Am I the Only One Who's NOT Interested in .3?

It is disappointing that this game turned out to be just another game that you might play occasionally instead of the genre-defining generational cornerstone that we were hoping for.
For me personaly i will play every patch since i am interested to see what changes and additions is made every major step of the developement of the game until it is feature complete for the 1.0 realese.

That the game would come out fully this year sounded more like wishfull thinking listening to the dev intervjuse. Im sure if everything clicked and no major problems where found they would spamm out all content for testing.

But personaly atleast i rather see them take it chill, give us chunks of content to test at a time. And for them to get feedback on, then just give out everything and be completely overrun by feedback and problems from a sort-of-done-game.

And i know, i know, its frustrating hearing "its early access" "its only beta" "its only -insert something-".

But its true, what-ever word you want to use. The game is in developement, its not done, the current version of the game is play-to-test and enjoy whats there atm.

If that really isnt what you like, and it frustrates you to no end at the lack of content/features/buggy/broken things, and you have no idea when you will get the full game then you really should never jump int osomething like this.

And wait for the game to go fully live. And if you are already in it, for your own sanity and health.

Play something els, uninstall this,or just play tops 2-4 days every new patch. See what its about, give feedback if you want or dont. Just please, put your health and sanity first.

We spent a long long time in PoE 1 early days getting very little content now and then as they developed it, and i remember the same then. Alot of players going mental over how slow it was going.

Personaly i will be very happly surprised if it goes 1.0 next summer, but i am more set on christmas 2026 or early 2027.




0.3 i hope gives us a new act, 1-2 new weapons and 1 new class. Plus 50-100 new gems to play with.

Stay sain exiles!
Cant have to much Junk in your Stash
I don't think they will add new weapons this time.

New class druid, 2 new ascendacies, 1 for huntress 1 for monk.

That's about it, we may see a lot of existing skills and support skills to be changed though. I believe they want to make it so every skill is buildable and works in end game for 0.3. So expect a lot of main skills and builds around it this time.

I'm hyped for 0.3 especially after 0.2 being disaster. That's good, because developers now worked on 0.3 harder to make everything right and better. This is absolutely the league you don't want to skip.
Zuletzt bearbeitet von Kage#1250 um 19.08.2025, 07:32:53
Just wanted to say that some of you guys are being completely unreasonable. Saying POE 2 is not good right now is not something that should be offensive or shocking, it's simply a fact. I love POE1 and POE2, and I want POE2 to succeed, but pointing out the fact that POE2 has many serious fundamental problems is not something that should be seen as a denigrating - it's simply a fact.

Some of you might need to stand up and Febreze your gaming chairs every once in a while because it seems like you're used to playing trash games instead of interacting with the real world. Maybe touch grass and live in reality for a bit? I don't know what I said to make you all so upset but wow, the responses are telling. Of course I'll be playing .3 even if it sucks, but the 8-paragraph doctoral thesis responses to defend this game won't change the fact that the large majority of players have quit the game and likely aren't coming back even in .3. The drop from .1 to .2 was terrible, and the drop from .2 to .3 will be even worse.

If the issues plaguing the game aren't resolved in .3 then I honestly worry that this game will fail and it'll be pulled before full release, which I don't want to happen. Once you lose X number of players, most of them never return no matter what the devs do later on, and new players don't pick up the game even if the reviews are somewhat decent. 500k players at launch to about 4-5k players now on Steam is really not good. You can get mad at me and make all the excuses that you want, but you know I'm right.

Honestly, .3 really needs to be something special to draw large amounts of players back into the game long-term, and I highly doubt that's going to happen. I hope I'm wrong.
"


If the issues plaguing the game aren't resolved in .3 then I honestly worry that this game will fail and it'll be pulled before full release, which I don't want to happen. Once you lose X number of players, most of them never return no matter what the devs do later on, and new players don't pick up the game even if the reviews are somewhat decent. 500k players at launch to about 4-5k players now on Steam is really not good. You can get mad at me and make all the excuses that you want, but you know I'm right.

This is probably the most realistic comment I've seen in this thread.

Here is what most people are getting wrong:
1. This game is a product (forget that it's a game for a minute)
2. That makes anyone who plays it now a "paying customer".
What that distinction brings is a whole slew of stats and history people aren't discussing.

What .1 did was bring a huge number of players to the brand, "Path of Exile".
You had newbies/normies/tourists sing it's praises and spreading good faith arguments as to why more should be playing.
This is when some of the old vets started to raise concerns.
Then while the hype was still strong, the hype for .2 started and thus created more buzz.

Then .2 hits.
A new class emerges without fixing a lot of the current problems.
Acolyte is a great example of this.
This ascendency has been in dire need of fixing before and now after .2. Energy shield will not recharge while mana is full.
Red and blue flames do essentially nothing.
Darkness is an awful mechanic.
Yet instead of fixing any of this, they advertised that amazon as if she were being dropped into a full release title.
The sour taste is getting stronger.
Now add in the destruction of what .2 really did:
The nerfs.

