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"Tons of unique players"? Where?
Ppl complaining about the exp loss are not the majority or "tons", they are just really vocal.
What do you think how many ppl are against the exp loss?
And no, misrepresenting and/or lying about things is NOT feedback.
Feedback is feedback.
Where, you ask? Try searching just this feedback forum for XP loss. The majority of related threads are not staunch defenders of it.
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"Tons of unique players"? Where?
Ppl complaining about the exp loss are not the majority or "tons", they are just really vocal.
What do you think how many ppl are against the exp loss?
And no, misrepresenting and/or lying about things is NOT feedback.
Feedback is feedback.
Where, you ask? Try searching just this feedback forum for XP loss. The majority of related threads are not staunch defenders of it.
Dude... your association fallacy and confirmation bias don't reflect anything.
Are there ppl who want the exp loss removed? Yes.
Do you find them here in the forum making threads about it? Yes.
Does that mean that they are the majority? No.
Your "I can see ppl complaining about it here" is such a small fraction of ppl, we have an estimated 2 million ppl who played PoE2.
One per cent of that would be 20k ppl and let's say only 10% of them go on the forum to complain about it while probably most of them would make their voice heard - so, where are your 2k ppl!?
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Dude... your association fallacy and confirmation bias don't reflect anything.
Are there ppl who want the exp loss removed? Yes.
Do you find them here in the forum making threads about it? Yes.
Does that mean that they are the majority? No.
Your "I can see ppl complaining about it here" is such a small fraction of ppl, we have an estimated 2 million ppl who played PoE2.
One per cent of that would be 20k ppl and let's say only 10% of them go on the forum to complain about it while probably most of them would make their voice heard - so, where are your 2k ppl!?
You're consistently in denial about the 80% player dropoff & about the majority of feedback threads on the topic. But do you even have one piece of evidence that a majority of players love XP loss?
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Dude... your association fallacy and confirmation bias don't reflect anything.
Are there ppl who want the exp loss removed? Yes.
Do you find them here in the forum making threads about it? Yes.
Does that mean that they are the majority? No.
Your "I can see ppl complaining about it here" is such a small fraction of ppl, we have an estimated 2 million ppl who played PoE2.
One per cent of that would be 20k ppl and let's say only 10% of them go on the forum to complain about it while probably most of them would make their voice heard - so, where are your 2k ppl!?
You're consistently in denial about the 80% player dropoff & about the majority of feedback threads on the topic. But do you even have one piece of evidence that a majority of players love XP loss?
PoE1 had it and has survived over a decade, gaining or at least maintaining player count at most new leagues. This is the evidence that enough people are okay with exp loss. Not in love with it necessarily, but understand it's purpose and at least are willing to engage with the game as is.
Zuletzt bearbeitet von Redthorne82#3177 um 12.02.2025, 08:27:16
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My 'feedback' is that the xp penalty is bad, it was bad in diablo 2, it was bad in poe1 and its bad in poe2. I put up with it because D2 and PoE1 have so much going for them. At least its not the 'xp debt' cancer from games like City of Heroes.
As far as I'm concerned getting to 100 solo is nothing but time - either you have a completely broken build that can do everything without fear (e.g. affliction penance brand of dissipation) or you carefully curate your maps to avoid anything that could brick your build
In the first case it can be fun cruising to 100, in the second its dull careful running of many maps, which is why personally I've only done it twice and most leagues i stop at 98.
Everything I've said above is my own opinion and nothing else. For me I make a decision at 95 whether I'm going all the way or stopping at 98, and once I've reached that level that's when the fun starts, I can cut loose and test the limits of my build without the negative feedback of lost progression to a level.
PoE2 adding lost mechanics and lost loot via the single portal to the death penalty effectively means for me I cant escape the point where dying in maps stops causing negative feedback. It isn't why I've personally given up on PoE2, but it didn't help. At least they pulled back from the 'lost node' idea before release.
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Beitrag vonkanoxuk#4589am 12.02.2025, 08:27:01
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Dude... your association fallacy and confirmation bias don't reflect anything.
Are there ppl who want the exp loss removed? Yes.
Do you find them here in the forum making threads about it? Yes.
Does that mean that they are the majority? No.
Your "I can see ppl complaining about it here" is such a small fraction of ppl, we have an estimated 2 million ppl who played PoE2.
One per cent of that would be 20k ppl and let's say only 10% of them go on the forum to complain about it while probably most of them would make their voice heard - so, where are your 2k ppl!?
You're consistently in denial about the 80% player dropoff & about the majority of feedback threads on the topic. But do you even have one piece of evidence that a majority of players love XP loss?
Again, that's your confirmation bias. I proved to you that this big dropoff in the player base has been totally normal for years now. It's not so hard to understand.
That you connect the normal player dropoff with - ppl make exp loss threads - thus the exp loss is the reason for the player dropoff - is something you could say, but you have literally no proof to back it up.
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PoE1 had it and has survived over a decade, gaining or at least maintaining player count at most new leagues. This is the evidence that enough people are okay with exp loss. Not in love with it necessarily, but understand it's purpose and at least are willing to engage with the game as is.
"Surviving" is not evidence that players love XP loss. You're pointing to the returning players, as if there isn't a consistent rapid dropoff soon after launch. Player dropoff is the opposite of willingness to engage with the game as is.
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PoE1 had it and has survived over a decade, gaining or at least maintaining player count at most new leagues. This is the evidence that enough people are okay with exp loss. Not in love with it necessarily, but understand it's purpose and at least are willing to engage with the game as is.
"Surviving" is not evidence that players love XP loss. You're pointing to the returning players, as if there isn't a consistent rapid dropoff soon after launch. Player dropoff is the opposite of willingness to engage with the game as is.
The entire game's season cycle exists because they expect people to do the league, get varying levels of time out of it, and go do other stuff until the next league. Like...you also don't have to "love" something to not hate it, or to understand it's purpose.
To counter-point, if a surviving playerbase isn't evidence of xp loss being valid, then xp loss existing can't be evidence of an unhappy playerbase.
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Again, that's your confirmation bias. I proved to you that this big dropoff in the player base has been totally normal for years now. It's not so hard to understand.
That you connect the normal player dropoff with - ppl make exp loss threads - thus the exp loss is the reason for the player dropoff - is something you could say, but you have literally no proof to back it up.
Do similar games without XP loss (let's say Diablo 4 as an example) have a similar 80% dropoff? Steam represents a minority of their players since they launched on Battle.net but looks to me like their month to month peak steam player count is in a much better state in terms of player dropoff.
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Again, that's your confirmation bias. I proved to you that this big dropoff in the player base has been totally normal for years now. It's not so hard to understand.
That you connect the normal player dropoff with - ppl make exp loss threads - thus the exp loss is the reason for the player dropoff - is something you could say, but you have literally no proof to back it up.
Do similar games without XP loss (let's say Diablo 4 as an example) have a similar 80% dropoff? Steam represents a minority of their players since they launched on Battle.net but looks to me like their month to month peak steam player count is in a much better state in terms of player dropoff.
Steam represents a minority of their players yet steam player count is supposed to be a good metric for retention? Basic day one probability and statistics would tell you that's a load.
And let me point to every ARPG ever that didn't do xp loss that no longer exists or no longer gets updates...hmm?
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