Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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Mike1980 schrieb:
How big +1 lightning spell skill gems on shield?

With my current budget I can go either +1 light spell or +% mana on block, with decent other stats. The latter doesn't seem to help much vs bosses and boss damage is an issue for me. Looking for elegant solution to boost DPS. Don't want to go brand debuff way since the playstyle is clunky for me and works pretty much only vs bosses. Not to mention awakened hextouch support price is... interesting.



Archmage and Arcane Cloak make the build scale much more heavily with mana pool than with gem level, unlike other spell builds. The benefit from + to gem levels in this build ends up being pretty negligible (except getting Arc to level 21 because of the extra chain).

Maybe you already answered your own question, but the shield you have on right now, Armageddon Watch, is amazing.
Zuletzt bearbeitet von WorderMostFoul#7154 um 20.11.2020, 03:35:41
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ArionAthreides schrieb:
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billybob630 schrieb:

Sure, feel free to chose the non-cluster one and your preferred setup, as I mentioned it is complex to learn. And not all information is mentioned in the guide.


And where I should look then? Ok, Heist is going to end in a couple of weeks so it's too late for most stuff, but I would like to be ready next time, without wasting 6 Exalted.


Heist is not ending in a couple of weeks...it's going to go until sometime in early January.
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WorderMostFoul schrieb:

Heist is not ending in a couple of weeks...it's going to go until sometime in early January.


Like I wrote in another thread there is no proof of that. Unless GGG makes a formal announcement I'm going to assume that Heist ends in December and then we have either a one-month-long event or just enough time in Standard to maybe do some stuff I never manage to do in leagues like Vaal Temple maps or Pale Court.
Some random thoughts:

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With a bit of min-maxing in PoB I think it's not unreasonable to push Sirus dps to 10m without Vaal RF and Sigil of Power. I still preserve Clarity due to the Watcher's eye mod, so no Supreme Ego here, otherwise it would be even higher. I noticed that there were several Warlord gloves with incursion mod on sale, all of which have the following:

*(P) +1 Maximum Frenzy Charges
*(S) +(46–48)% to Cold Resistance; (30-50)% increased Damage with Hits against Chilled Enemies

which just yells cold snap. I'm not sure why people are making them; possibly good for some cold builds? Redeemer's mod pool for belt slot also includes

*(P) (36-40)% increased Damage with Hits against Chilled Enemies

So in total, with cold snap running you'll be getting 4 Frenzy charges and up to 90% increased damage. That's just enough to push a high-end version of this build to around 10m dps. Sadly, said gloves sell at around 20-40ex, which is not unaffordable but also not very friendly. Furthermore, this rules out the use of Asenath's, so we have to get explosion on chest(with Crusader mod + Shaper 10% MoM) or wand(synthesized base, super expensive) if we want to do that.

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That being said, I think it might not be a good idea to just aim for super high dps in PoB. We all know that we can increase dps a lot just by pushing cast speed. But since we also use our mana to defend ourselves(life regen, tanking hits), casting faster means we're more often running at lower mana, where MoM isn't quite effective. Maybe we should think in terms of Damage per Mana, possibly also taking into account mana regen.

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I'm very excited to see an Occultist version is being tested. I know it's subject to change, but having ES opens up many interesting ideas and gears. Power charge scaling is also interesting. And we've just started to explore the potential of curses, so why not!
Zuletzt bearbeitet von Gimdornim#1712 um 20.11.2020, 05:02:27
Hey guys, can someone help me with the playstyle of this build? I played this quite a few leagues ago when it was still an elementalist build, and I decided to do my first SSF run with this build, but I'm a little confused on how to use desecrate + bone offering.

Am I supposed to only use it for bosses? and Immediately use bone offering afterwards? Or can I just spam bone offering during mapping while running through corpses?

Thanks in advance.
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nizarh1999 schrieb:
Hey guys, can someone help me with the playstyle of this build? I played this quite a few leagues ago when it was still an elementalist build, and I decided to do my first SSF run with this build, but I'm a little confused on how to use desecrate + bone offering.

Am I supposed to only use it for bosses? and Immediately use bone offering afterwards? Or can I just spam bone offering during mapping while running through corpses?

Thanks in advance.


The base idea is that bone offering+desecrate should be up as much as always, this is why the best way to use it is putting it in a weapon with the Trigger a Socketed Spell when you use a Skill modifier.
Zuletzt bearbeitet von ArionAthreides#0856 um 20.11.2020, 10:05:21
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Krutex90 schrieb:
Hi guys, just to share my experience playing Necro Archmage [...]


Storm brand Archmage [...]


So, since this post i have been curious about how that plays out.
In Standard i do have an old "Arc Witch" and a "Storm Brand Templar".
I was thinking about switching those Skills/Chars.