Were they needed? It doesn't matter if they were or weren't. (stop thinking this is what happens in games) What matters is the relationship between the paying customer and the product.
The nerfs were so far over reaching that it not only took away from the customer a product that worked one way when they bought it to something different, but also possibilities.
Freeze build up, movement speed, player power, the heralds, build defining uniques, etc.
Look at hexblast as another example. Regardless if any of these were necessary, it showed that these things were not tested properly or implemented poorly.

This sort of thing breaks trust and it damages the brand.
I've purchased this game for 2 other people and 2 more bought it themselves.
None of those 4 will play now. In fact, they stopped after 2 weeks.
Not because it wasn't their type of game, they'll play any genre if it's good, it's because the game has become, "unreasonable".
That sour taste has become overwhelming and bitter.

And it's not as if they don't know what direction the game needs to go.
There are droves of players telling you what they don't like.

*no auction house
*nerf every build then release one that's even stronger
*1 shot deaths
*no combat log
*xp loss
*being locked out of progression because of the current trade
*drop rates
*ascendency trials
*uniques

etc. It doesn't matter if "thats how its always been done".
That doesn't make it good. In fact, not changing these things at this point KNOWING your player base is bleeding out, smacks of ego.
Flipping off the camera during an interview supports this.
These are bad mechanics and the tourists/normies that get frustrated because of them aren't coming back.
The popularity that people were hoping for isn't going to happen.
0.2 was THAT BAD.

Once 0.3 drops and those above mechanics aren't fixed, this game will lose considerably more.

This is because the people that play this are paying customers first, gamers second.
I encourage you to head over to amazon and look for products that were changed after purchasing that altered the function of said product.
It pisses off the customer, a lot.
Remember, a happy customer tells 1 other person about their experience.
An unhappy customer tells everyone.

::edit::

I need to add in some "good faith" expectations.
Waiting as long as everyone has for .3 has some bad implications.
Dropping updates REGULARY into an Early Access title is what people expect. It shows good faith by the developer. It shows they are interested in actually finishing the game and making a good product.
Putting very much needed updates behind an advertised "NEXT BIG AWESOME UPDATE #WHATEVER" isn't a good look.

Now add all of this up and tell me what you get.
Zuletzt bearbeitet von Skyvortex#7923 um 19.08.2025, 12:21:38
Wow huge +1 for Skyvortex's comment, which I find to be very relatable. I really hope (but am highly skeptical) that it gets to the dev team and that it gets soaked in.
Side note, was the Hexblast nerf warranted for any corner-case scenarios? Infinite duration Hexes & Blasphemy are my guess as to why it got implemented, but my knowledge of the subject isn't the best. Was there another interaction that was pushing the skill too far?

As for the above, my limited intuition would have me think a hard-coded cooldown/limit on the possible number of explosions/second would have been a better solution. That, and maybe an added delay between reapplication of the Curse debuff if still within the blasphemy radius.
"
LeFlesh#9979 schrieb:
Side note, was the Hexblast nerf warranted for any corner-case scenarios? Infinite duration Hexes & Blasphemy are my guess as to why it got implemented, but my knowledge of the subject isn't the best. Was there another interaction that was pushing the skill too far?

As for the above, my limited intuition would have me think a hard-coded cooldown/limit on the possible number of explosions/second would have been a better solution. That, and maybe an added delay between reapplication of the Curse debuff if still within the blasphemy radius.


You might be right but I would submit that it doesn't matter.
If it was pushing exploitation, then I can understand however, it must have not been important enough to patch out the second it was discovered
or
wasn't tested properly to begin with.
Both are bad faith examples.
Anyone complaining about nerfs in an alpha is not worth listening to.
Culminating 1800 hours since its launch in dec, 2024.I also did a leveling of my characters at level 96. During this early access gaming "experience", the XP lost experience stands out awkwardly.

I am convinced of one thing : XP lost on death , especialy on a standard league, has nothing to do with an actual way of creating engament and long time interest. It is all the contrary.

Real demanding and challenging experience require real investiment on each side (smart game design mechanics and greedy, curious gamers and passionating by these mechanics discoveries).

Practicing XP lost as game play mechanics is just a true avowal of gameplay conception weakness. It slains all the endgame experience.

GGG, I give you a shout : Stop to overemphasize XP lost punishment at the expense of smart gameplay mechanics.

A real challenging and demanding endgame, without hiding behind retaliations and punishment as main mechanics inselves.
This is a better involving experience because one thing for sure, a failure itself is sufficient, no need more.
Zuletzt bearbeitet von Hexmxm#0804 um 19.08.2025, 16:53:52

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