Orbs Bound to Account - medicine for broken economy

Crafting in PoE sucks also because the the pool of wanted afixes is so small. Don't have a life roll on that rare chest? Vendor trash, bro. No MS on the boots? Better luck next time...

For a RT weapon you want an exact set of affixes, nothing else. For a crit weapon you want an exact set of affixes, nothing else. There's very little variation & room for an item to be usable. A weapon that works with skill A, works just as well for all / most the other skills. Lab enchants add more variety to itemization, but RNG is too brutal to even consider that as "crafting". Enchants are just another thing designed for the economy.

Higher ilvl items don't give you any better chance to roll higher tier afixes, just more gambling brackets.

The itemization of rares is boring. I don't think this crafting system is salvage-able, GGG should just focus on producing interesting uniques. Building around unique weapons / chests is already the "meta" in 99.99% of cases, esp. in temp leagues.

For most players, crafting only consist of yolo-alc, if brick then put into regal / chaos recipe tab. Apart from jewles, this is all I've "properly" crafted (alt->aug->regal->master) in the current leagues (and not for lacking orbs):



Save your crafting orbs to buy the unique weapon / chest you need, and spend the rest on rolling maps. It was always meant that the economy was a 100% better solution.
When night falls
She cloaks the world
In impenetrable darkness
Zuletzt bearbeitet von morbo#1824 um 12.07.2016, 05:26:09
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goetzjam schrieb:
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Rakiii schrieb:
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DirkAustin schrieb:
Would totally ruin the game. Account Bound never works and never will. D3 dies because you cant trade anything.


Imo D3 isn´t dying .. just a lot of bots/people trading for profit went away (mostly bcos of Rmah gone).

The best solution would be 2 permanent leagues

One with trade in AH style.

Other one in selfound style without or with limited trade and improved drop rate.



The "best" solution never splits up the already fragmented playerbase even further. You realize that less then 20% of the player base plays in perm leagues?


And...? Can you explain me what is the problem? I don't play the permanent leagues since the 1.0. I have played all the 3-4 months league, and even the 1month league with the exception of darkshrine and the last flashback event. Are you implying that "i'm a problem"? A lot of people doesn't play permanent leagues because there's no point in to do that: they go in the new leagues. So what problem would be? GGG constantly push people to go in the new league instead of wasting time in standard/harcorde.

I agree that splitting the league with ssf and trading is a bad option. Though, i don't think it would be a bad choice for GGG to do an offline solo game with different drop.

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morbo schrieb:
Crafting in PoE sucks also because the the pool of wanted afixes is so small. Don't have a life roll on that rare chest? Vendor trash, bro. No MS on the boots? Better luck next time...

For a RT weapon you want an exact set of affixes, nothing else. For a crit weapon you want an exact set of affixes, nothing else. There's very little variation & room for an item to be usable. A weapon that works with skill A, works just as well for all / most the other skills. Lab enchants add more variety to itemization, but RNG is too brutal to even consider that as "crafting". Enchants are just another thing designed for the economy.

Higher ilvl items don't give you any better chance to roll higher tier afixes, just more gambling brackets.

The itemization of rares is boring. I don't think this crafting system is salvage-able, GGG should just focus on producing interesting uniques. Building around unique weapons / chests is already the "meta" in 99.99% of cases, esp. in temp leagues.

For most players, crafting only consist of yolo-alc, if brick then put into regal / chaos recipe tab. Apart from jewles, this is all I've "properly" crafted (alt->aug->regal->master) in the current leagues (and not for lacking orbs):



Save your crafting orbs to buy the unique weapon / chest you need, and spend the rest on rolling maps. It was always meant that the economy was a 100% better solution.


Bingo.
Though, craft is bad not only because the market can give you better items at cheap prices: the point is that the drop is drastically reduced for people being connected togheter. In a solo self found game you should have way more chance to drop chaos and exalted orbs but also good craft bases: this way crafting would be very interesting. At the moment, 99% people who has a couple of exalted orbs would use them to buy from a guy something with precise stats; in a solo self found game, you would have 40 exalted orb to waste, and maybe in the end you could really craft something good for yourself.
Zuletzt bearbeitet von Serge91#5363 um 12.07.2016, 07:21:16
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morbo schrieb:
Getting back to a real barter economy at this point would be impossible. Most of the players would hate it, since GGG established orbs as a form of currency. They even call them currency items and not orbs.

Poe.trade is also officially recognized as the buyout-based, currency-driven trading tool to use in PoE. At this point the playerbase will (un-surprisingly) only demand more and more efficient trading, where you wont heave to deal with the other player at all. No way back to barter & haggling.


