End Game is TOO Punishing.
" As I have said before, your concept of a player recklessly jumping into maps with modifiers WAY above their comfort level is a myth. A piece of Hyperbole. A Straw Man. It literally does not happen that way because it's unsustainable. Doing that in POE2 or POE1 results in the player hitting a dead end. Nobody plays like that because it's impossible in real world practice. The utility of multiple attempts at a map is where; the player is playing a map at the level they are sustainable at, where they have been playing at their chosen level of challenge/comfort; and they encounter an "unlucky combination" or something they did not encounter before or in some cases, an impossible combination rare. So if they have more than one attempt at this scenario, they can apply the time proven LEARNING strategy to improve their gameplay. This involves: 1. Observation. I died? What killed me? 2. Analysis. How did it kill me? 3. Theory. What can I try? 4. Application. Let's try it and see. 5. Did it work? If not then back to 1. 6. Results. Success! Learnt something and improved my game/build/tactics. You would prefer that this stops at 1? That's where a one attempt system ends this. The list above is how ordinary people, who want to get good, use applied learning to do so. There are the lucky few who do not need to do this and they just whizz ahead and don't understand why mere mortals need so many steps. Just stop being a Noob? Right? Well if the rest of us being so ordinary offends you, I can only offer an apology and a half hearted commitment to try being less of pleb. |
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" Thank you, friend. That's all I'm asking. |
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Another classic shill coming in:
The second you write a "feedbacK" post decrying the difficulty of a game, you really need to take a step back and have some self awareness to assess yourself. 1) Have I done everything in my power to make the game less difficult. Either through experience, change, and/or asking for help? Or did I hit a wall and my gut reaction was to come here? Your FIRST interaction with the game will always be the hardest, that is just common sense. 2) Am I new to this game and/or genre? Perhaps I should ask for help. Maybe, just MAYBE, I'm not going to be instantly amazing as a beginner.... 3) Is my opinion on the difficulty of the game based on something SPECIFIC within the game? Why is that particular thing or trait so difficult? Can it be overcome through #1 and #2? Or is it just a blanket statement that the game is too hard for me? 4) Is the game itself.....meant to be hard? Is it a core aspect of the game? Am I recognizing this most basic, most essential aspect of the product which I am engaging with? The reason these posts keep coming in with NEW names, is because they all share some very basic characteristics. They fall into 1 of 2 categories EXCLUSIVELY 1) They are PoE 1 veterans who THINK they know the game, but in reality abused to the 6 portal system and glass cannon play to never actually learn ANYTHING. Or worse....they try the same thing and ONLY the same thing in PoE 2 that they did in PoE 1. 2) They are brand new to PoE, PoE 2, and/or arpgs and have no idea what they are doing. Yet they THINK they should, based on some weird non-existent notion that they should simply be able to "win". At which point they shouldn't be offering feedback about the game, they should be ASKING FOR HELP. There are hundreds of thousands of players that fit neither of these categories....and conveniently don't complain on the forums, nor have any problem with the current "difficulty" of PoE 2. Why? Self awareness. Why do people like me and others jump on threads like these in an unforgiving way? Because obvious new players HAVE NO INTEREST in learning. They never bothered writing anything in the help forum. They never bothered self assessing. They immediately jump to "Something is wrong with the game". This is like a child who fails a test and complains that something is wrong with the teacher.....when everyone else in the class passed the test and the child has been on his phone all year. I would encourage ANY of you people who claim the game is too hard, to jump into the help forum even a little bit. There are veteran players DYING to help you improve! Watch a youtube video (gasp)....the top echelon of PoE players regularly offers advice and strategies. You don't have to follow a guide, but if your makeshift build isn't working, at the very least ask for tips for improvement before trashing the entirety of the game. The tools are right there for you to use. But you choose to complain. And thus....you get met with furious people telling you that you are wrong and your feedback is wrong. Because it IS wrong. It isn't feedback about the game....it is feedback about yourself being unwilling to adapt to the game. Starting anew....with PoE 2 Zuletzt bearbeitet von cowmoo275#3095 um 08.02.2025, 12:28:18
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" Maybe you don't understand that poor people aren't expecting to live in a castle and drive a corvette. And if they do, then telling them "you have to work for it" is an extremely appropriate response. It's not about being poor, it's about what they do and expect from it. You want to do elite content without being an elite player. So yes, telling you "git gud" is appropriate. Else, you can play lower tiers with less modifiers, and not suffer that much from dying and the associated punishments. |
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The game is not too punishing it's just gear dependant. Keep farming tiers below until you steadily improve your equipment until you can easily clear end game.
Zuletzt bearbeitet von Icesinnox#6517 um 08.02.2025, 15:13:07
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