The cost of death!

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mikeab79#3627 schrieb:
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"100 is not for everyone" is such a non argument that i get dumber every time I see such a reply.


I am sorry that facts make you feel that way.


You do understand that I literally admitted that 100 is not attainable by a casual regardless of exp loss?
I'm calling the argument pointless because it's implied.

Oh, I see, you're a troll.
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mikeab79#3627 schrieb:


REALLY?!!!! WoW? LOL. I guess you've heard too many facts lately.


Enlighten me.
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mikeab79#3627 schrieb:
I get your frustration, though I think the problem is more of an expectation issue. Level 100 isn't, and never was, meant for everyone. PoE1/2 are built off of the D2 design, which both include the XP penalty. The only system that is arguably overly punishing, and not implemented in either, is the One Death Portal design.


Gotta love all you gatekeepers with "muh lebel 100 is not for everyone". bro, the amount of exp required to get to 100 may even be theoretically unattainable by a casual player. Heck even the halfway point, 95, is such an astronomical amount of time investment that nobody who is here complaining about exp loss will be able t attain it without exp loss.

"100 is not for everyone" is such a non argument that i get dumber every time I see such a reply.

The D2 exp penalty is such a good design that decided to avoid it like the plague in WoW, the most successful online rpg to date.


Really? World of Warcraft as an argument? Bruh, the game peaked like no other MMO did, but look at it now.

I don't get your argument either. Level 100 or even level 95 is nothing a "casual" can reach anyway? Ok, so... why do these "casuals" complain about EXP loss?
So what difference would the removal of the EXP loss make to these ppl? That they are "stuck" on lvl 93 instead of 92? Great, change a core mechanic that has multiple reasons for being in the game - only because "casuals" can't handle the punishment!? Yeah, no.
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mikeab79#3627 schrieb:
"
"100 is not for everyone" is such a non argument that i get dumber every time I see such a reply.


I am sorry that facts make you feel that way.


You do understand that I literally admitted that 100 is not attainable by a casual regardless of exp loss?
I'm calling the argument pointless because it's implied.

Oh, I see, you're a troll.


Did you read your own statement? You called me a gatekeeper because I stated a fact you don't like.


"
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mikeab79#3627 schrieb:


REALLY?!!!! WoW? LOL. I guess you've heard too many facts lately.


Enlighten me.


How many ARPG's are copying the ARPG formula of WoW, besides D3/4?
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mikeab79#3627 schrieb:

Did you read your own statement? You called me a gatekeeper because I stated a fact you don't like.


I called you a gatekeeper because you're acting like one? It's not that you don't want people to get to 100 if they don't deserve it, you don't want people getting anywhere near 100 and you're using a pointless argument.

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mikeab79#3627 schrieb:


How many ARPG's are copying the ARPG formula of WoW, besides D3/4?


Oh I see, you can't enlighten me.
"
Oh I see, you can't enlighten me.


I am not the one that designed this game, PoE1, or Diablo 2. Please define "Gatekeeper" as apparently we have differing definitions of it. I just gave the fact that all 3 games have the penalty. I also gave the fact that 100 was never intended for everyone. I didn't make these rules or implement these features, it's the way it's been. No one is copying the D3/4 formula BECAUSE they went more WoW than D2. No one is copying the ARPG formula from WoW (except Blizzard), because it's a MMO. It's not surprising that a MMO didn't adopt something from an ARPG.
Zuletzt bearbeitet von mikeab79#3627 um 10.02.2025, 13:37:26
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mikeab79#3627 schrieb:
"
Oh I see, you can't enlighten me.


I am not the one that designed this game, PoE1, or Diablo 2. Please define "Gatekeeper" as apparently we have differing definitions of it. I just gave the fact that all 3 games have the penalty. I also gave the fact that 100 was never intended for everyone. I didn't make these rules or implement these features, it's the way it's been. No one is copying the D3/4 formula BECAUSE they went more WoW than D2. No one is copying the ARPG formula from WoW (except Blizzard), because it's a MMO. It's not surprising that a MMO didn't adopt something from an ARPG.


Don't forget, the main reason - literally - why "Path of Exile" was made in the first place was... "Diablo 3" was NOT the successor our OG's at GGG thought it should be. Basically "Nah, D3 is not a real Diablo game, so let's make our own game that's more like D2 and for players who want exactly that.".
Zuletzt bearbeitet von JakkerONAIR#4902 um 10.02.2025, 13:42:42
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JakkerONAIR#4902 schrieb:
Don't forget, the main reason - literally - why "Path of Exile" was made in the first place was... "Diablo 3" was NOT the successor our OG's at GGG thought it should be. Basically "Nah, D3 is not a real Diablo game, so let's make our own game that's more like D2 and for players who want exactly that.".


I am slowly getting the impression that there is a portion of the community that want's PoE2 to be more like D3/4 than D2. They just wont admit it. They signed up for a game that was to be challenging, and rather than face the challenge they claimed they wanted, they'll ask for the game to be made easier.
"
I understand having consequences to dying in game, but when there are so many 1 shot mechanics or issues like spawning into a map and to be totally surrounded by monsters and die almost immediately, these are too cheesy and with death costing 10% exp, (I was 2 bubbles away from 87 when I died, so lost a ton) and all of the map modifiers gone, it just becomes aggravating and VERY frustrating to the point that I don't even want to play anymore. I think this system is way too punishing and is only going to push many players away from frustration! Maybe have a choice when doing maps that the player either loses exp or the map bricks if they die and make it like 2% exp lost not 10%, at the higher levels it's just SO punishing! I love the game and I just want to see it grow and get better and to keep the most amount of players!!


+1 I agree with you, I also want to see the game gets better, but let's see the way they are going to take, for me, I will wait until a few more updates, either I will stay or leave for good.
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mikeab79#3627 schrieb:
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JakkerONAIR#4902 schrieb:
Don't forget, the main reason - literally - why "Path of Exile" was made in the first place was... "Diablo 3" was NOT the successor our OG's at GGG thought it should be. Basically "Nah, D3 is not a real Diablo game, so let's make our own game that's more like D2 and for players who want exactly that.".


I am slowly getting the impression that there is a portion of the community that want's PoE2 to be more like D3/4 than D2. They just wont admit it. They signed up for a game that was to be challenging, and rather than face the challenge they claimed they wanted, they'll ask for the game to be made easier.


To be fair, I got that feeling over the last years with many ppl in the PoE1 community as well. Basically everything is easy af nowadays, besides crafting mirror tier items, but that's only a time sink and not "difficult" in a gameplay sense.
Some ppl only want to "zoom zoom zoom" and explode everything even out of sight and the worst, in my opinion, are the hardcore players not actually playing hardcore (hint - logout macro) while acting like the "elite".

Could be that I am out of touch and the challenge I prefer is "outdated", but hell... to me, it seems GGG wants to go in the direction with PoE2 I would like it going.

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