End Game is TOO Punishing.

"
Sakanabi#6664 schrieb:

Yeah because when you are bad in a game that's definitely the game's fault and everyone who say otherwise is a troll. Got it.


And when the game is too easy (like you claim) then it's also the game's fault for being too easy.

You spent 4 posts bragging about how much POE you've played and how easy the game is for you.
Congratulations. You're an elite.

So your take on others who are not-so-elite is: Stop being bad at the game? That's like telling someone who doesn't have money to stop being poor.
You seem to think that others WANT TO BE worse at this game than you? That they are deliberately being bad at the game so that the makers of the game de-tune it?

This game as it is now, is very unbalanced and some parts of it over-tuned. There is no cycle of observation, learning and adjusting your build for the situation, because if you die, the map and it's combination of mobs is gone.
Activating that node again and it's all different mobs.

So then the only way to deal with this lack of ability to adjust, is to play a META Zoom Build and brute force it.
Then the only thing that could be wrong with your build is: Not Enough Damage/Zoom-Zoom.

Defences don't matter then. Don't invest in them because you'll never have one build that can cater for all the permutations that can kill you. Just put it all into Damage and take the occasional death as something outside the probability curve.
"
EffKayZA#1861 schrieb:
"
Sakanabi#6664 schrieb:

Yeah because when you are bad in a game that's definitely the game's fault and everyone who say otherwise is a troll. Got it.


And when the game is too easy (like you claim) then it's also the game's fault for being too easy.

When game is too easy, there is almost nothing you can do about it. When it is too hard for you, you can play lower tier maps. If you are choosing to play maps which are too hard for you and complaining that they are too hard — it's your choice and you are torturing yourself.

"
EffKayZA#1861 schrieb:

This game as it is now, is very unbalanced and some parts of it over-tuned. There is no cycle of observation, learning and adjusting your build for the situation, because if you die, the map and it's combination of mobs is gone.
Activating that node again and it's all different mobs.

So then the only way to deal with this lack of ability to adjust, is to play a META Zoom Build and brute force it.
Then the only thing that could be wrong with your build is: Not Enough Damage/Zoom-Zoom.

I am analyzing situation after each death and learnt how to avoid almost everything, so there is a cycle of learning and adjusting your tactic. Don't need to play Zoom-Zoom for it. The only thing which I didn't come up with idea how to avoid it is when rare monster has damaging aura which insta kills me and he instantly teleports to me. Unlucky combination.

"
EffKayZA#1861 schrieb:

Defenses don't matter then. Don't invest in them because you'll never have one build that can cater for all the permutations that can kill you. Just put it all into Damage and take the occasional death as something outside the probability curve.

Defenses wouldn't matter if any smallest shot will always one shot you. But not all of them do, most don't, and defenses determine how many shots will not one shot you. So defenses matter, quite a lot. They just won't save you from everything.
Zuletzt bearbeitet von Suchka_777#4336 um 08.02.2025, 07:35:45
"
Suchka_777#4336 schrieb:

When game is too easy, there is almost nothing you can do about it. When it is too hard for you, you can play lower tier maps. If you are choosing to play maps which are too hard for you and complaining that they are too hard — it's your choice and you are torturing yourself.


That's not how most people play this game. They DO play content at a level which they think is sustainable. The key word is sustainable.
If it's impossible to sustain, then it doesn't happen.
So the archetype of the player recklessly rushing into maps at way too high a level is a false narrative. It doesn't happen because it's literally unsustainable. In POE2 and POE1.

The further problem in POE2 comes where you encounter one of those "unlucky combinations", as you have yourself admitted happens.

These are "Black Swans" because they can occur at any time and because they are unpredictable, they cannot be predicted and therefore cannot be avoided.

How do we handle something that is not predicted?
We take compensatory measures. We adjust to the situation, change the build, change tactics. We do something. Right?

But that approach is rendered moot and futile in POE2, because the map is gone. So we won't know if the adjustments we could be making are going to be effective in that scenario with that same "unlucky combination" unless it happens soon after.

In a way this mirrors the struggle to find and complete the Citadels.
Fail to complete one and you'll only get a chance to try any new approach MUCH later on when or if you find another Citadel.

"
EffKayZA#1861 schrieb:
"
Suchka_777#4336 schrieb:

When game is too easy, there is almost nothing you can do about it. When it is too hard for you, you can play lower tier maps. If you are choosing to play maps which are too hard for you and complaining that they are too hard — it's your choice and you are torturing yourself.


That's not how most people play this game. They DO play content at a level which they think is sustainable. The key word is sustainable.
If it's impossible to sustain, then it doesn't happen.
So the archetype of the player recklessly rushing into maps at way too high a level is a false narrative. It doesn't happen because it's literally unsustainable.


Now you are saying that noone is playing content which is too hard for them? Then, what you just complained about?

"
EffKayZA#1861 schrieb:
These are "Black Swans" because they can occur at any time and because they are unpredictable, they cannot be predicted and therefore cannot be avoided.


Combination of insta-teleport with insta-killing aura is so rare that it is not really a problem. And hopefully will be fixed later.
Zuletzt bearbeitet von Suchka_777#4336 um 08.02.2025, 08:37:24
"
EffKayZA#1861 schrieb:

But that approach is rendered moot and futile in POE2, because the map is gone. So we won't know if the adjustments we could be making are going to be effective in that scenario with that same "unlucky combination" unless it happens soon after.


