XP loss leads to player count loss.
" So we can have different goals. That's nice to know. |
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This is about XP loss. Why don't you kids try to get along. Just because YOU want xp loss to stay doesn't mean most of us do. Fact.
PoE 1 is the best. PoE 2 is something.
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" Who is this "most of us" in this context? |
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" Great plan, I look forward to the wave of bitching about losing multiple levels because you died in a map. Do you people even think about how something would work before you post? |
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" Agreed haha. Though I also agree bugs like on death effects being invisible and a couple others are fair to be annoyed about. But even those aren't actually hard to dodge if you just adjust your play style. |
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" That's the opposite of alarming. It's expected. I'll even say more: it's an impressive statistic. Most games lose more. |
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" At 70+ you can't even gain multiple levels in a single map. And I'd rather see someone complain dying on a single map than losing 5-10 hours or days of progress. I don't understand why you can't compare the weight of those two situations. |
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Seperating good from bad is what i like. Evolution.
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I like the idea of only losing xp loss for the map you gained it in. Sure beats the current setup of losing 4-8 hours a death.
PoE 1 is the best. PoE 2 is something.
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" This is false. New games grow at first. This one did not. Fact. Losing 1/3 of a million players right away. Bet GGG and Tencent are freaking out right now. PoE 1 is the best. PoE 2 is something. Zuletzt bearbeitet von HeroEvermore#0498 um 18.01.2025, 12:51:20
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