Could anyone point out how this "increased effect of offerings" helps us especially in combination with an explode chest, like Krutex uses.
Would this be contra productive?
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Gimdornim schrieb:
Some random thoughts:

------

With a bit of min-maxing in PoB I think it's not unreasonable to push Sirus dps to 10m without Vaal RF and Sigil of Power. I still preserve Clarity due to the Watcher's eye mod, so no Supreme Ego here, otherwise it would be even higher. I noticed that there were several Warlord gloves with incursion mod on sale, all of which have the following:

*(P) +1 Maximum Frenzy Charges
*(S) +(46–48)% to Cold Resistance; (30-50)% increased Damage with Hits against Chilled Enemies

which just yells cold snap. I'm not sure why people are making them; possibly good for some cold builds? Redeemer's mod pool for belt slot also includes

*(P) (36-40)% increased Damage with Hits against Chilled Enemies

So in total, with cold snap running you'll be getting 4 Frenzy charges and up to 90% increased damage. That's just enough to push a high-end version of this build to around 10m dps. Sadly, said gloves sell at around 20-40ex, which is not unaffordable but also not very friendly. Furthermore, this rules out the use of Asenath's, so we have to get explosion on chest(with Crusader mod + Shaper 10% MoM) or wand(synthesized base, super expensive) if we want to do that.

------

That being said, I think it might not be a good idea to just aim for super high dps in PoB. We all know that we can increase dps a lot just by pushing cast speed. But since we also use our mana to defend ourselves(life regen, tanking hits), casting faster means we're more often running at lower mana, where MoM isn't quite effective. Maybe we should think in terms of Damage per Mana, possibly also taking into account mana regen.

------

I'm very excited to see an Occultist version is being tested. I know it's subject to change, but having ES opens up many interesting ideas and gears. Power charge scaling is also interesting. And we've just started to explore the potential of curses, so why not!


I'm also very curious to see the results of an occultist version. Frankly, I think virtually any Archmage build without Agnostic is going to feel like tissue paper compared to the current build, regardless of what bells and whistles you throw on it. Maybe if you ran LL with Pain Attunement with Ivory Tower and Prism Guardian you could get DPS to the level you're talking about, but I don't see how it could outperform a necro version at large without comparable eHP replenishment.

I personally am more than satisfied with where I got this build a month ago--I posted a deathless A8 Sirus YT video and have downed Cortex, Uber Elder, and most other endgame content, all deathless and with relative ease. (I made more videos to showcase that here, but OBS has mysteriously decided not to capture sound anymore, so I never uploaded them.) My point is just that the build (at least as I've taken it) works great as-is.

On the other hand, I would never discourage experimentation, so please don't take me as a naysayer! I'm seriously curious how this would play out, so I'm staying tuned.
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BuckFutter9 schrieb:
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bananacandy98 schrieb:
Hi exiles, I have successfully defeated Sirus up to A7, 4.4k life and 9.7k unreserved mana, mana regen up to 6.6k, but still I sometimes die from damage spikes. Can someone take a look at my character and tell me how to improve?

POB: https://pastebin.com/wuPNByY5


I don't see anything that differs much from my setup when I do the fight. I can always beat him at A8 but so far have not done so without at least one death. I don't know that there is more you can do defensively, perhaps more damage to shorten the fight would help. If I don't want to die I logout as soon as I get the stacks on me from the beams as it seems like they make movement almost impossible and almost always lead to death. I also practiced the fight a lot last season at A5 and a few times in standard between leagues.


Update - was finally able to finish Sirus A8 without dying or logging out, seems mostly related to paying real close attention and doing the fight again as quick as you can after the last one so you remember the cues.

Still maxed out at 60% delirious maps, running them at 80 uses all portals very quickly. I am guessing that I am pretty close to the limitation of the build although perhaps there is another clear increase coming once I can get the awakened gems corrupted to level 6 gems. Might try another 80% with my other gloves with unnerve and cull, the explosions for the asenath's gloves don't seem to be the ticket with the delirious maps though they seem to do okay in Simulacrum.
Hi guys, probably it is silly question but i have lunched POE after few years and realised that there are extra 5 acts but nvm.

i am not a pro in POE but wanted to learn something about this game and i have found enkis arc build, so i decided that i can use my existing witch with lvl 50 or so and use this build, and now after like 2 weeks of gameplay i can not reach treshold of enkys dps and survability.

I am sorry if i have choosen wrong place to ask about it but i understand that path of building is not a perfect tool but numbers are not working in game.

Please tell me what am i doing wrong here, ist that fact that i am trying to use 3.12 build on standard?
Or i do not understand the mechanics?

can you please take a look on my build, maybie you can advise me what do i need to improve (if possible)

here is the code: https://pastebin.com/tdChPjBY

thank you in advance!

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