The only QUARANTEED way to balance the MARKET is to impose taxes on every trade item post!
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How about time limitation on how many purchases can be done periodically ?
If you are a regular player who does not wish to play a daytrading sim, you'd buy 10 items per hour tops and could accumulate to 30 items if you have not been trading for a while ? Placing sales should not have limits, only buying. Great minds discuss ideas, Small minds discuss people. Zuletzt bearbeitet von Henide#3803 um 06.02.2026, 04:55:42
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" In this case, there should be a limit to the quantity you can buy because if there is no limit ,the people will easily continue playing with the market prices. |
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There's no need for any taxes. There's a normal auction that works perfectly. And it's available in Warcraft. There should be a period for items to be listed, after which they are removed from the auction. Re-listing items at higher prices will also consume a significant amount of gold. Therefore, changes to the merchant's commission are not necessary. Additionally, the game lacks a real auction where players can bid higher prices. Players have lost this opportunity with the transition to instant trading.
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" It's not bad mechanism but it can be improved. |
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+1. Some annoying things should end here about Market prices. You need to be responsible if you set an item value. Childish behaviour like 999999999999 Kalandra just to draw attention destroys the game value and efforts of Dev's implementations.
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Guild Wars 2 solved this years ago with the most radical design choice imaginable: boring, sensible fees.
Right now PoE2 basically has only an exchange fee. Add the missing half - a listing fee and/or a trade fee - and suddenly the "999999999 Kalandra" museum exhibits stop being free to display. Make it simple and predictable. Give currencies a gold value and split the fee between seller and buyer. Example numbers just to illustrate: - 1 Exalt = 1000g - 1 Chaos = 5000g - 1 Divine = 10000g If I list something for 10 Exalts, the total fee is (10 x 1000g). Seller pays 50%, buyer pays 50%. So both pay 5000g. Nobody gets punished for normal trading, but "I'm not actually selling this, I'm just flexing in the listings" suddenly costs something. Then add expiring listings. If an item sits there doing nothing for X time, it auto-cancels. That keeps the market fresh and kills spam without turning trading into a second job. No need for a gold apocalypse tax. Just a small, consistent friction like GW2, plus a timer so the market isn't a landfill. |
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" Rare and sane post on forums. +1 Great minds discuss ideas,
Small minds discuss people. |
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" +1 |
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Dev's please stop stupidity....Make those clowns be responsible!
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" The best thing that can happen for this game is to shut down this hyperinflated soccer manager nonsense. People should enjoy games and play ARPGs, not Soccer Manager instead! |
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