rituals MUST have their own area being fully accesable to player

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BlastYa#4875 schrieb:
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darrenrob82#3531 schrieb:
Do you just want to play cookie clicker, or does difficulty actually matter?

If you want the game to be brain dead easy, then we can just agree to disagree.


So for you, rituals spawning in non suitable places is a well tough intended mechanic that add difficulty instead of a bug or something wrongly coded?
And people need to check them build or dont like difficulty?

I think this is one of the funniest thing i read on this forum and i read a lot of craps. Rituals arent hard, literaly first mechanic you can do easily when arriving on maps.

Give me super hard well tought mechanic and content. Not wrongly coded stuffs that one guy see as a challenge for some weird reason.


its also doesent make sense from lore and word logic perspective since in order for ritual to work one must draw a full circle , how one supposed to do that if rituals are literally forced in to corners
Zuletzt bearbeitet von TOP_BOMJIK#4977 um 04.02.2026, 00:40:38
I like the randomness, but I think they should add more to PoE2 ritual. it is a joke. Have you done ritual in PoE!? It is actually something to be afraid of... Ha-ha-haaa!
HC SSF. What else? Ruthless when?
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BlastYa#4875 schrieb:
So for you, rituals spawning in non suitable places is a well tough intended mechanic that add difficulty instead of a bug or something wrongly coded?
And people need to check them build or dont like difficulty?


I think it was a unintended bug that could be turned into a well thought out mechanic. Which is why I agree that it should be fixed and tuned to be an actual mechanic with passive support.

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