What happened to Engaging Combat? Video Feedback.
" While I'm agree with most of the above, i think roas looks pretty cool, probably they can make them just not giving much speed(or don't give speed at all)? more like Kled from LoL? He isn't giga fast when he is mounted, but he has some pros and cons from using it. They kinda could give something like temporary life while mounted with the huge accuracy or range penalty so you'd have to build around it to negate its downsides. Zuletzt bearbeitet von Nikuksis#6962 um 21.09.2025, 16:17:30
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" Dead wrong.....it is NOT an objective fact. That is YOUR opinion, just as much as anyone else's. Yet you continue to try to present it as objective fact and refuse to entertain ANY explanation to the alternative. There are many folks out there that would say that combat in PoE 2 is ABSOLUTELY engaging. That's why they continue to play: because they are engaged. However, despite our disagreements, I do AGREE with your opinion that combat right now in PoE 2 is not engaging. Combat in PoE 1 is also not engaging. At a certain point in your development, both games become "how can I make a build to turn off my brain and blow everything up?". In my opinion (NOT objective fact), that is not engaging combat. Act 1 boss when it was first released was engaging combat. Even the encounter with the ritual dude in that level 11 area was engaging combat. It kind of still is. Where we vehemently disagree is GGG's ability to MAKE it engaging through patches, over a complete redesign. But also....you continue to try and conflate "engaging" with "fun", which is a MASSIVE mistake. First you need to define engaging: then you need to define "fun". And then, after doing that, you need to recognize that both of those things are ONLY your opinion and not objective fact in the least. For example: I actually find the non-engaging combat MORE fun. That's why I continued playing POE 1 for 13 years. That's why I played D2 before that. That's why I played Last Epoch. That's why I played 90% of the games I choose to play. Because creating a build that can massively destroy everything in nigh-god mode is my idea of fun. But I specifically avoided saying that because then the entire discussion because "of course you say xyz, you like the game that way!", and all evidence and descriptions get completely ignored. "Fun" has no business being brought up in any form in this discussion if there is a real discussion to be had. Unless we begin talking about the preferences of the average PoE player and look at the only objective measure of "fun": total player count by comparison to other games. More players objectively means a more fun game. No individual opinion comes into play. In nearly every scenario. If we want to twist this conversation to "what do the players overall want with PoE 2?", then we can start talking about objective fun metrics. Starting anew....with PoE 2 Zuletzt bearbeitet von cowmoo275#3095 um 21.09.2025, 17:11:58
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" " " ![]() ![]() ![]() Even AI knows... The level of gaslighting you're trying to make here is insane... I would love to use some stronger words to describe you, beyond blatant liars. But I would get censored for doing so. You disgust me with how brazen you can be with those lies. At the very least you could own it. You could've said something like "Well, if their vision was all that strong they wouldn't have given up so easily on it because of pressure" or something like that. Instead you decide to lie with impunity. Don't get me started on how much hate Jonathan was getting specifically directed towards him as an individual. "Sigh" Zuletzt bearbeitet von IonSugeRau1#1069 um 21.09.2025, 18:26:41
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" Good for you, I've never questioned what you find fun, I didn't even use the word fun in the text you quoted. I have continuously used the words "good and engaging combat" which were the exact same words used by Jonathan as well, by the way. Both of those are objective and, again, the main focus of the thread. I don't think you could ever tell me that you've ever had the thought "Man.. I can't wait to play PoE1 for that really good combat it has." You've already told me the reasons you've played it for. I MYSELF didn't play PoE1 for it's combat... clearly. "Sigh" Zuletzt bearbeitet von IonSugeRau1#1069 um 21.09.2025, 18:25:17
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" if you use your chatgpt skills you could find exact post https://www.reddit.com/r/pathofexile/comments/dxlbqv/quin69_chris_wilson_interview_exilecon_2019/?utm_source=chatgpt.com This post is from 6 years ago about the original PoE 2 demo. All Quin69 did back then was voice some skepticism about slower gameplay. He never said “slow gameplay = boring,” and he definitely never said GGG should just copy-paste PoE 1. Im done to argue with you, you just stubborn kid who arguing for sake of arguing. many posts written and you are keeping shifting blame to gamers. Good luck [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img] Zuletzt bearbeitet von ShaDarkLord#6528 um 21.09.2025, 18:39:27
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" Comments from 10 months + ago before release. What do you think they're responding to? Imaginary pushback? Stop with the lying already. There was pushback everywhere, even in PoE1 itself on ingame channels. Zizaran was even trying to push this narrative with disabled people to somehow guilt-trip Jonathan into 1 button builds at the time. ![]() ![]() ![]() ![]() "Sigh" Zuletzt bearbeitet von IonSugeRau1#1069 um 21.09.2025, 19:29:30
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" Are you Kaltorak? Zuletzt bearbeitet von GabrielCorso#5386 um 21.09.2025, 20:11:18
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Jesus guys........NO ONE is saying that Jonathan and GGG hasn't stated that they WANT PoE 2 to have methodical and engaging combat. Stop trying to put those words into my and other's mouths. That only proves you are STILL failing to comprehend any of the points being made.
It is NOT about the intentions behind PoE 2, or what it should or shouldn't be: its about what it CAN be, and already IS. Opinions on what the game SHOULD ultimately become are irrelevant: at least for my part of this conversation. You can wish beyond all hope that your current car could fly through the sky. Toyota could even come out and say they had intended for all priuses to be flying cars..............but none of that means they can suddenly make existing priuses fly. Because the car is built the way it is built. There are hard limitations in place BECAUSE of the way GGG ultimately built the game. Starting anew....with PoE 2 Zuletzt bearbeitet von cowmoo275#3095 um 21.09.2025, 20:24:29
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" Stating the fact that ARPGs as they progress get more monsters on screen and the player gets more powerful, meaning as the game progresses at a point there is too much going on to balance with intentional pacing, is not "a made up reason". It is real, it is the first hurdle in the way of the game you want, and it is centered around the entire basis of this discussion. You keep talking about a game you imagine, and your solution is just "10x less monsters, 10x harder". It's the same problem from a different baseline, it does not net you a slow methodical game from top down in an ARPG with depth and a high ceiling for monster/ player scaling. It also is wholly unspecific. You need to give specific examples of where the progression broke for you, on what skill/ class, and what you would like to see realistically changed or it is useless. You are just saying "try again, do it better". Nonsense. The campaign and early maps is fantastically paced, combat pacing being compromised later on is simply an inherent issue that happens naturally as you push the boundaries of builds and content in a game with so much to offer. Your solution of offering less, with the same problems, is not better. Zuletzt bearbeitet von AverBeg7#1689 um 21.09.2025, 20:43:22
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