10% xp penalty is far too frustrating
" I hear diablo 4 is very forgiving. I think those players who cant handle a few XP point loss, or come up with a way to mitigate it, will be very happy with Blizzards "Path of Exile Like" spinoff. Zuletzt bearbeitet von Inquisitor_Tyr#2394 um 18.12.2024, 17:06:12
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" Why does it need to go if you don't care about setbacks in your characters experience? Farming salt on the forums since 2024
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+1
Atleast set the loss to start after level 90 or 95. Alternative add a XP debuff on death where u get 50% less xp for 10 minutes or so. That way you still punish people for dying without erasing peoples progress. Leveling is tedious enough as it is. |
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" As in "I don't wish to have to care about setbacks of the characters experience". |
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" I think you missed the Memo bro, the entirety of POE IS brutal mode. Its complexity, challenge, and the adrenaline and dopamine that comes with it when you die right before hitting level, or hitting that mark as the case may be, are what make the experience memorable and worthwhile. |
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" I consider myself to be a relatively hardcore player in many games. But what I am after is a game in which I can use my Excel skills and theorycraft the holy flying f*** out of my character and then get lucky with drops to create relatively unique and strong builds. POE 2 has the potential with it's brilliant skilltree and the even more brilliant itemization. Punishing a player for not visible ground effects or bugged animations with XP loss is just so outdated and unfun that I didn't think I would see it in POE2 again TBH. Zuletzt bearbeitet von DanielH#5404 um 18.12.2024, 17:13:36
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+1
outdated game mechanic. There's enough penalties in the game. It is the worst thing in POE 1 and will be the worst in POE 2. |
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im currently sitting at lvl 93.5 and I actually like that death is not without punishment.
I got 2 tabs of t15/16 maps and 3 tabs of tablets. So if it wasn't for the experience death would be meaningless - like in PoE1 where you run 5ways until 100, then death is meaningless. Adding value to not dying is something I very much enjoy Farming salt on the forums since 2024
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Its just another antiquated way of keeping players playing. Provides nothing to the overall game. Another form of unnecessary friction that GGG gets a kick out of.
Everything has to have friction over being a smooth experience. All because of some "vision" that is being clung to. POE2 has an opportunity to remove the worst things from POE1 but instead seem to be doubling down on it instead. |
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" I am playing POE on and off for more than a decade. Times change. I don't think it's me who didn't get the memo of how games evolve. XP penalty has nothing to do with the difficulty. This way of punishment ist just outdated. I get my dopamine in Excel, calculating the best way through the skill tree. XP penalty is just unnecessary. If my build doesn't work out, I see that because I am dying and can't do certain content. An XP penalty is like elecro shocking my dog every single time he does something wrong. That just develops even more weird behaviour. They have slowed the combat down by so much (which I appreciate) that I can hardly imagine someone would play this kind of game to only get "adrenaline and dopamine" rushes out of the combat alone. Most of the fights are rather easy - dying currently happens to invisible ground effects, rubberbanding or a character that is getting stuck in >90% of cases. But yeah, keep that XP penalty to give me that "dopamine rush" ;) Zuletzt bearbeitet von DanielH#5404 um 18.12.2024, 17:25:41
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