One Try Per Map is Antithetical to The Fun Established in POE1's SC Experience.

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666lol666#3140 schrieb:
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One Try Per Map is Antithetical to The Fun Established in POE1's SC Experience.

POE2 in general is antithetical to the fun established in POE1's experience.

fixed it for you


Is PoE1 less fun than whining on forums? Because that's all you do mate. I actually think it is, because you all refuse to play it.
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Icebrand91#1142 schrieb:
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plaguefear#7132 schrieb:
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Valsacar#0268 schrieb:
This isn't POE1.

Correct, this is the FEEDBACKL section for poe2, which he provided.


And what he said was make it like it is in poe1.

It's a new game with new rules, go back to poe1 if you want to play glass cannon 6 portal builds.


That's all fine, new rules and new gameplay elements, but why does that mean GGG can't take stuff from PoE1? They already are, or do you think they should remove Waypoints? Maybe they should remove Life and Mana flasks too? Maybe remove resistances and just leave it at 0% forever, or remove ES, evasion and block? Those were all in PoE1 and are now in PoE2, why do your rules apply only to things you want them to apply to?

We don't all like HC, we all sometimes die to something random, and on top of that a FTP live-service game can't exist without casual players.
If you die in HC you lose your entire character, not just a map. Repeating that this is HC is actually the "antithetical" thing here because you are trying to imply something that is clearly untrue.
The worst part is that you lose the event or boss of the node and it turns into a normal node.

Reach a node with a boss which is more stimulating content.
Die to the boss.
Punished with having to repeat less stimulating content in order to reach another boss.

Idc if I lose the waystone, but why punish my death with not allowing me to play the best content the game has to offer?
Didn't read past the title. This isn't PoE 1. End of story.
Yeah losing a map on death is stupid and pointless. 0 reason why it should exist.

Because when people click the default softcore trade league, they do it so they don't have to be punished by hardcore mechanics and because they don't like hardcore. This is forcing an HC mechanic onto SC players, and that's a quick way to lose a lot of players and make them quit lol
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No. If they just fully embraced SSF and actually balanced around it, the game would actually be more fun. Since you're sitting in trade, death needs to be as punishing as it is, to give more value to items that are hard to get. If death mattered less, you could potentially get these items yourself while dying in maps continuously, thus devaluing them.

Easier stuff = everything has less value. Think back to diablo 3. Nothing in that game mattered because of how easy it was to respec, how easy it was to change to whatever meta build with its stat-stick DPS calculations. Someone with a giant axe could cast rain of frogs better than me just by flipping some buttons around in their skill menu, even though I played rain of frogs the whole game and was specialized for it.

You guys think you want everything easy and free, but you don't, because easy things don't have any value.


That is where I don't agree. To me all value in a game comes from having fun, and SSF was not fun in PoE1 for me because of the RNG based crafting system.
I found it fun to just roam around in low tier maps or shallow delve depths to farm currency to progress a bit higher. I didn't sell items because I don't know what is valuable what is not. I traded currencies for the most part. And that was fun - running around, killing stuff, looting currencies, buying better stuff so I can go run around killing harder stuff etc.

We all value different things at different values. It's all subjective anyway, and neither of our opinions matter tbh. I just wanted to share my view on the thing...again, I don't hate the entire PoE2, it's just not for me as it currently is. I also don't hate on people who have different ways of getting fun out of the game, I just don't have to agree with them, that's all.
I don't mind only getting one chance, you just have to be good (which I'm not). The big problem in my opinion is getting maps!

Simple example: I just finished the quest asking me to finish 10 T3 maps, and I ONLY dropped 2 T4 maps... I just died in those 2 T4 maps, so now what do I do???? uninstall?
Doryani sells waystones
+1

I really find it game killing, and it's the thing that makes me want to go back to POE 1.

If I don't opt in to hardcore at the start of the game, I don't feel that I should be forced to play one of the few builds that is so close to the top of the min-max peak that it can competitively boss, clear and boast 100% survival rate all the time while pushing atlas tiers with zero room for error (especially in a world where basic white mobs can mob, disable, even 1 shot players almost regardless of defences with their basic abilities).

POE is typically about diversity of builds and playstyles, and I feel we're denied the choice of how to build our characters and engage with the game because of 2 specific gameplay loop design choices:

- Map portals are deleted on player death;
- World zones are pseudo reset on player death.

The yeah-but-nah hardcore setting of non-hardcore has to go, and reverting those 2 changes almost completely fixes it.

TLDR: Let us have our 6 portals, and don't reset world zones on death.
Zuletzt bearbeitet von Busdriver_Jow#5238 um 12.12.2024, 17:25:20

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