Endgame has too many monsters that die too fast. Zooming is boring.

"
Niszczyciel#1619 schrieb:

The rest of your post is basically random rumbling so there is no point responding.


Yeah yeah, because stating that "giving a review based on experience is blackmailing" is not rambling right? This type of rage bait don't work in 2025. You can be hateful, that's fine, but at least don't lie about it.

Players love 0.3 wether you like it or not.
With itens that cost 20 div each, any build should be a able to do that

People should not use these YouTubers as basis, to get to that point he had to work his build, craft his itens, buy stuff an so on, it takes time and investiment, i'm sure they also struggled at the beggining

With all that it should feel like that
"Gear GGG, I play deadeye and zooming is too much. I donn't play any of the other weak classes that don't zoom, I play the class that is so overtuned it wipes out big screens and wour game is bad for allowing zooming"

Thats what the OP is saying.

/shrug

Whatever Dude.

Play HCSSF and let me know how much zooming you are doing.
Problem is that there is no progress in endgame. The only progress left is getting more movement speed to traverse maps faster as even with 1ex per piece gear you clear full screen of monster in 0.1s in t15 6 mods maps.
Another problem is that game looks like shit in endgame as there too many monsters, ground effects, explosions, particles, projectiles of different colours and it looks like pic painted by 3 yo kid.
There is 0 clarity, 0 challenge, everything is about getting more MS to farm faster and faster.
Every league mechanic is about to spawn 6675456645 monsters and kill them as fast you can.
It was more fun when it was challenge to fully clear breach in 0.1.
Mods on waystones are shit and not meaningfully at all. Give more tiers of mods like +200% fire dmg which gives 50% item quanti
"
Sargoth_CZ#3391 schrieb:


- What challenge remain if everything dies to a one screen-wide explosion?
- What reason do I have to create a new character as it can't possibly do more than that?
- Gameplay is so boring as there is nothing required from me, just run and click once, pick up loot, repeat. Bosses are melted in 5sec


PoE2 is slowly turning into D4 garbage, hope GGG reverses course and adds more challenge back to the game.
"
Sargoth_CZ#3391 schrieb:
There is no combat in Endgame, this is slowly turning into a "bullet hell" type of a game. Its really sad to observe a masterpiece game which it was at launch, being slowly turned into a PoE 1 style that is enjoyed by a very small (and loud) playerbase.

- What challenge remain if everything dies to a one screen-wide explosion?
- What reason do I have to create a new character as it can't possibly do more than that?
- Gameplay is so boring as there is nothing required from me, just run and click once, pick up loot, repeat. Bosses are melted in 5sec on a noob-gear and I don't even have all Ascendancy points (currently 6/8) as I simply don't need them to run 6-mod T15 maps.

Every single season I go through campaign, enjoy the progress, enjoy the challenge and once I hit endgame, I am swarmed by monsters that melt on one click and I lose all reasons to play anymore as that is pretty much completed game. There is nothing more to beat or achieve.

This is not build-specific.
You can check videos of people melting T15 on one click with lame gear within 48hours of new league launch.

TLDR - Keep the zoom zoom in PoE 1. Make combat engaging in PoE 2.


Give players actual survivability that doesn't cost 1000+ divines , and no problem.

Either you kill in 0.5 sec or you die in 0.1 sec.
Zuletzt bearbeitet von Werdx_1#3669 um 21.09.2025, 08:49:45
You're never going to have a slow experience so long as timed content exists. That dream has been lost the moment GGG added Breach and Delirium to the game that actively punishes you for being slow.

And even if those encounters didn't exist, there's at least one boss that is a literal gear check: Mektul, the Molten Vault boss whose arena will kill you if you don't take him out fast enough.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Zuletzt bearbeitet von Pizzarugi#6258 um 21.09.2025, 08:51:43
"
Pizzarugi#6258 schrieb:
You're never going to have a slow experience so long as timed content exists. That dream has been lost the moment GGG added Breach and Delirium to the game that actively punishes you for being slow.

And even if those encounters didn't exist, there's at least one boss that is a literal gear check: Mektul, the Molten Vault boss whose arena will kill you if you don't take him out fast enough.

yes. Its stupid and this is in the game since start... which makes it even ore stupid with their original "vision"
"
Sargoth_CZ#3391 schrieb:
"
OniJihn#0420 schrieb:
turn on hc ssf mode.


That doesn't change much.
There is still the same huge monster density in HC SSF and abilities are the same, one button screen-clearing.

The game absolutely forfeits on any combat and the clearly most efficient way is to explode everything as fast as possible, which gets boring extremely quickly.


Make a FULL playthrough until uber bosses with SSF HC, reach level 90+ and post that on Youtube. If you manage that, I take your advice seriously. Because without +10 on your skill levels through equipment, which you rarely find by yourself, clearing T15 maps will be quite hard for you, unless you play an absolute OP meta build.
Zuletzt bearbeitet von AceNightfire#0980 um 21.09.2025, 10:12:07
"

Make a FULL playthrough until uber bosses with SSF HC, reach level 90+ and post that on Youtube. If you manage that, I take your advice seriously. Because without +10 on your skill levels through equipment, which you rarely find by yourself, clearing T15 maps will be quite hard for you, unless you play an absolute OP meta build.


Why would they do that?
E-Dick measuring is pathetic, he's right in his feedback and doesn't really need to "prove" that the current state of the game is shallow.

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