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What is the actual, rational difference between "WE WANT SIX PORTALS AGAIN!!!!!" and "WE WANT INFINITE TRIES FOR OUR MAPS!!!!!"
There is none. Zip. Zero. Nada. Zilch-all. Jack monkey fuck-all squat. "No one's asking for infinite tries" is a dumb counter-argument to make because there's no actual practical difference between six tries and Infinite Tries. You're still asking to be allowed to Death Blitz the map and die/fail freely without cost or penalty.
The great screeching caterwaul for Six Portals is dumb because it has absolutely zero basis in rationality or gam design beyond "THIS IS WHAT IT WAS LIKE IN PoE1 AND PoE1 IS A PERFECT GAME THAT HAS LITERALLY DONE NOTHING WRONG EVER IN THE HISTORY OF GAMING AND EVERTHING SHOULD BE EXACTLY LIKE PoE1 FOREVER".
Others have said it - six portals with heavy EXP loss on death is a fucking trap. It means you burn up an entire level on content you weren't ready to do, instead of just one chunk of EXP. It's fundamentally backwards. It makes far more sense to retain One Portal with no EXP loss - instead of retroactively stealing progress you've already made, you simply do not progress forward. Blocking forward progress is much preferable to destroying already-achieved progress. Blocking continued progress makes you want to fix your shit so you can continue progressing. Stealing already-achieved progress makes you want to throw a controller and quit.
Frankly, I'm annoyed at myself that I didn't get the supporter pack map device that only provides a single portal. That would solve a lot of this, methinks - if people don't see six portals, they won't care about not getting to use the extraneous ones that really have no business being there. Refit the map devices in PoE2 to only show a single portal, and if you have to limit entry to the instance for economic reasons? Give that portal charges limiting how many players can enter it.
It's stupid. It's all just stupid. Just a bunch of knee-jerk reactionary howling from people who haven't fired a neuron voluntarily since 2009 and aren't about to start now.
I think this is backwards. There are plenty of reasons to have more than one portal. You could simply die from being careless and you are more than capable of finishing the map without dying again. You could gave very valuable loot on the ground to scoop up. One portal is just too problematic. No xp loss is a bad idea. It just pushes everyone to play glass Canon because dying has no big impact.
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Man. This thread is another sterling example of how people thinking with their PoE1 brains is going to ruin PoE2 completely before Early Access even ends.
Why did Grinding Gear even bother spending all these years making a new game if none of you people will ever accept ANYTHING being remotely different between the two?
Ugh.
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Beitrag von1453R#7804am 27.01.2025, 17:55:46
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We are giving examples of how your utopia falls flat and how it easily morphs into a nightmare. If you can't handle the truth, don't ask the question.
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Man. This thread is another sterling example of how people thinking with their PoE1 brains is going to ruin PoE2 completely before Early Access even ends.
Why did Grinding Gear even bother spending all these years making a new game if none of you people will ever accept ANYTHING being remotely different between the two?
Ugh.
You're absolutely right. Since poe1 had exp loss we should not be scared to to try new things like removing exp loss from the game. Cuz why even bother if you won't accept anything being different.
Zero difference between what you said and what I just said.
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We are giving examples of how your utopia falls flat and how it easily morphs into a nightmare. If you can't handle the truth, don't ask the question.
You are the one trying so hard to change a good game into your own fantasy game. You can't even admit that if you keep dying in a video game it's probably your own fault ; how could you ever admit your fantasy vision is flawed ?
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Beitrag vondwqrf#0717am 27.01.2025, 18:11:03
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We are giving examples of how your utopia falls flat and how it easily morphs into a nightmare. If you can't handle the truth, don't ask the question.
You are the one trying so hard to change a good game into your own fantasy game. You can't even admit that if you keep dying in a video game it's probably your own fault ; how could you ever admit your fantasy vision is flawed?
You are the one trying so hard to change a grindy game into your own hardcore fantasy game. You can't even admit that if you keep grinding in a video game it's probably your own fault ; how could you ever admit your hardcore fantasy vision is flawed?
