Remove the FUCKING ON DEATH EFFECTS

If you thought screen clutter and visibility in PoE1 was bad, just look at poe2.

Everything blends in.

At least in PoE1 things had a more distinct and pronounced visual. It's a joke.
~ Seph
based +1
On-death effects literally serve no purpose other than to artificially increase difficulty without having to put in the effort to make meaningful content in their place. They also punish players for doing the main objective of the game: killing monsters.

Why they want to add this layer of punishment on top of the 100 other layers of punishment they already have in PoE2? Your guess is as good as mine.

I'm somewhat visually impaired, and I've noticed in this game that they are harder to see. Same thing with some other skills used by bosses. Man, if I have to wear my special contact lenses to not get slapped in this game... what is going on?!
Zuletzt bearbeitet von Arriadanae#2084 um 15.12.2024, 11:44:45
+1
The worst part is seeing the items on the ground that you will never be able to pick up, it's like the game devs are straight up mocking the player. It's bad game design.

Here's a basic equation: happiness = smiles - frowns.

This is a frown x 10.
At least tone them down.

I remember Jonathan, back in the days, was being asked about all the on-death effects in PoE 1. His answer was pretty much "in a game this fast, with this much player power and AoE clear-speed, the only thing that really posts a threat, are ground effects". That is fair enough.

But in PoE 2 we don't have that amount of pace or clear-speed - and tons of things can kill you without ground effects. So why are they here?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Zuletzt bearbeitet von Phrazz#3529 um 15.12.2024, 12:04:43
Post death effect would be better if it glowed, cause honestly you can't tell if its death animation or how big will be explosion. I usually ignore it
Agreed, but after reading the thread more amused at people thinking this level of rage is about the actual death graphics.
I agree. They don't add anything to the game. Did you ever hear anyone say "So I was in this difficult battle and had this really challenging moment where I wanted to do this and that, but couldn't because there was going to be a death explosion at this point there, so I had to think hard and quick about what to do"? Nope, it's always "I died and lost 1 hour worth of progress because I forgot about mechanic #58 that causes death explosions, or because some explosive thing blended in with the environment and 20 other effects".

And there's so many of them. Sometimes it's a monster that explodes, and then it has multiple mods that each cause a death explosion, and then there's a trial or map modifier or something that causes it to explode. And then some of its lingering projectile stalk you and explode even after its death, and then something explodes its corpse from offscreen. And it blends in with that crazy animation when you kill a rare mob on maps and all the explosions caused by my own skills.

It's a whole firework show sometimes. When I kill a rare mob, I just roll away quickly and watch the fireworks for a couple seconds. And then only when I'm sure that everything is done exploding, I approach the loot so I don't lose an hour of progress because I suddenly got exploded again. What's the point?
You are going to die and you will love it, time to give GGG your unborn child as well

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