10% xp penalty is far too frustrating
" Skill debuff would be a better penalty anyway. |
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" Or "taint" an item which makes you unable to have transmogs in that slot till it's "untainted"/cleansed by e.g. finishing a map. I mean, even running back through a map to where you were killed could be punishment enough. Zuletzt bearbeitet von DanielH#5404 um 18.12.2024, 17:29:18
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" Alright folks - the guy who gets his dopamine from excel thinks IN GAME penalites are too punishing. Look, if you want to come play Eve Online with me, lmk. Its spreadsheets are top notch. Zuletzt bearbeitet von Inquisitor_Tyr#2394 um 18.12.2024, 17:30:17
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50%reduced experience gain baseline.
Gain a stack of "1% increased experience gain" for every minute in combat up to 120% lose all stacks on death. Problem solved Farming salt on the forums since 2024
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" I actually really like that. |
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I think a lot of players see the lvl 100 as an achievement they get over more casual or less skilled players. Some sort of exclusive gg boyz club.
A lot of players are afraid of losing XP and wasting part of their time and therefore play too safe and too slow and end up getting bored and quitting the game. Without the penalty maybe they would be trying to kill harder bosses and be engaged longer in the game. Also, in POE 1, people afraid of dying are just paying people to run the boss for them, feeding some economy based on third party tools. If I was profiting from that economy, I would be probably against the removal of XP penalty, because the same is coming to POE 2. |
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" I mean, that took us like 3 minutes to come up with something more innovative than "lose character progression upon death". |
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" Yeah. The vision is a game where everything is meaningful instead of a D4 clone where you can just no-brain all the content, dont have to think, dont have to pay attention, and "everybody wins". For example without XP loss level 100 means nothing. It completely takes away the reward people get from pushing maps after level 90 where dying becomes very punishing. Up until then you can easily get 5-20% per map depending on the content of the map. |
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" A lot of us don't have multiple hours a day to play, so dying can literally negate any progress we could make for the day/days. Which is very disincentivising. |
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" But this doesnt solve anything. GGG wants to make leveling meaningful and wants to create a hard wall for people if they cannot do content. They dont want people to just brute force their way to level 100, dying over and over and over and over again with endless portals in maps. FFS POE 2 has really drawn in a lot of casual players. D4 already exists if you want to reach level 100 and literally feel nothing because its not an accomplishment and means absolutely nothing. |
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