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Sure. But it also makes no damn sense from a design standpoint to give someone the chance to smash themselves into the same content they can't do six times instead of once, and then punish them each time they fail.
That is tunnel vision.
There is other motives to have six portals.
One example occurred last weekend when the server abruptly went down without notice, how many people lost good content and wasn't a death or players fault. I felt pretty bad I lost a Stone Citadel, which is hard to find, but lucky already had killed Doriany and got the fragment, but know is there a wasted L82 cidadel I couldn't finish...
Or when there is a "unexpected disconnection" and it is counted as death closing the portal.
Or when the game crashes and the client resets saying you changed "the location where you connected"...
Just a few cases it isn't death or skill issue. Yet, one portal bite you in the behind, wasting time, resources and mining patience/good faith with the game.
Yep, definitely lost some maps thanks to a random crash or DC. Hell, I lost a Trial once after portaling back to town after having portaled back to town like 5 previous times in the same kind of trial. Just up and ate my attempt. The solution for one-attempt doesn't even have to be the full 6 portals, either, they could just redo it completely such that you have three attempts total per player, but infinite town portals out and back in (I sincerely doubt that could be significantly abused, just don't allow a townportal to spawn in a boss arena). I can only imagine what multiplayer feels like as a result of the current situation. I only ever play solo.
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We are giving examples of how your utopia falls flat and how it easily morphs into a nightmare. If you can't handle the truth, don't ask the question.
You are the one trying so hard to change a good game into your own fantasy game. You can't even admit that if you keep dying in a video game it's probably your own fault ; how could you ever admit your fantasy vision is flawed?
You are the one trying so hard to change a grindy game into your own hardcore fantasy game. You can't even admit that if you keep grinding in a video game it's probably your own fault ; how could you ever admit your hardcore fantasy vision is flawed?
What am I trying to change exactly ?
LOOOL.
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Beitrag vondwqrf#0717am 27.01.2025, 18:15:33
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Man. This thread is another sterling example of how people thinking with their PoE1 brains is going to ruin PoE2 completely before Early Access even ends.
Why did Grinding Gear even bother spending all these years making a new game if none of you people will ever accept ANYTHING being remotely different between the two?
Ugh.
I fail to see how wanting to match the death penalty of the previous game somehow means we want this game to be exactly the same. Standard/softcore has a certain expectation, that the most you lose is some time and maybe some loot opportunities, maybe experience. Not aware of a single game that is this punitive for a non-hardcore death. May as well lose your previous quick save in any other given game for how bad one-attempt feels.
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We are giving examples of how your utopia falls flat and how it easily morphs into a nightmare. If you can't handle the truth, don't ask the question.
The only "examples" anyone here has given in the last few pages are of why they really should just go play PoE1. Saying "I don't give a shit about XP, all I care about is infinite free T15 sustain" isn't an example of 'utopias falling flat', it's an example of backwards priorities. If you never do anything but white T15s because you're terrified of dying and losing the map, you won't get map sustain because you're not running content at the level you need to be in order to get that sustain. The whole "warriors suck, I can't run hard content!" deal is a problem with Warrior balancing, not a problem with the mapping system.
If a T15 goes into your map device and it doesn't have at least two suffix mods providing increased waystone drop chance, you really have no complaints coming when you get no sustain from that map. And no, I'm not assuming that's what Brumblez or whoever else is doing. The man has, however, outright said he doesn't run any map with any damage mods on them; if you constantly forego maps that DO drop if they get 'bad' mods and only run "safe" maps with no ugly suffixes that improve Waystone drop rate, why do you get to complain about sustain?
Alch the map properly, zotz it with an exalt or two if you have them to spare, run it properly, and if you're worried about taking a death then slow down a little bit and scout ahead instead of just Shield Charging blindly through the whole thing. If you hit a drought, oh well. Happens to everybody at some point. Why should they throw away the entire PoE2 endgame and replace it wholesale with PoE1's vastly inferior one just because some people can't figure out the new one and want to crawl back to what they're comfy with?
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Beitrag von1453R#7804am 27.01.2025, 18:23:30
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