[Feedback] Giga-Nerf Energy Shield in Patch 0.4.0
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It's funny how they nerf Evasion in 0.3.1, but keep Energy Shield untouched.
This is truly baffling to me. Zuletzt bearbeitet von CharlesJT#7681 um 01.10.2025, 10:24:58
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" Playing armour in HC semi SSF (just selling things for currency) and my playthrough became much easier than CI ES. I'm now in tier 10 maps but when i played ES CI i died like 10 times to reach that goal. Also, the investment in ES was much higher than the one i'm doing in armour. Zuletzt bearbeitet von Sulik7#2502 um 07.10.2025, 02:34:48
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still wild that so many people think because ES number big, ES number good
it gets chunked so hard constantly from phys hits |
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Still think Energy Shield needs to be nerfed in Patch 0.4.0.
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Don't nerf ES, buff or add life passives/notables... ES has to be huge because you have no armor or evasion usually when making an ES build.
E1: People who are asking for ES nerfs probably don't play ES, and don't understand that you die quickly if you suck at dodging or other aspects of the game. Zuletzt bearbeitet von Dooderness#4658 um 23.10.2025, 14:24:15
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i dont think it that good unless you are able to pull 20k evasion on top of it.
d:-D*
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No ES is in a good spot?
Easy proof? I got one shotted with 13K by white mobs |
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remove deadeye movement speed first (4x faster than other classes), then we'll talk
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" Agreed, do both in the same patch to improve the game. |
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Agreed ES is too strong. Level 98 hardcore lich here with 24k ES and CI. Pretty near impossible to die without big errors.
Life on the other hand, next to impossible to build a character to survive the biggest hits. Why isn't the tankiest character a warrior? I don't get it. What are we doing here with the giga-ES tanky characters? |
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