For me it works fine — I'm just analyzing what I could do and keep that in mind, so next time it happens I already prepared. Like, after dying to sun priest, I am checking if there are any sun priests among enemies and if there are, I kill them immediately or get close to them so I would outrun the beam, or take a cover, or cast ice of wall preemptively — depending on the situation.

Regarding to unlucky combination of teleport and killing aura, it doesn't matter how many times I will meet it, I have no idea how to counter it anyway, beside maxing my res which I am too lazy to do. So it is not a problem with not being able to test something. If I would have idea how I could counter-play it, I would adjust my tactic after first encounter (I think I had 2 or 3 such encounters in total)
Zuletzt bearbeitet von Suchka_777#4336 um 08.02.2025, 08:44:48
"
EffKayZA#1861 schrieb:
"
Sakanabi#6664 schrieb:

Yeah because when you are bad in a game that's definitely the game's fault and everyone who say otherwise is a troll. Got it.


And when the game is too easy (like you claim) then it's also the game's fault for being too easy.

You spent 4 posts bragging about how much POE you've played and how easy the game is for you.
Congratulations. You're an elite.


I said that game is too easy? I said it's difficult exactly how I want it to be. Also when I brag about how much time I played PoE? Are you just making things up because you have nothing better to say?

"
EffKayZA#1861 schrieb:

So your take on others who are not-so-elite is: Stop being bad at the game? That's like telling someone who doesn't have money to stop being poor.
You seem to think that others WANT TO BE worse at this game than you? That they are deliberately being bad at the game so that the makers of the game de-tune it?


Yes. Exactly. STOP BEING BAD AT THE GAME. Learn, improve and adapt. And if you are unable to improve then I'm sorry but maybe this game is not for you. I see no reason to make it easier. Wanna easier game? Go play Diablo 4.

"
EffKayZA#1861 schrieb:

This game as it is now, is very unbalanced and some parts of it over-tuned. There is no cycle of observation, learning and adjusting your build for the situation, because if you die, the map and it's combination of mobs is gone.
Activating that node again and it's all different mobs.

So then the only way to deal with this lack of ability to adjust, is to play a META Zoom Build and brute force it.
Then the only thing that could be wrong with your build is: Not Enough Damage/Zoom-Zoom.

Defences don't matter then. Don't invest in them because you'll never have one build that can cater for all the permutations that can kill you. Just put it all into Damage and take the occasional death as something outside the probability curve.


Yes game is unbalanced but it is perfectly playable with non meta builds. It's funny how people like you often claim that you must play glass cannons because defenses does not matter but also complain that the game is full of unfair one-shots. Maybe if you invest into defenses you will die alot less. But who knows.
"
Sakanabi#6664 schrieb:

Yes game is unbalanced but it is perfectly playable with non meta builds. It's funny how people like you often claim that you must play glass cannons because defenses does not matter but also complain that the game is full of unfair one-shots. Maybe if you invest into defenses you will die alot less. But who knows.


As I have said, investing in defences is useless in POE2.
I've seen many many MANY videos of players with layered defences, full resists etc, often totalling tens of thousands of EHP and they get one-shotted. Dead within one frame of video on a PC doing 120FPS. From an after death effect. On a White mob.

Defences mean nothing in POE2. Pointless.
Strategy is meaningless without a feedback/response loop.

Go "Screen clearing meta build" then as a good offence is the best defence.


"
EffKayZA#1861 schrieb:
Defences mean nothing in POE2. Pointless.

I tried playing with -80% fire res and with +70% and I can assure you there is a difference. If you don't believe me, wear amulet with -30% res and don't wear any resistances, after that tell me if defenses don't change anything.

"
EffKayZA#1861 schrieb:
Strategy is meaningless without a feedback/response loop.

And you don't have that loop if you don't want to learn anything. I see the problem, but I don't think GGG can fix it.
Zuletzt bearbeitet von Suchka_777#4336 um 08.02.2025, 09:08:36
"
EffKayZA#1861 schrieb:
"
Sakanabi#6664 schrieb:

Yes game is unbalanced but it is perfectly playable with non meta builds. It's funny how people like you often claim that you must play glass cannons because defenses does not matter but also complain that the game is full of unfair one-shots. Maybe if you invest into defenses you will die alot less. But who knows.


As I have said, investing in defences is useless in POE2.
I've seen many many MANY videos of players with layered defences, full resists etc, often totalling tens of thousands of EHP and they get one-shotted. Dead within one frame of video on a PC doing 120FPS. From an after death effect. On a White mob.

Defences mean nothing in POE2. Pointless.
Strategy is meaningless without a feedback/response loop.

Go "Screen clearing meta build" then as a good offence is the best defence.




Well, the only pointless thing is [Removed by Support] I suppose.

It was said a hundred times that if you play a waystone with increased enemy damage, increased enemy critical strike, shocking ground and other dangerous modifiers then you can die in one-shot even with high defenses. If you play dangerous combo of mods then you are in danger (wow!). If you play safe then nothing will one-shot you except some attacks which are meant to be one-shots? Got it? [Removed by Support]
Btw, I also want to say that [Removed by Support] [Removed by Support] and [Removed by Support]. Also, [Removed by Support] [Removed by Support]. Still, [Removed by Support] [Removed by Support] [Removed by Support].

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