PoE turning p2w?

Welcome to Online ARPGs! I assume this is your first one, since you're baffled about people breaking rules to sell items, which has happened since the release of Diablo 2, almost 30 years ago.
I will just add, there is something wrong or odd about the drop rates in this game. I've never seen this bad RNG and drop rates for an ARPG. Let's not forget that each league is 4 months long so it's all temporary anyways and you would expect the drop rates would be better so people would enjoy more of the items. But that is actually not the case. It seems that GGG has artifically kept low drop rates / chances and crafting is intentionally bad and only reserved for the richest players. And ground loot is useless.

This league, with the temple drop rates after they reversed the nerf has been amazing with all the loot. I feel like other loot should get buffed as well such as ritual, breach, abyss so we can get get more things and experience more of the game. I know temple will be nerfed for next league and I think most people are going to have trouble again with loot drops and will just leave. I am not sure yet if I will return for next league either, just too many problems with the game and GGG not focusing on the foundations and making new league content instead. It's been a year now and I feel the game needs another 3-4 years before it starts to get a bit more polished.
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DarkDredd#2184 schrieb:
You should see how many third-party pages offer currencies from PoE2—they are like ants! :D :D
I always repeat: trading in PoE2 is the coffin nail for this game.


Asynchronous trade didn't change anything about RMT in the slightest.
It existed long before and will continue to exist until the internet dies.

It hasn't even made RMT easier or more difficult.
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Fonicos#2606 schrieb:
Someone has to address the fact that there now online sites selling raw currency and items ingame for real money.

You probably wouldn't like the most successful tactics GGG could employ. But they might happen anyway.

1. No access to trade until the end of the campaign (move Ange from Act 4 to Act 6).

2. Any player who moves more than 10 million gold in trade fees needs to register as a trader with their government ID, similar to proving you're over the age of 18. That ID goes into an anti-laundering database, permanently.

#2 in particular might be required by the EU before the end of the year. HOWEVER, it isn't clear to me whether GGG would be affected by any of the likely EU regulations, because GGG only advertises items in their shop at the beginning and at the end of a league, when players are presumably the least psychologically vulnerable. It would be different if you were seeing popups like, "Whoops, you just bricked your item! You can buy the same item with a successful crafting result for only $19.99."

Bottom line as I see it: GGG needs to retain legal counsel. (Almost certainly they already have.) High-volume traders may be more closely supervised by 2027. Or, maybe nothing will happen in PoE, but a lot will happen in games like WoW and Eve that allow players to buy gold tokens with real money.


You need to share whatever it is you're smoking.
Welcome to the internet and online ARPG

already exists since YEARS. (before poe exists)
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Valsacar#0268 schrieb:
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Fonicos#2606 schrieb:
Someone has to address the fact that there now online sites selling raw currency and items ingame for real money.

You probably wouldn't like the most successful tactics GGG could employ. But they might happen anyway.

1. No access to trade until the end of the campaign (move Ange from Act 4 to Act 6).

2. Any player who moves more than 10 million gold in trade fees needs to register as a trader with their government ID, similar to proving you're over the age of 18. That ID goes into an anti-laundering database, permanently.

#2 in particular might be required by the EU before the end of the year. HOWEVER, it isn't clear to me whether GGG would be affected by any of the likely EU regulations, because GGG only advertises items in their shop at the beginning and at the end of a league, when players are presumably the least psychologically vulnerable. It would be different if you were seeing popups like, "Whoops, you just bricked your item! You can buy the same item with a successful crafting result for only $19.99."

Bottom line as I see it: GGG needs to retain legal counsel. (Almost certainly they already have.) High-volume traders may be more closely supervised by 2027. Or, maybe nothing will happen in PoE, but a lot will happen in games like WoW and Eve that allow players to buy gold tokens with real money.


You need to share whatever it is you're smoking.

Sure. Search terms you can use to find out more are "Digital Fairness Act EU" and "games choice architecture regulations."
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9
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Valsacar#0268 schrieb:
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You probably wouldn't like the most successful tactics GGG could employ. But they might happen anyway.

1. No access to trade until the end of the campaign (move Ange from Act 4 to Act 6).

2. Any player who moves more than 10 million gold in trade fees needs to register as a trader with their government ID, similar to proving you're over the age of 18. That ID goes into an anti-laundering database, permanently.

#2 in particular might be required by the EU before the end of the year. HOWEVER, it isn't clear to me whether GGG would be affected by any of the likely EU regulations, because GGG only advertises items in their shop at the beginning and at the end of a league, when players are presumably the least psychologically vulnerable. It would be different if you were seeing popups like, "Whoops, you just bricked your item! You can buy the same item with a successful crafting result for only $19.99."

Bottom line as I see it: GGG needs to retain legal counsel. (Almost certainly they already have.) High-volume traders may be more closely supervised by 2027. Or, maybe nothing will happen in PoE, but a lot will happen in games like WoW and Eve that allow players to buy gold tokens with real money.


You need to share whatever it is you're smoking.

Sure. Search terms you can use to find out more are "Digital Fairness Act EU" and "games choice architecture regulations."


Outside of things like using points instead of realworld currency, almost nothing in there applies. Perhaps you are confusing 3rd party sites (that are against the rules) selling ingame items/currency with GGG's actual business.

There is no P2W here, and even the "exclusive" MTX from mystery boxes later becomes available in the shop for direct purchase so even FOMO for MTX doesn't exist. Maybe they'll have to change some wording a bit, but there is basically nothing in those proposed regulations that would affect the business model here.

Duolingo will have bigger problems than GGG if those come to pass.
Zuletzt bearbeitet von Valsacar#0268 um 23.01.2026, 03:43:54
First time playing online games or something? Rmt exist as long as online games are.

It should be kinda obvious that it's extremely hard to fight it or get rid of it for any game that has trade between players.

If you choose to buy ingame stuff that skips your progression, why you even playing this game?
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Valsacar#0268 schrieb:

Outside of things like using points instead of realworld currency, almost nothing in there applies.

Unless you're an attorney who specializes in this area, you are just talking on the internet. How will the EU classify the PoE trade system and "addictive grind" choice architecture? If players have a "right to a fair grind," does PoE require excessive playtime?

Most invasively, if PoE-related RMT sites are associated to money laundering, PoE might fall under requirements to "Know Your Customer." Online gaming platforms will be expected to have a Duty of Care to prevent illegal activity.

I don't know any of these answers, and neither do you. However, the OP asked what could be done to reduce RMT around the PoE2 marketplace. And the main answers to that question right now are: bind items to accounts (not a PoE option probably), make people level before they can trade (which is why Ange is in Act 4, not Act 1), and know the government identity of high-volume traders (not implemented yet).
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9
Yeah that topic was numeros times. I think when regular players would know how much RMT is in this game and in fact they competing in trade league with so much cheaters it would have enormus impact of game rating. And I even don't critisize RMTers xd cos if you are casual player and you see the market you quite understand theire reasoning. Imagine when you block all these RMT whith this state of economy- all these RMTers would express their anger at Steam xd

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