy maps, Breach-style encounters, and other “hundred mobs rushing at you” activities should not exist in a game that markets itself as meaningful combat. That belongs in Alien Shooter, not in something that wants to be roguelike- or Soulslike-inspired.

And the key point here: nobody ever asked GGG to port this stuff over. They chose to do it themselves. So either embrace the zoom-zoom identity, or actually commit to meaningful combat — but stop blaming players for design choices GGG made on their own.


Mostly agree with that. But I can still remember some streamers reacting to ritual in its reveal — they all hyped it up. Also, I think Jonathan, being like “look we also got ritual and such — cause you all liked it so much in PoE1!” Don't want to blame anyone here tho, we don't know what lead to the decision of adding all the PoE1 mechanics. Maybe they also want the game like this…
Zuletzt bearbeitet von KäsePizza#3007 um 21.09.2025, 15:45:39
For the game to actually feel and play like meaningful combat, GGG would need to:
1. Shrink map sizes by 2–3x.
2. Cut monster density by 5x.
3. Remove all the stupid “rideable chickens”.
4. Remove screen-clearing mechanics like Heralds.
5. Rework mob AI so each enemy actually has distinct attacks and frames.
6. Remove all forms of speed modifiers from mobs.
7. Adapt single-target skills so they’re actually viable.
8. Remove the constant light-stun chains.
9. Get rid of dumb one-shots like “something exploded under my feet and instantly killed me even though I had res capped and 10k HP.”
10. Get rid this visual clutter

Or admit that you can’t make this game meaningful anyhow and just accept poe 1,5 meme
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
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KäsePizza#3007 schrieb:
Spoiler
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ShaDarkLord#6528 schrieb:

Yeah, just misstypo about the ”can’t”, you’re right

He’s blaming gamers for “forcing” a small indie company like GGG into making PoE 1.5 because the evil community supposedly demanded it. There’s no beef here — he’s just a typical fanboy trying to shift blame.

My point is close to what Soulsniper1313#7576 already said: GGG messed up the moment they started porting PoE 1 mechanics into a game they themselves pitched as “meaningful combat.” And now we’re stuck with two options: either they rebuild the game from scratch (and we all know how that would end), or they accept the PoE 1.5 meme and stop pretending.

To be clear — I genuinely believe that swarmy maps, Breach-style encounters, and other “hundred mobs rushing at you” activities should not exist in a game that markets itself as meaningful combat. That belongs in Alien Shooter, not in something that wants to be roguelike- or Soulslike-inspired.

And the key point here: nobody ever asked GGG to port this stuff over. They chose to do it themselves. So either embrace the zoom-zoom identity, or actually commit to meaningful combat — but stop blaming players for design choices GGG made on their own.


Mostly agree with that. But I can still remember some streamers reacting to ritual in its reveal — they all hyped it up. Also, I think Jonathan, being like “look we also got ritual and such — cause you all liked it so much in PoE1!” Don't want to blame anyone here tho, we don't know what lead to the decision of adding all the PoE1 mechanics. Maybe they also want the game like this…


It's funny. I liked Ritual league, but not the mechanic. It was waay too rippy for the average build. Seeing it in poe2 is pretty ridiculous. It really should've been retuned into a boss mechanic (sacrifice blood to summon a boss in a rippy arena), but unfortunately they did that with the cairn stones now.
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KäsePizza#3007 schrieb:
Spoiler
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ShaDarkLord#6528 schrieb:

Yeah, just misstypo about the ”can’t”, you’re right

He’s blaming gamers for “forcing” a small indie company like GGG into making PoE 1.5 because the evil community supposedly demanded it. There’s no beef here — he’s just a typical fanboy trying to shift blame.

My point is close to what Soulsniper1313#7576 already said: GGG messed up the moment they started porting PoE 1 mechanics into a game they themselves pitched as “meaningful combat.” And now we’re stuck with two options: either they rebuild the game from scratch (and we all know how that would end), or they accept the PoE 1.5 meme and stop pretending.

To be clear — I genuinely believe that swarmy maps, Breach-style encounters, and other “hundred mobs rushing at you” activities should not exist in a game that markets itself as meaningful combat. That belongs in Alien Shooter, not in something that wants to be roguelike- or Soulslike-inspired.

And the key point here: nobody ever asked GGG to port this stuff over. They chose to do it themselves. So either embrace the zoom-zoom identity, or actually commit to meaningful combat — but stop blaming players for design choices GGG made on their own.


