Put "Mirrored" status on the base item you mirror

"
AintCare#6513 schrieb:
if the did that they would receive death threats again from the RMT 'community', not worth it


RMT 'community' can at best leave a big shitstain on their gaming chairs out of anger and if not, and they are able to pull off those threats into reality, GGG is supporting organised crime group.
Zuletzt bearbeitet von Soviel#4965 um 09.02.2025, 11:26:44
Economically it would be difficult to predict the effects of such a change [infinite mirrors vs. single mirror].

Currently mirror tier items virtually never drop but are crafted from bases that have potential [I.E. already have the right combination of very good but not complete mods].


If only this one change in isolation is made I would expect two consequences:

1. There would be less mirror tier [chase] items on the market. Given less supply of these items the cost for the mirror-service-fee would jump dramatically.

2. League retention for the "whale tier" of player that exists to get a full loadout of mirror-tier items would probably be lower as with lower supply there's not as much incentive to outbid the other whales.


With the above I've got a feeling that there would be significant knock-on effects which may include lower player retention, less healthy economy, etc..


The only way that I see changing how mirroring works would be to make the crafting materials used by the mirror crafting community vastly more common. Giving less incentive for mirror-crafting organizations while increasing the supply of crafting materials MIGHT (?) mean that players could do some non-mirror-tier crafting to improve their own [already high div value] items further.

Honestly I'm not sure which way the economy would break as those systems are very interrelated and complex.
"
KingAlamar#4071 schrieb:
Economically it would be difficult to predict the effects of such a change [infinite mirrors vs. single mirror].

Currently mirror tier items virtually never drop but are crafted from bases that have potential [I.E. already have the right combination of very good but not complete mods].


If only this one change in isolation is made I would expect two consequences:

1. There would be less mirror tier [chase] items on the market. Given less supply of these items the cost for the mirror-service-fee would jump dramatically.

2. League retention for the "whale tier" of player that exists to get a full loadout of mirror-tier items would probably be lower as with lower supply there's not as much incentive to outbid the other whales.


With the above I've got a feeling that there would be significant knock-on effects which may include lower player retention, less healthy economy, etc..


The only way that I see changing how mirroring works would be to make the crafting materials used by the mirror crafting community vastly more common. Giving less incentive for mirror-crafting organizations while increasing the supply of crafting materials MIGHT (?) mean that players could do some non-mirror-tier crafting to improve their own [already high div value] items further.

Honestly I'm not sure which way the economy would break as those systems are very interrelated and complex.



That is some valuable insight comment. My thoughts wandered in the direction of more items being mirrored that aren't crafted to the max, but still very good. Like non-current mirror tiers. Would it hurt the game? In my opinion no because we are on the point that we can break the game 3 times over with budged gear. High end - tier items rly are enough to play, celestial mirror tier is not needed.
if this happens then your mirror fees are like 50 mirrors

or everyone is mirroring low tier items
d:-D*
"
Sargoth_CZ#3391 schrieb:
+1
Mirror should put "Mirrored" on both items. The base and the newly created.


this 100%
Yea. The infinite duplication of a "perfect" item creates a weird imbalance in Path of Exile’s economy, which makes high-end market static once an item is considered "mirror-worthy". It keeps getting copied endlessly instead of new, unique items entering the market. One-time Mirror will Ecourage more crafting since it consumes "perfect" item and market will need a new one. Each mirror-worthy item would feel more special instead of just being another clone in circulation.The best items wouldn’t become too common, keeping the economy more dynamic.

However, The best items could get even more expensive since only one copy can exist and people might be hesitant to use them at all. Rmt will become even more extream. A lot of the economy is built around people charging Exalts/Divines for mirroring their items so that mirror service would die.
It should be enough that you can make a dupe of an item once. It allows you to sell a dupe of a god tier item for a huge profit, once, not endlessly. It's effectively duping if there's no limit put on it. You can argue that the rarity of mirrors are a limit, but there is a RMT problem in the game. Let's not have more systems that makes that worse.
"
Absconditus#0168 schrieb:
It should be enough that you can make a dupe of an item once. It allows you to sell a dupe of a god tier item for a huge profit, once, not endlessly. It's effectively duping if there's no limit put on it. You can argue that the rarity of mirrors are a limit, but there is a RMT problem in the game. Let's not have more systems that makes that worse.



thing is its often costing them 10, 20, 40+ mirrors worth of orbs to craft one of those items.

selling 1 copy for huge profit? how much are you imagining theyre going to charge for it?


if the sale price stops being you provide a mirror + 300 divines as a fee and it starts to be the fee is 20 mirrors does that make the rmt better or worse?

if people need to craft 100 of these items now instead of 1, does that actually make the rmt situation better?

maybe, im not saying it doesnt. maybe people just wont be able to craft god tier items any more because no one can afford to, the return just isnt there and everyone just crafts much lesser items and makes 1 copy with smaller returns. but it could just make the rmt situation even worse too. im not really sure.








this system is in poe1 and worked for 12 years, it created a functioning ecosystem of competing crafters using up masses of resources which created demand for farmers and gave high end players something to strive for along with making the game have a super jackpot item drop of the mirror.

i could envisage a better world where we all get to craft more and make 100s of great items rather than 1 great item mirrored 100 times. maybe.

but would it turn out that way? this method works, its proven to work and creates a good functioning dynamic system that brings a lot of meaning to the game for a lot of people in terms of keeping the economy and gameplay loop working.




poe1 items mattered, drops matter. a lot of the reason a game like d3 is trash is because nothing matters much. its a loot hunt game genre, having an item like a mirror that is a jackpot lottery win matters, knowing that the next barrel you smash could potentially have that megamillions jackpot in it gives the item hunt game something it really needs. many chase uniques have come and gone in poe1, theyve been a jackpot and then become a bit meh, but the mirror alone has held up for 12 years. even in standard a 12 year old economy if you find a mirror its insane value, its worth more now than it was 12 years ago.

the hard trick in this sort of game is finding a way to make pixels feel valuable, worth spending time farming, to have an emotional reaction when they appear on screen. ggg have managed that with their item system and the most powerful success story of that system is the mirror, that its kept the feels for 12 years is crazy.


i think they would be insane to mess with that. its a proven winner, we can theory that this or that might be better, but we dont know if it would really work out in practice. the mirror at this point is probably the most iconic item drop this game genre has ever known. it would be an act of absolute madness to fuck with that imo.


I love all you people on the forums, we can disagree but still be friends and respect each other :)
Zuletzt bearbeitet von Snorkle_uk#0761 um 09.02.2025, 14:13:35
+1

Arguments against this are just utter nonsense strawman arguments / insincere BS. PD2 does the same to prevent the exact problems mentioned, both the original and the mirrored item get marked so an item can only be duped once.
Zuletzt bearbeitet von NeoCyrus#3728 um 09.02.2025, 15:27:56
+1 agree 100%

At this current state, teams like TFT will completely run over PoE2 creating their own ecosystem.

I hope GGG will do something about it.

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