And good riddance. It's the worst form of trade in any game. Period.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Albinosaurus schrieb:
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morbo schrieb:
Getting back to a real barter economy at this point would be impossible. Most of the players would hate it, since GGG established orbs as a form of currency. They even call them currency items and not orbs.

Poe.trade is also officially recognized as the buyout-based, currency-driven trading tool to use in PoE. At this point the playerbase will (un-surprisingly) only demand more and more efficient trading, where you wont heave to deal with the other player at all. No way back to barter & haggling.


And good riddance. It's the worst form of trade in any game. Period.


that's the typical point of view of someone trying to min/max his personal selling experience. right?

as a buyer, i appreciate the option to make a deal without ripping somebody off in a fully automatized system who simply priced out his items too low.

for a game with no fixed item prices, a barter economy is the ideal ground for finding a price which fits both parties, sellers and buyers.

age and treachery will triumph over youth and skill!
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vio schrieb:
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Albinosaurus schrieb:
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morbo schrieb:
Getting back to a real barter economy at this point would be impossible. Most of the players would hate it, since GGG established orbs as a form of currency. They even call them currency items and not orbs.

Poe.trade is also officially recognized as the buyout-based, currency-driven trading tool to use in PoE. At this point the playerbase will (un-surprisingly) only demand more and more efficient trading, where you wont heave to deal with the other player at all. No way back to barter & haggling.


And good riddance. It's the worst form of trade in any game. Period.


that's the typical point of view of someone trying to min/max his personal selling experience. right?

as a buyer, i appreciate the option to make a deal without ripping somebody off in a fully automatized system who simply priced out his items too low.

for a game with no fixed item prices, a barter economy is the ideal ground for finding a price which fits both parties, sellers and buyers.



Look at ebay, amazon or any modern market. There´s no barter trade or smth. Time is money, like it or not that´s how things going.

I don´t need to trade to enjoy the game but drop rates (everything) are adjusted to trade though.
Crafting system should be improved too. Keep rng but at low prices (f.e. -instead of chaos recipe should be alterations) or less rng at current rate (f.e. - you can choose affix but not range or smth)
And about rare drop beeing less rng I would add some algorithm that calculates area level into drop mechanics (higher area level = less probability to roll 1 life affix etc)
Zuletzt bearbeitet von Rakiii#5559 um 12.07.2016, 09:36:02
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johnKeys schrieb:
The reason most "high orbs" are used as economy coins, is they absolutely fucking suck as crafting materials.

Take the Exalted Orb. it is insanely rare to drop. I only had about 10 total in years since Open Beta.


so you can bind items and orbs in games like Grim Dawn which actually have a fkn crafting system.
you can't, in Path Of Exile.




Well John I had 11 exalts (at least) drop in Tempest league for me. So in one league, which I played for ~6 weeks I had more exalts drop then your entire playtime in the game.


GD has a crafting system but lets be honest here, it isn't really attractive, nor fun. I wanted to like that game much more, but it simply fails to meet expectations when put against a game like PoE or even its older half brother d2 (with mods of course)

I'd argue I play D3 more at this point then GD.

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And...? Can you explain me what is the problem? I don't play the permanent leagues since the 1.0. I have played all the 3-4 months league, and even the 1month league with the exception of darkshrine and the last flashback event. Are you implying that "i'm a problem"? A lot of people doesn't play permanent leagues because there's no point in to do that: they go in the new leagues. So what problem would be? GGG constantly push people to go in the new league instead of wasting time in standard/harcorde.

I agree that splitting the league with ssf and trading is a bad option. Though, i don't think it would be a bad choice for GGG to do an offline solo game with different drop.



You are contradicting yourself, my point was splitting up the already small playerbase of perm leagues even further isn't a good option, which you later agree. That was literally my point.

Offline game doesn't fit GGG's MTX scheme or the way they make their money, one can hope when they are finished developing that they port the experience to be a single player possible game, but don't think for a second an offline version will be around when the realm is live, it simply isn't going to happen.



https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Rakiii schrieb:

Look at ebay, amazon or any modern market. There´s no barter trade or smth. Time is money, like it or not that´s how things going.


one of the main features of capitalism is making as easy as possible for you to spend your money. there is no capitalism in wraeclast, it's rather a anarchy.

you have no time to waste in real life, but you do play games to waste time. do you?


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Rakiii schrieb:

Crafting system should be improved too. Keep rng but at low prices (f.e. -instead of chaos recipe should be alterations) or less rng at current rate (f.e. - you can choose affix but not range or smth)
And about rare drop beeing less rng I would add some algorithm that calculates area level into drop mechanics (higher area level = less probability to roll 1 life affix etc)

if reaching my goals were easier i wouldn't have played the game since 3-4 years without any bigger break.
age and treachery will triumph over youth and skill!
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vio schrieb:
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Rakiii schrieb:

Look at ebay, amazon or any modern market. There´s no barter trade or smth. Time is money, like it or not that´s how things going.


