One Try Per Map is Antithetical to The Fun Established in POE1's SC Experience.

Temporary workaround that people use in POE1 hardcore/gauntlet, just pause game and quit if you see death incoming.

Annoying but at least you have a use for your 6 portals instead of them being merely nostalgic.

I agree though, dying once and losing map should be opt-in. Higher challenge for more rewards already implemented through mods/juicing system.
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It's seeming like so many people who want to play tanky play styles want to also make sure that people who don't want to play tanky playstyles can't compete with them. Go figure. Why have any other archetypes in the game if they aren't allowed to run maps?

Clearly if you ever even reached maps, you proved that you can progress through difficult 1 life boss encounters, but applying that same constraint to all maps is absurd to me.

To be clear, I like the increased difficulty and hard, telegraphed boss fights that you have to do in one go, but also I don't click the hardcore button, so I don't want mandatory deathless to apply to ALL content - AKA maps.

Honestly why even have the hardcore button, and still require us to never die in softcore?


Yup, and what's even more puzzling to me is the fact that I saw a lot of people saying that the crowd that "wants easy mode" should just go play a different game. I don't see why multiple versions of the same game can't exist at the same time? Why does me playing trade softcore affect your playing SSFHC? (The proverbial YOU, not you specifically) How would it negatively affect people that like the one-life-per-map, if there was an option to have say 3 lives or 6 lives? It is an OPTION, you can OPT out of it.

Some people are just strange.
I just hate this mapping behavior. I will stop playing PoE 2. I have absolutely no fun with maps.

I will reinstall and play Diablo IV even if I do not like this game but I do not hate it.
+1
This isn't even softcore anymore, its a hardcore game mechanic forced upon softcore players. Not ok, and you can see the result: many people quitting because it makes the game unfun for them. Including myself, I am never playing this game unless this changes and I get my 6 portals back.
Agreed that dying from off screen monsters, latency issues (see Fireball + Wildshards), or failing to load textures during single attempt maps is not fun.
Yeah I just hate this stuff.

Heck personally I kinda already hated the Fact deaths in POE1 consumed a portal, and I was hoping POE2 would make it so Portals were strictly for bringing back gear to the hideout and not affected by deaths... It's what kept me from beating some of the hardest pinnacle bosses... The entry fee to run these cost too much and dying to them and running out of portals sucked.

Instead, they made it worse, so now every time a monster explodes out of nowhere / you get sniped from nowhere / someone throw BS fast acting chaos poison / you're trying to learn a boss's moves and you just die, you lose the map... It's just dumb... Especially considering most players died 150-200+ times getting to endgame... What makes them thing we'll all suddenly "Get good" and flawless run new map bosses on our first tries...

At least give 5x map drops if you intend us to waste maps every time we die.

But yeah seriously, just make this stuff optional... Like let players juice their map console so that it enables the "One life" map modifier and it gives a better drop percentage in return.. That way it becomes entirely optional and you can toggle on and off when you want to learn a new map or boss encounter...
Was I Dreaming ? - Harry Mason
Zuletzt bearbeitet von Mortiferius#1833 um 30.12.2024, 20:51:23
The way lategame handles difficulty doesn't work with 1 portal. Lategame is a stat-check, not a skill check. It always will be, as long as we have powerful characters, and things are meant to kill us.

It's that simple.
Losing a map isn't even a big deal.
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Kashou#2868 schrieb:
Losing a map isn't even a big deal.


Then there's no reason to have losing maps as a mechanic.
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Mouser#2899 schrieb:
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Kashou#2868 schrieb:
Losing a map isn't even a big deal.


Then there's no reason to have losing maps as a mechanic.


Yes there is. It's to make you actually put some effort into your character and your playstyle.

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