Mostly agree with that. But I can still remember some streamers reacting to ritual in its reveal — they all hyped it up. Also, I think Jonathan, being like “look we also got ritual and such — cause you all liked it so much in PoE1!” Don't want to blame anyone here tho, we don't know what lead to the decision of adding all the PoE1 mechanics. Maybe they also want the game like this…



Altars are only hyped because they’re the main money maker and core for crafting. I’m sure nobody would complain if they were made them less crowded.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
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ShaDarkLord#6528 schrieb:
For the game to actually feel and play like meaningful combat, GGG would need to:
1. Shrink map sizes by 2–3x.
2. Cut monster density by 5x.
3. Remove all the stupid “rideable chickens”.
4. Remove screen-clearing mechanics like Heralds.
5. Rework mob AI so each enemy actually has distinct attacks and frames.
6. Remove all forms of speed modifiers from mobs.
7. Adapt single-target skills so they’re actually viable.
8. Remove the constant light-stun chains.
9. Get rid of dumb one-shots like “something exploded under my feet and instantly killed me even though I had res capped and 10k HP.”
10. Get rid this visual clutter

Or admit that you can’t make this game meaningful anyhow and just accept poe 1,5 meme

Literally do not understand how roa mount is even in the game.
There is no world in which you can have MOUNTED COMBAT THAT INCREASES MOVEMENT SPEED In a game with slow moving characters and tactical game play.
Delete it entirely.
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KäsePizza#3007 schrieb:
Spoiler
"
ShaDarkLord#6528 schrieb:

Yeah, just misstypo about the ”can’t”, you’re right

He’s blaming gamers for “forcing” a small indie company like GGG into making PoE 1.5 because the evil community supposedly demanded it. There’s no beef here — he’s just a typical fanboy trying to shift blame.

My point is close to what Soulsniper1313#7576 already said: GGG messed up the moment they started porting PoE 1 mechanics into a game they themselves pitched as “meaningful combat.” And now we’re stuck with two options: either they rebuild the game from scratch (and we all know how that would end), or they accept the PoE 1.5 meme and stop pretending.

To be clear — I genuinely believe that swarmy maps, Breach-style encounters, and other “hundred mobs rushing at you” activities should not exist in a game that markets itself as meaningful combat. That belongs in Alien Shooter, not in something that wants to be roguelike- or Soulslike-inspired.

And the key point here: nobody ever asked GGG to port this stuff over. They chose to do it themselves. So either embrace the zoom-zoom identity, or actually commit to meaningful combat — but stop blaming players for design choices GGG made on their own.


Mostly agree with that. But I can still remember some streamers reacting to ritual in its reveal — they all hyped it up. Also, I think Jonathan, being like “look we also got ritual and such — cause you all liked it so much in PoE1!” Don't want to blame anyone here tho, we don't know what lead to the decision of adding all the PoE1 mechanics. Maybe they also want the game like this…


They can easily rework ritual to be a mix of itself and metamorph. Make it where you kill the initial enemies but the ritual itself spawns a boss that drops an organ that you can infuse to make the next alter fight harder. Rinse and repeat to whee the 3rd/4th alter is a juiced boss fight in a isolated arena with arena effects like it is, but just 1 enemy.

If people whine, just point them into the direction of breach or simulacrums.
Zuletzt bearbeitet von pdpg74#3143 um 21.09.2025, 16:08:19
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ShaDarkLord#6528 schrieb:
Spoiler
For the game to actually feel and play like meaningful combat, GGG would need to:
1. Shrink map sizes by 2–3x.
2. Cut monster density by 5x.
3. Remove all the stupid “rideable chickens”.
4. Remove screen-clearing mechanics like Heralds.
5. Rework mob AI so each enemy actually has distinct attacks and frames.
6. Remove all forms of speed modifiers from mobs.
7. Adapt single-target skills so they’re actually viable.
8. Remove the constant light-stun chains.
9. Get rid of dumb one-shots like “something exploded under my feet and instantly killed me even though I had res capped and 10k HP.”
10. Get rid this visual clutter

Or admit that you can’t make this game meaningful anyhow and just accept poe 1,5 meme


1. Just if the current map size feels bad cause 1 map needs too much time. Depends a lot on how the progression through the endgame system works and such.
2. Pretty much.
3. I think they were just solutions for the problem they made by taking the PoE1 monsters into PoE2.
4. There might be a place for them (not like they are right now). I still expect packs of white monsters in the game, and they can be an appropriate skill to help with your non-single-target damage.
5. Pretty much. I think density changes will help a lot with whites already. Magic and rare monsters require a different design for engaging combat.
6. Yea (and some from players)
7. Skill rework would be needed ofc. Right now every skill has to be clear and single target viable or just doesn't compete really. (Ik there are exceptions like blood hunt rn — they are just boss damage boosters…)
8. Changes above will do a lot for this already. If you have meaningful combat and run into a pack of monsters mindlessly, you probably should die.
9. Again, solutions to the zoom problem. You can't kill an op character without unfair mechanics.
10. Also should be kinda solved with the other changes — No screen full of monsters ⇾ no screenwide AoE required. Less speed in the game ⇾ more clarity.

PoE 1.5 gonna be the new D4 bad
Zuletzt bearbeitet von KäsePizza#3007 um 21.09.2025, 16:08:49

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