Dawn of the Hunt - What We’re Working On
I hope they address the fact that Wind Serpents Fury just crashes you when you use it and any party members nearby.
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So, cool that you guys have SELECTIVELY listened to feedback. Clearly you are not understanding ANY of the fundamental issues that players are experiencing with this League, but that's fine, just keep blindly blowing out candles and ignoring the building burning around you.
Monster speed is insane, enjoy the swarms that are on you faster than you can realize they were even within range to aggro. Loot drops are sub-garbage tier right now. Warrior is still in such a bad place that they are not complaining as nothing has changed for them since 0.1.0, great work there because I thought you made this game with melee in mind. Monster damage is insane, and you want to play some of this off like it was a mistake? Your nerfs were intentional in pursuit of your "vision". Well hope you figure out how to get your vision in line with your playerbase, otherwise your game is going to seriously be lacking one. If you have other things you are working on to fix these issues don't be radio silent on that, let the playerbase know you are at least LOOKING at the other issues so we don't think you're just ignoring the problem hoping we shut up, because some players shut up by moving to another game permanently. I moved to POE 1 because D4 was the worst experience in an ARPG I've ever had, now it's looking like GGG is trying to prove me wrong on that decision. |
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All whiners who like the game in this state, please show me your profile with a character on hardcore ssf.
Now about the gameplay with minions. Do you even understand the essence of this gameplay? Why, standing behind a crowd of your minions, all the mobs fly at me with torpedo speed and direct fire into my face? Do you understand what aggro is? This was implemented back in the 2000s. It is generally impossible to play. Now everything looks like you were released into the gladiator arena with a toy water pistol against saber-toothed tigers and pythons. Who even tested this? I climb up the platform behind the core in the chaos trial and my 6 skeletons are sent to rebirth with one spit. Then give me a free skill right away with a control shot to your head. I am already pretty tired of the balance based on party players and dressing 100% through the auction, and then shouting that everything is too easy. If you introduce something, then test it on the HC SSF with pumping from 0 to closing the endgame bosses. Why does the balance now look like white mobs are like rares. Blue and yellow mobs are like bosses. And bosses in complexity, like raid bosses with the need to gather 40 people. You turned the game into garbage with your own hands. Do the honest thing and return the money for this slag. |
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you know what would help?... reverting 90% of the nerfs. no one cares about your "vision." we DONT want to sit there and do all these combos just to kill white mobs. we dont want to stop and parry, or block with a shield; we want to attack. we dont want to play an arpg version of dark souls. throw your "vision" out the window and listen to your playerbase... or else your playerbase is gonna shift to a different game. its already happening. stop forcing us to play ruthless.
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I feel poor when I buy groceries. I feel poor when I pay rent. I feel poor when I pump gas. I don't want to feel poor in Wraeclast.
I feel weak when I finish a shift. I feel weak in physical therapy. I feel weak looking at old pictures of myself. I don't want to feel weak in Wraeclast. I won't repeat the many reasons your game has left most of us feeling poor and weak in your ARPG about gathering wealth and growing powerful. They have been repeated ad infinitum. It seems like you'll do anything to ignore those reasons, and I really wish I knew why. I've uninstalled. I'm not angry, I've just lost interest. Apathy destroys entertainment companies. I may be a vocal minority, but I doubt it. Best of luck, your fans are flocking away, but maybe the Vision will pay your employees. |
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" Don't you guys test your game at all? By the way, which of the tens of hundreds of skeletons that run at x5 my speed do i have to parry? Are you guys completely stoned? Stop trying to make dark souls. The game is in a disgusting state, it was bad before but you made it even worse. Zuletzt bearbeitet von Fiftyfoturhfda#5416 um 06.04.2025, 23:52:42
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Dear GGG, its not about checkpoints, its about size of your locations, like you are trying to overcompensate something...
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You dont have idea what you are doing. When you play your game you will discover the issues the players found. Play the game, make the campaign 2 or 3 times in a league, discover that it takes an insane amount of time. Its just not fun to take 25 hours making the campaign to reach the endgame and keep doing the same f*** combo. Please, its an amazing game, make it FUN!!!! OMG.
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For the slow pace, I think more travel and movement skills would help. Perhaps one that allows a dash/increase in speed when no threats are in range. Or a sprint action with cooldowns and ramp mechanics that impact evasion so players won't try to abuse it.
Like while sprinting you cannot use travel/blink/attack/casting/less evasion and then when sprinting ends, it has a 3 second cooldown, so players cannot use small sprints to do small clearing. I do see myself being stunned more frequently than before, so whatever change there definitely impacts pacing (t15 maps). Also my clear is dramatically worse since the update. I did play spark archmage, however, I was transitioning to ball lightning because I like that skill more. In 0.1, I had a tooltip of 22kdps for spark and roughly 5 or 6kdps with BL. In 0.2, after I respecced my tree for the jewel sockets lost, my tooltip spark was 3.9kdps and my BL was 1.2kdps. The damage loss sucks, however it is mainly the massive hit to ailment infliction I lost. Since mob hp doesn't change in endgame, and my damage is massively nerfed, and lost magnitude from jewels, I no longer can electrocute every pack. I am unsure if this is intended or a side effect to overcome. At level 93, there isn't much room to get more magnitude without massive loss in damage, which again, slows the growth of electrocute. And shock. My whole reason for using BL is shock to build up a nice cast on shock with lightning conduit. The point being that the BL would help soften them up, they would get a conduit to clear the pack, and when I focus on single target, it would trigger fairly often (once every couple of seconds, not 5x per second like some did), to at least make the big boss fights manageable. I understand the large thrust of the nerfs was to prevent single frame killing the pinnacle bosses or big bosses. That is why I said multiple times back after the obvious issues were clear: limit trigger rates to something like 1 time per 500ms. This hard cap would prevent any trigger from going off more than 2 times per second. But as it is right now, people can find the way to get 10, 20, 30, or more triggers per second. And will continue to find them as more uniques, supports, skills, and class passives make it into the game. So please GGG, tune things for more enjoyment, sure, and more risk, however, close some of these abusable loops like trigger rate, before you unleash more problems into patches and have to make massive nerfs like 0.2 again. |
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Thank you, very smart changes. The patch and Huntress felt good to me but for those issues you’ve mentioned. Don’t cave in to the mob pressure, the game is special, just needs a lot of work.
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