precursor tablets SHOULD NOT require explicit mods on map

I mean if you can't do a waystone with at least 1 mods, you probably need to level, correct your build or run a lower tier map. I did 3 mod tier 14 maps for awhile before I did tier 15.

I think it's fine.
"
arandan#3174 schrieb:
The choice between 1-3 tablet slots is there for a reason. You need to adjust the difficulty of content to fit what you are comfortable doing.

If the game offers no pushback, then dedicated players run out of things to do / test their characters against.

The only other option is that everything is turned up to 11 and you either get good, or eat shit.

I'm a fan of the second option, but people like you wouldn't really like that too much, so better be thankful for the options that you have and start using them.


i cant see reason why i can run content that i want while being able to select difficulty on my own, instead being punished for using mechanic how its intended.
"
darrenrob82#3531 schrieb:
I mean if you can't do a waystone with at least 1 mods, you probably need to level, correct your build or run a lower tier map. I did 3 mod tier 14 maps for awhile before I did tier 15.

I think it's fine.


issue isnt difficulty, issue is that i get jack shit quantity of craft materials so i cant even support upkeep for requiring to get 4 mods waystones, its a depressing loop of getting something and immediately spending it on damn waystones
Zuletzt bearbeitet von TOP_BOMJIK#4977 um 03.02.2026, 11:51:10
"
TOP_BOMJIK#4977 schrieb:
"
Pizzarugi#6258 schrieb:
The one thing I miss from the old overlapping tower buff mechanic is that running maps unID was a legit feasible strategy. You sacrifice only maximum potential loot and the ability to see what mods the map has in exchange for 6 portals.

I want unID mapping to be viable again.


wait that is cool


Yeah.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: