ascendancy trials are TRASH content.

"
Jyrlep#4788 schrieb:
Yeah, it's kind of hilarious in a grim way.

I've got 100% Atlas passives done. I can delete Uber Arbiter and the other pineapple bosses in about 10 seconds. Even some absurdly juiced T16s are only "annoying" because a random mob offscreen decides to cosplay a ballistic missile launcher.

But Suckhamas? Still sucks. Still manages to be weirdly difficult in a way that has nothing to do with my build or my skill and everything to do with the content being designed like a spite puzzle.

Balanced? Hell no.



THIS !!!!
This is exactly my experience as well.
I feel like the Afflictions in both Trials are worst than juiced maps.
But Trial of Sekhemas with the Honour feature is the worst thing that I have ever encountered in any genre/game, not only in ARPGs, in any genre.

Sure , the idea is nice and all, but the impelementation is poor.

I was talking to a friend a few days ago and he asked me why I don't buy supporter packs.
Well?!...Because I hate being punished by "The Vision" and until this changes, I won't buy a supporter pack
Zuletzt bearbeitet von ArdeleanuG#2185 um 22.01.2026, 13:55:38
Trials have a really bad design flaw in that it expects you to learn an entirely different set of rules JUST for it,or become strong enough/buy someone strong enough that you can just steamroll it without any issue whatsoever.
"
Trials have a really bad design flaw in that it expects you to learn an entirely different set of rules JUST for it,or become strong enough/buy someone strong enough that you can just steamroll it without any issue whatsoever.


Avoid getting hit, think and plan ahead, dodge... yup, entirely different set of rules than anything else in the game.
"
Valsacar#0268 schrieb:
"
Trials have a really bad design flaw in that it expects you to learn an entirely different set of rules JUST for it,or become strong enough/buy someone strong enough that you can just steamroll it without any issue whatsoever.


Avoid getting hit, think and plan ahead, dodge... yup, entirely different set of rules than anything else in the game.



If you play melee it's inevitable , you get hit by projectiles or directly by melee mobs.
Trial of Sekhemas are bad especially for melee characters.

Because it's the problem with getting close to the enemy to farm charges, do damage, etc
The problem is not with weak Relics, the problem is that for melee characters you get hit and loose Honour, not HP.
This seems to be one of most made topic in all of the "beta".

Will be interesting to see what Tencent does with the game decision.
"
ArdeleanuG#2185 schrieb:
"
Valsacar#0268 schrieb:
"
Trials have a really bad design flaw in that it expects you to learn an entirely different set of rules JUST for it,or become strong enough/buy someone strong enough that you can just steamroll it without any issue whatsoever.


Avoid getting hit, think and plan ahead, dodge... yup, entirely different set of rules than anything else in the game.



If you play melee it's inevitable , you get hit by projectiles or directly by melee mobs.
Trial of Sekhemas are bad especially for melee characters.

Because it's the problem with getting close to the enemy to farm charges, do damage, etc
The problem is not with weak Relics, the problem is that for melee characters you get hit and loose Honour, not HP.


this

for melee characters The trial of sekhemas is annoying. but for non-melee builds it is just boring
"
ArdeleanuG#2185 schrieb:
"
Valsacar#0268 schrieb:
"
Trials have a really bad design flaw in that it expects you to learn an entirely different set of rules JUST for it,or become strong enough/buy someone strong enough that you can just steamroll it without any issue whatsoever.


Avoid getting hit, think and plan ahead, dodge... yup, entirely different set of rules than anything else in the game.



If you play melee it's inevitable , you get hit by projectiles or directly by melee mobs.
Trial of Sekhemas are bad especially for melee characters.

Because it's the problem with getting close to the enemy to farm charges, do damage, etc
The problem is not with weak Relics, the problem is that for melee characters you get hit and loose Honour, not HP.


Everyone that gets hit in there loses honor, but melee loses LESS. They changed it so that honor damage scales UP with distance from the enemy. I've beaten it with melee, it's not hard. Get a couple honor resistance relics (which I've never bought or farmed for, just took what dropped randomly) and it's even easier.

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