XP penalty and likely 1 portal is NOT going anywhere
" No, they were no issues... that's the issue, duh' |
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" No issues there so why would there be here? Did anyone even know it would be one portal? I didn't know. You didn't answer what would be wrong with 3? Zuletzt bearbeitet von StrykerxS77x#8221 um 28.01.2025, 16:34:55
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" Because more than 1 portal open the door wide open to careless glass canon meta. That's the issue with having no risks involved in mapping because of multiples possible tries. You like this meta ? I don't. PoE1 is still there for that. We don't need a middle ground. You want a cool ARPG with 6 portals ? It's there, it's free, go for it. Have fun. You don't want a ARPG with only one portal ? Then don't play this one. |
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" sure you would, they make the game less punishing for mistakes but retain the difficulty ur just bounce. if thats honestly true thats just sad, u need arbitrary punishments to feel like ur achievements in a video game mean something and r fine neutering a games growth potential and others enjoyment for that. go make your own game if thats ur mentality, or better yet set your own set of challenges out and create your own leader board for it like speed runners do. ur probably the type to get upset over elon paying to get into top 10 also right? |
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" Yep, no real issues with 6 portals back in the day, and plenty of people ran glass cannon builds that rarely died in heavily juiced maps. In fact, that was half the balance problem of PoE1 in that defenses became kinda useless and the only hope was to screen wipe before something could tag you in the 14 frames it took to reach you from the edge of the screen. Glass cannons only become more desirable in a game with punitive death penalties because if you kill them first before they can threaten you, you'll never die anyway. It's almost like the pro one-attempters don't have much of a leg to stand on. It certainly speaks volumes to the current state of the game's balance, too, that it compels "path of least resistance" thinking only further exacerbated by one-attempt maps and how punitive the penalty for death is. Knowing such builds are not dying as much as, say, my slam warrior only further adds to the frustration thanks to the game's poor state of balance. In a softcore league, penalties really do need to be limited. Dying should elicit a simple "Oh god damnit..." and try again, not a "fuck this game" rage quit. |
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" Yeah, when I die in juiced map and lose everything + 10% exp then I say "Oh god damnit..." and I try again. |
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" Yeah, when I die in juiced map and lose everything + 10% exp then I say "Oh god damnit..." and I try again. |
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" Precisely.....the normal player response. Starting anew....with PoE 2
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One portal means the end game isn't for everyone. My main rarely dies in t15/16 maps but the specter of losing the map upon death doesn't add to my enjoyment ... it detracts from it. I have a competent build and I'm running the maps now, but once I've seen everything ... IDK if it'll be worth it to run in leagues.
I'm not sure why they went this route, given there is a hardcore mode for those who want a harsh penalty upon death. I genuinely enjoy the story mode and look forward to the future development of new zones and character classes, but I think my end game experience will be in POE not POE2. Zuletzt bearbeitet von timewarden#5596 um 28.01.2025, 18:16:16
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I played chrono with mace, and I found out armor and max life is trash, I can't imagine the life of warrior player with it, so instead, I respec and retrade my gear and spent it all on aura/curses temporal chains, and I rarely die after that,
is it my own build problem? yes is it my problem that the armour are trash? no the dev provide 3 defences and warrior tanky player decide to make a tanky build with armour and max life, but its also a problem if they forced to use energy shield instead, that makes them think "why don't I play sorcerer instead of warrior if I forced to use their gear?" that leads to a conclusion to becoming me, a sorcerer with warrior on the outside is that a problem to me? no, I love it is that a problem to those who loves warrior class? yes it is! |
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