It is funny that pepole want

one of the main features of capitalism is making as easy as possible for you to spend your money. there is no capitalism in wraeclast, it's rather a anarchy.



It is funny that people want an automated trading system in a Cruel world as Wraeclast where there are no written laws and survival is everything. From a lore point of view, such a wish doesn't make any sense whatsoever.

If anything trading in this game should come with a risk. Like in these old forgotten games where items were traded on the ground or with the aid of a middle man. The risk was real of losing everything. Reputations were built and destroyed in such ways.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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vio schrieb:
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Rakiii schrieb:

Look at ebay, amazon or any modern market. There´s no barter trade or smth. Time is money, like it or not that´s how things going.


one of the main features of capitalism is making as easy as possible for you to spend your money. there is no capitalism in wraeclast, it's rather a anarchy.

you have no time to waste in real life, but you do play games to waste time. do you?


I play the game to relax, but I won´t waste my time with trading.

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Rakiii schrieb:

Crafting system should be improved too. Keep rng but at low prices (f.e. -instead of chaos recipe should be alterations) or less rng at current rate (f.e. - you can choose affix but not range or smth)
And about rare drop beeing less rng I would add some algorithm that calculates area level into drop mechanics (higher area level = less probability to roll 1 life affix etc)


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vio schrieb:
if reaching my goals were easier i wouldn't have played the game since 3-4 years without any bigger break.


There are people playing a few hours per week you can´t compare with them.

Vio maybe it´s time for a break.

Reinhart

I have done a lot of trades (oldschooled one) in d2 in past but the times are gone.

Zuletzt bearbeitet von Rakiii#5559 um 12.07.2016, 14:21:26
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Reinhart schrieb:

It is funny that people want an automated trading system in a Cruel world as Wraeclast where there are no written laws and survival is everything. From a lore point of view, such a wish doesn't make any sense whatsoever.


From the "lore point of view" ? What lore? The carved etchings and ancient graffiti? How many of us play an ARPG - one with emphasis on Maps - for the lore? We're not talking about Single Player experience here, like Grim Dawn, which has a lore, story, cutscenes and whatnot.

Better yet, how does Piety turning into a big vagina and shooting period beam or Malachai shooting tentacles out of another dimension fit into the lore? When did he achieve that? Or the portals? Or every single exile becoming a demigod? Or farming "the last queen" - or anyone else for that matter? How do those fit into the lore?

Or better yet - how does pulling a potato sack with a piece of rope ( Scare Mask ) over your head suddenly boost your muscular build and intelligence by such an amount that you find yourself being able to wield a sword of eternal flame ( Oro's ) fit into the lore? Or the fact that you found the sword by smashing a beetle in a swamp - wait, you actually found 3 copies! Or that you touch a box in the middle of a desert and suddenly 24 mobs and a leader pop out of it?

"But, but... no laws! Survival! Mah interaction!" - so did Runescape, no? Go live in a goblin village and be cool. They managed to implement "The Grand Exchange" which was a QoL improvement that sped up the life of many, both by selling & buying. Yeah crafting materials started to cost more than the actual output but what would you expect in a game where those materials improve you AND would profit you way too much? Has little point to it.

I fail to see what do you guys still have against a working trade system? "Oh no, but mah Legacy value will drop!", oh shit, what a major loss. Let's f**k everyone in the face because 1% of the playerbase doesn't want to lose it's grip over the market - or the scheming loopholes it actually opens.

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Reinhart schrieb:

If anything trading in this game should come with a risk. Like in these old forgotten games where items were traded on the ground or with the aid of a middle man. The risk was real of losing everything. Reputations were built and destroyed in such ways.


You said it yourself - old, forgotten. They couldn't care less for the trading, because usually that was the side product and not always necessary. In a game like PoE where 98% of the content is gated behind some form of RNG, trading is a prevalent mechanism every single day. Just because GGG refuses/fails to administer this fact has led to the upbringing of poe.trade. How many people have actually resented it's arrival? Why are so many people using it? Why is alt+tab or shift+tab REQUIRED to enjoy this RNG based game? Or do you find a decent rare and re-roll a char because it has good stats?
More than anything, GGG should be worried that half of their game is being ran through a 3rd party website. They have no control over it - nor can they do anything about it. Well, actually they can, but just like you, they're stuck with "Omg, remember the text based games back in 1982 where you had to /drop something and then /inspect_room and then /pick_up said item? Those were rad times!".
Usually when people look back into old games, they look ways to improve said mechanisms or pick the parts that worked really well and keep adding to it, not the other way around.
Zuletzt bearbeitet von KrazyFruit#4769 um 12.07.2016, 18:54:35

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