XP loss leads to player count loss.

"
FruitLord#0833 schrieb:
Who are they gonna make it more accessible to? The people who already played/know PoE? lol


Not really, plenty of Diablo 3/4 refugees who bounced of PoE1 because it was too confusing with sockets and spell links are having a great time in the campaign.

Then they hit maps which very much do not hold their hand and end up lost and confused as they are thrown right into PoE1 mechanics with no explanation of what they are.

Like how is a new player supposed to know anything about Ritual or what the flags in Expedition are or what logbooks are?

Either way - PoE2 makes more of an effort to get players into a viable build with suggested gems and the like.

The goal was to remove the barriers to entry into the game, but it was never to simplify or streamline the game as a whole.

PoE2 is managing to be more newbie friendly at the start, but ends up even less forgiving at the end. This is why you see so many threads like this where players hit maps, the training wheels come off and they fall on their face.
"
"
FruitLord#0833 schrieb:
Who are they gonna make it more accessible to? The people who already played/know PoE? lol

Accessible is just an overused gaming term that means nothing. People already know what path of exile is. Agreed. XP loss makes end game less accessible.

Accessible = (of a place) able to be reached or entered.


How is XP loss stopping you from accessing the endgame or its content again ?
"
"
FruitLord#0833 schrieb:
Who are they gonna make it more accessible to? The people who already played/know PoE? lol

Accessible is just an overused gaming term that means nothing. People already know what path of exile is. Agreed. XP loss makes end game less accessible.

Accessible = (of a place) able to be reached or entered.


What?

Accessibility means being able to start out in a game from scratch and start to understand the fundamentals and get going in it for a new player.

Lack of that means you get Dwarf Fortress before steam release.

Focusing on accessibility means you get Dwarf Fortress after steam release.

End game is unforgiving and complex in both cases, but one holds your hand more in the early stages until the training wheels come off.

You just want to keep the training wheels on forever by removing the xp loss.
"
dwqrf#0717 schrieb:
"
"
FruitLord#0833 schrieb:
Who are they gonna make it more accessible to? The people who already played/know PoE? lol

Accessible is just an overused gaming term that means nothing. People already know what path of exile is. Agreed. XP loss makes end game less accessible.

Accessible = (of a place) able to be reached or entered.


How is XP loss stopping you from accessing the endgame or its content again ?


To be fair, that point has been made and is somewhat valid as players tend to refuse to engage with end game content like pinnacle bosses because they may die and lose xp.

Unfortunately the existence of omens that reduce xp loss by 75% is not explained in the game at all.

I do think these omens being more accessible post patch should help - if players actually knew about them and were willing to buy them anyway...
What kind of explanation Omens need? They are listed among tradable items in currency exchange NPC. It's not so hard to hover a mouse over them, is it?
Anyway the very fact that it exists, assumes that the devs did think about removal of exp penalty or changing exp penalty for something else. So, not impossible they will do it in the future, without all your whining.

Also, right now there is nothing to do in this game. Literally nothing to do, like completely. Why are you people so sure that the playerbase leaving due to exp loss, really? Maybe they are just bored? And speaking of it, it is waaay worse than exp loss for the playerbase. Uninteresting game is repulsive for the players by itself with exp loss or without.
"
JEE_ZUZ#0982 schrieb:
What kind of explanation Omens need? They are listed among tradable items in currency exchange NPC. It's not so hard to hover a mouse over them, is it?
Anyway the very fact that it exists, assumes that the devs did think about removal of exp penalty or changing exp penalty for something else. So, not impossible they will do it in the future, without all your whining.

Also, right now there is nothing to do in this game. Literally nothing to do, like completely. Why are you people so sure that the playerbase leaving due to exp loss, really? Maybe they are just bored? And speaking of it, it is waaay worse than exp loss for the playerbase. Uninteresting game is repulsive for the players by itself with exp loss or without.


There are new players who do not even know about the currency exchange, how to use it, and have never seen an Omen of Amelioration in a Ritual window.

Unless you played PoE1, you were never told about Omens and you will not have a single clue that xp loss could be mitigated for 55ex per death (70 pre patch).

A tutorial for maps that covered xp loss and the omen would go a long way towards players feeling at least empowered to mitigate exp loss.
"
Mordgier#6997 schrieb:
"
JEE_ZUZ#0982 schrieb:
What kind of explanation Omens need? They are listed among tradable items in currency exchange NPC. It's not so hard to hover a mouse over them, is it?
Anyway the very fact that it exists, assumes that the devs did think about removal of exp penalty or changing exp penalty for something else. So, not impossible they will do it in the future, without all your whining.

Also, right now there is nothing to do in this game. Literally nothing to do, like completely. Why are you people so sure that the playerbase leaving due to exp loss, really? Maybe they are just bored? And speaking of it, it is waaay worse than exp loss for the playerbase. Uninteresting game is repulsive for the players by itself with exp loss or without.


There are new players who do not even know about the currency exchange, how to use it, and have never seen an Omen of Amelioration in a Ritual window.

Unless you played PoE1, you were never told about Omens and you will not have a single clue that xp loss could be mitigated for 55ex per death (70 pre patch).

A tutorial for maps that covered xp loss and the omen would go a long way towards players feeling at least empowered to mitigate exp loss.

+1
Also annointments and many other systems have literally no explanation. The opposite of accessibility.
PoE 1 is the best. PoE 2 is something.
"
Mordgier#6997 schrieb:

There are new players who do not even know about the currency exchange, how to use it, and have never seen an Omen of Amelioration in a Ritual window..


I'm one of these. I did a few rituals and never saw an omen; I honestly thought that stuff was a work in progress that would be added later. I was looking on the trade site at them, and when I saw this post I was like OH YEAH I did see them in the currency exchange. Is there a way to search the trade database within the game like on the website? otherwise how are players supposed to know prices without opening up a browser?
Zuletzt bearbeitet von finalhatdeed#0459 um 18.01.2025, 14:23:05
"

Also annointments and many other systems have literally no explanation. The opposite of accessibility.


Maybe because other league systems will be introduced in further Acts ; much like Rituals were introduced in Act 1, for example.
Like always, your arguments don't get credibility for bringing in strawman arguments. Why do you guys always bring "player loss" into these discussions? There is no player loss, just a natural degration that always happens several weeks after a launch. You can compare the player degration with any other (successful) game and you will see, that PoE2 is still VERY popular.

That said, I agree that exp loss isn't necessary in a game like this. PoE2 invites players to roll many characters and try out new things. If players get held back by time-sink mechanics like exp-loss, then they have less time in rolling new characters and ofc it adds frustration, which isn't necessary.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: