Dawn of the Hunt - What We’re Working On

I LIKE THE GAME AND DON'T AGREE WITH "PROBLEMS" PEOPLE ARE COMPLAINING ABOUT. Do not make the game too easy the way that literally every over ARPG is. Please stay true to your vision.
Parry is super fun. I feel engaged and thrilled. To me it’s fun to explore what can be parried but also frustrated when fighting non humanoid enemies, especially giant bosses. Some humanoid enemies can be parried when they punch with fists, but can’t be parried when they kick. Some strike moves look too close like slam moves, especially when they use hummers.

In other games like God of War, it uses yellow to indicate parriable and red for unparriable. Please consider implementing some indicators for parriable moves.
Thanks for letting us know.

Been a brutal slog on minions. Looking forward to some buffs!
"The key to winning any fight is simply staying alive."
While you did kinda drop the ball on the 0.2 patch, I'm glad you're listening to player feedback and making balance changes accordingly.
Keep up the great communication and I'm sure we'll be able to find a balance where both gamers and developers can meet on common ground.
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Large Area Sizes
Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen.

In the meantime, we did notice that there are some areas that don't have sufficient checkpoints, so we are doing a pass of adding some more of these.


this is just one example that the people looking through feedback don't understand words, and the people making decisions don't know what they're doing. AREAS IN THE GAME ARE TOO BIG. TOO MUCH SPACE. TOO FAR TO WALK. it's not about not filling the maps with stuff (which would be nice, there's ZERO mob density in this game, anywhere). IT'S THAT IT SHOULDN'T TAKE 30 MINUTES TO GO FROM ONE AREA TO THE NEXT. this isn't a pilgrimage. how do you get "monster life or player damage" from people complaining about AREA SIZE?
You need to re balance the mobs. if you just focus on the characters skills and not addressing the fact that your mobs are on uber steroids you will have a hard time making the game enjoyable while being slow and methodical.

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D3str0yt#4418 schrieb:
I LIKE THE GAME AND DON'T AGREE WITH "PROBLEMS" PEOPLE ARE COMPLAINING ABOUT. Do not make the game too easy the way that literally every over ARPG is. Please stay true to your vision.


Show us your T4 simulacrum clear with a minion build.
Go ahead king.

It's absolutely amazing to read people like you that have absolutely zero clue.
I have no idea why people are bitching so much, seriously; I guess people will always find something to cry about. This patch, in my opinion, has been a lot of fun. My huntress feels really strong and at the same time the game has more of a challenge, and that's a good thing. I'm also speeding through with the huntress pretty easily, definitely the most mobile character in the game, feels great to play. Obviously there are some balances that need to be taken care of, but that is expected..... early access fellas, quit acting like the game is in full fucking release. Keep it up GGG and don't listen to all the haters.
Zuletzt bearbeitet von a541Native#9143 um 06.04.2025, 23:49:24
Look maybe I’m crazy but plz hear me out the spear dmg buff is nice it felt bad to play so thank you maybe this is enough to kill bosses in act 3 now lol. But I have concerns with how this game is going I’ll give this as an example, people found a way using ice wall and blink to skip pulling levers in the trials of seca
What does that tell us.. people don’t like having to pull 6 levers to open 1 door u actually need.

Anyway my point is why not strive to please the players that found and used this tech and add a support gem that cost 10 to 20 spirit to use and lets you blink through thin objects so instead of being a bug y’all made it and everyone is happy

Also the boss buffs and every class is weak as heck hurts pretty bad still maybe increased drops of crafting materials for low end gear like quality Matts and stuff would help

Love the game ggg its fun was better last league so far but I know y’all can turn this around
I've already stopped playing 0.2 and this post solidified my choice. Why buff LS Spear? This issue with Huntress is that the melee/ranged hybrid play style feels tedious while trying to generate combos.

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