Please stop rewarding group play with more drops(every season post this till ggg make changes)

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I dont know what you are talking about.

for example, in reasonable logic:

there is a tree, one man went to kill one tree and get one wood,cost one day

six men went to kill one tree and get one wood, cost half a day(maybe less time cost).

but in poe2 group rewarding logic now used:

there is a tree, one man went to kill one tree and get one wood, cost one day

six men wento kill one tree and get six wood, cost one day or less.

tree = waystone, man = poe2 players

you are talking about how good the tree is but no one care about this

we care about the quantity relationship logic

understand?


Wth are you talking about, we get same atlas tree, thats right, but we not on the same way at juicy our waystone. Just answer me, do you spend 10d to buy tablet just for 50 map to run? Do you buy unique abyss tablet that cost 7d each to run just 1 map? Without juicy our waystone, even 6 man party get nothing at poor waystone lol. Me and my friend spend like 20d cost for 50 map lol
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it is a waste for me to argue with people like you.

last reply.

your poor thoughts still stop at the cost of map making, in fact i made a lot of waystones which can be sold at 5div or 6div or much more expensive. And i tested that waystones with other cheap stones. But we are talking about the group play reward mechanism,Is this word very hard for you to get? confused.

you even cant undestand where the drops come from.

poor guy.
There is no right or wrong, only a song

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