Dawn of the Hunt - What We’re Working On

this patch has extremely big

"does ggg even internally playtest builds before shipping them?"

vibes

just saying.

between launch and now this patch my faith in GGG is very much shooketh.

i miss chris.
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Oinkaments#6390 schrieb:
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Lixy#2668 schrieb:
Buffing Minions during the campaign while leaving them just terrible in the endgame. *chefs kiss*

This really is a game for Campaigners.


Yes this is extremely concerning. I'm dealing 16% of the damage i was dealing in a T4 simulacrum. They absolutely bricked witches its so sad.

Man I want them clip themselves clearing a T4 sim with a minion build badly.
It won't happen unless they tweak the data before because in this state, it's bricked.



Theres probably less than 20 unique builds that can clear simulacrum, and that was on 0.1 where a lot of things were broken. Simulacrum was insanely overtuned and only the best builds at CC, survivability and raw dps were able to beat the last waves on difficulty 4. I have no idea how they expect people to beat it now, or how many builds are even expected to achieve so. My post nerf (more like post assassination) corpsewade definitely can't anymore. Hell, its not even playable.

The cherry on top is that one of the most valuable drops to make it even worth running is worthless now, the mana flask. GG.


Diamonds still drop I guess. But I get what you're saying. Even against the darkness is now utter trash with the jewel nodes redisgn, it can no longer work anywhere.

But seriously, my gear is absolutely insane, almost nobody have the jewels i own. I wished I could screenshot my gear, it's worth around 6000 divs. All legacy gear that stands no chance at wave 11 of a T4 sims now.

People don't understand how bad it is, the nerf they applied is extreme. 16% of the damage I was dealing, that's a brick.
Zuletzt bearbeitet von Oinkaments#6390 um 06.04.2025, 23:33:20
Problem - Map too big.

Anyone's solution - Make map smaller.

GGG's solution - Add Waypoint.


You clearly don't play your own game. This things should be already polished after 4 months. Mostly the Huntress problem, as she was "almost done" even before EA Launch.

TBH that won't be nearly enough, go back to the drawing board and start re-thinking your "vision".

3.26 when?
no mention of fixing loot smh. also basically saying 'nah map size ok, we add more checkpoints' reads very tonedeaf and could be ggg's have you no phone moment.
"Sometimes this comes in the form of people saying that monster life is too high, or player damage is too low, or areas are taking too long"

great summary, 3/3
it's like GGG saw the backlash to Blizzard's D4 conditional "damage on tuesday" affix design and said

"yeah, let's make that our whole support gem design"
Why would you make campaign, which we will probably do tens of times in upcoming years, a chore? It's simply not fun moving like a snail and dealing very low damage.

Let us breeze through the campaign, make it harder slowly at the endgame so players continue to play in order to get stronger and do harder content. You are making players quit without even finishing the campaign because it's a slugfest.

League launch is such a let down. I had high hopes.
Nice changes, keep it up
Still no word on where my twitch drop is. 😒 What was the point of watching 3 hours if the deer gets lost somewhere between twitch and the game.

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