Make Leveling from 96 to 100 more meaningful-Add some small additional reward/motivation

yeah it should have more rewards like more skill points, few people go there because it so slow so they could be rewarded by extra points improving build options, possibly even add some ascendancy points at 100
Passives is the motivation that draws more attention. Not all people care about cosmetics. We need our efforts to be rewarded fair depending level dificulity. It needs ton of hours reaching from level 96 to 97 and what you get? Completely nothing...
Give us a reason to continue reaching higher levels. Above 95 is very boring routine.

+1
The reward is the ladder for thoose who push to lvl 100.

You dont have to get lvl 100. I have 2 lvl 98 characters i dont even know where i would put my last 2 points because i dont "need" them.

The day i'll ever go for lvl 100 i want it to be a choice and my reward will be the satisfaction i got from reaching my goal.

I dont want to feel obligated to get lvl 100 because i would get more points or bonus in game. Unless they make the XP 100x better i'm not getting lvl 100 every 4 months that's guaranteed.

It's fine as it is.

Eventualy as others said something cosmetic but i dont think it would be a good idea overall.
SSF player
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BlastYa#4875 schrieb:


You dont have to get lvl 100. I have 2 lvl 98 characters i dont even know where i would put my last 2 points because i dont "need" them.

.


This and only this demonstrates the bad balance around class builds. Other builds in level 98 need at least 20% more passive points to fulfil their needs.

Disappointed to hear it and it doesn't have to do with ignorance. This candy about 'you don't know how to build' should stop. We play already one year. Obviously it's balance issues that never got fixed.

+1 for reward above 95 level. If not more passives then bring us some rare currencies as a motivation. It doesn't ruining balance if it is bound one per account.
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BlastYa#4875 schrieb:
The reward is the ladder for thoose who push to lvl 100.

I dont want to feel obligated to get lvl 100 because i would get more points or bonus in game. Unless they make the XP 100x better i'm not getting lvl 100 every 4 months that's guaranteed.



All due respect don't really understand this response. Sounds like you're unmotivated to get to 100 in the current game state, but you're afraid of what would happen if you were?...

Dunno. I don't actually mind that its an ungodly slog from 96 to 100, that adds some variety to the game experience, but its pretty clear that the current 'reward' for the effort is woefully out of balance. Don't know what Ladder you're referring to.

Yeah! Give players who already can get lvl 100 every league more power and players who can't more reasons to complain! Great idea really.
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BlastYa#4875 schrieb:
The reward is the ladder for thoose who push to lvl 100.

You dont have to get lvl 100. I have 2 lvl 98 characters i dont even know where i would put my last 2 points because i dont "need" them.

The day i'll ever go for lvl 100 i want it to be a choice and my reward will be the satisfaction i got from reaching my goal.

I dont want to feel obligated to get lvl 100 because i would get more points or bonus in game. Unless they make the XP 100x better i'm not getting lvl 100 every 4 months that's guaranteed.

It's fine as it is.

Eventualy as others said something cosmetic but i dont think it would be a good idea overall.

Literally this, we play game from grinding gear games, not grinding levels games, our gameloop is grinding gear, levels is side thing that comes naturally, if you really dedicated to, you will grind hard for last 3-4 levels, but its just 3-4 points, you dont have to. And id much rather have it as optional thing, than something big you will feel bad to not have.
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Zuletzt bearbeitet von PaintMaster#2396 um 27.02.2026, 14:09:40
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PaintMaster#2396 schrieb:
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BlastYa#4875 schrieb:
The reward is the ladder for thoose who push to lvl 100.

You dont have to get lvl 100. I have 2 lvl 98 characters i dont even know where i would put my last 2 points because i dont "need" them.

The day i'll ever go for lvl 100 i want it to be a choice and my reward will be the satisfaction i got from reaching my goal.

I dont want to feel obligated to get lvl 100 because i would get more points or bonus in game. Unless they make the XP 100x better i'm not getting lvl 100 every 4 months that's guaranteed.

It's fine as it is.

Eventualy as others said something cosmetic but i dont think it would be a good idea overall.

Literally this, we play game from grinding gear games, not grinding levels games, our gameloop is grinding gear, levels is side thing that comes naturally, if you really dedicated to, you will grind hard for last 3-4 levels, but its just 3-4 points, you dont have to. And id much rather have it as optional thing, than something big you will feel bad to not have.


Eh to each their own, surprised to see pushback on the idea. I did title it "Add some 'small' additional reward/motivation", as in enough to differentiate it from the earlier level gains but not enough that it feels mandatory or breaks the game.

I like the idea of 1% movement speed gain from 96 to 100. There's an imbalance with the effort/reward currently. For those that like the grind for the grind's sake alone, we can ask them to put in a level 101 to 200 where you get nothing for it heh.
Will add just one more thought. Current state where going from 96-100 seems like it takes longer than 1 to 96. Could probably have posted this in the respect our time thread, but longer levels with the same reward makes it feel like a disingenuous artificial roadblock/time sink. I think that's what bothers me about it.



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