Please stop rewarding group play with more drops(every season post this till ggg make changes)

By itself increasing item quantity per player in fine, it's the exploits behind it that need to be looked at.
Tech guy
"
Warrax#2850 schrieb:
By itself increasing item quantity per player in fine, it's the exploits behind it that need to be looked at.


The is no need for nerfs, just remove gravebinds from the game...
Get your friends, form a group, have one running a culler build, get some maps crafted, there's lots of videos on it... And do the same...

I kinda hate the constant complaining... If you can't beat them, join them... The only thing that will push GGG to act is to devalue the economy...

It would be a nice scenario to see 10% of the community juicing content with culler builds... 😝

If every people complaining on this topic did actually do it, gravebinds were gone a long time ago, and that would remove the only reason have to justify spamming foruns with nonnsense.
"
"
gatsby123#9076 schrieb:
"
You guys talk like when 6 ppl party get 1 mirror drop that meant they own 6 mirror. The only thing party get more than solo is the TING sound. Bro, if 6 ppl can farm 200d in 8hr a day, Do some math, they only get 4d/h/person. The mirror or the t0 t1 unique they drop is just a big drop in run lol.

Only matter is some ppl use BOT program to do 6ppl party on their own PC. But it only work with breach, and with abyss? Hell nah, if u juicy your abyss enough with risk&reward tablet, those abyss pit gonna eat their BOT in few second.

I run Duo with my friend, 1 carry and 1 Aura buff/curse/rarity and then we find leecher. We play like 4 or 5 our a days farm like 70d in 50map, that meant we only get like 7d/h. Thats even lower than fubgun who solo farming lol


it is very confused for me to understand your logic.

just explain one thing for me please.

spend one T15 waystone, in a same map, same numbers of monsters

why a 6 memeber team enter and can get 6x more drop and 1 solo player enter only get 1x drop?

you mean you agree that a 6 member team can turn 1 waystone into 6 waystones?

seriously?


Are you sure same map same number? Do you juicy your waystone? Do you invest 1d per map to run ? Do you spend 70ex to Grand vision tablet per tower to find corrupted spot to farm? Do you?


I dont know what you are talking about.

for example, in reasonable logic:

there is a tree, one man went to kill one tree and get one wood,cost one day

six men went to kill one tree and get one wood, cost half a day(maybe less time cost).

but in poe2 group rewarding logic now used:

there is a tree, one man went to kill one tree and get one wood, cost one day

six men wento kill one tree and get six wood, cost one day or less.

tree = waystone, man = poe2 players

you are talking about how good the tree is but no one care about this

we care about the quantity relationship logic

understand?
There is no right or wrong, only a song
"
we care about the quantity relationship logic


You will have a hard time finding a reasonable person who cares about that more than whether the game is balanced correctly or fun.

It's a meaningless point. No one cares.
"
"
we care about the quantity relationship logic


You will have a hard time finding a reasonable person who cares about that more than whether the game is balanced correctly or fun.

It's a meaningless point. No one cares.


so what?

the most important thing is that i care this.

as i wrote in the title

keep posting this till ggg makes changes

There is no right or wrong, only a song
Well, that won't be good for your mental health.

They're never going to make the game intentionally worse to make you happy.
Zuletzt bearbeitet von CallOfTheVoid#2778 um 24.12.2025, 03:54:25
I hate group play too , but why would I tell GGG to nerf it just because I dont like playing in a group?

I am not the majority shareholder of GGG, why should I assume that my opinion matters more than everyone elses?

OP?

"
gatsby123#9076 schrieb:
You guys talk like when 6 ppl party get 1 mirror drop that meant they own 6 mirror. The only thing party get more than solo is the TING sound. Bro, if 6 ppl can farm 200d in 8hr a day, Do some math, they only get 4d/h/person. The mirror or the t0 t1 unique they drop is just a big drop in run lol.

Only matter is some ppl use BOT program to do 6ppl party on their own PC. But it only work with breach, and with abyss? Hell nah, if u juicy your abyss enough with risk&reward tablet, those abyss pit gonna eat their BOT in few second.

I run Duo with my friend, 1 carry and 1 Aura buff/curse/rarity and then we find leecher. We play like 4 or 5 our a days farm like 70d in 50map, that meant we only get like 7d/h. Thats even lower than fubgun who solo farming lol

it is very confused for me to understand your logic.

just explain one thing for me please.

spend one T15 waystone, in a same map, same numbers of monsters

why a 6 memeber team enter and can get 6x more drop and 1 solo player enter only get 1x drop?

you mean you agree that a 6 member team can turn 1 waystone into 6 waystones?

seriously?

Are you sure same map same number? Do you juicy your waystone? Do you invest 1d per map to run ? Do you spend 70ex to Grand vision tablet per tower to find corrupted spot to farm? Do you?

I dont know what you are talking about.

for example, in reasonable logic:

there is a tree, one man went to kill one tree and get one wood,cost one day

six men went to kill one tree and get one wood, cost half a day(maybe less time cost).

but in poe2 group rewarding logic now used:

there is a tree, one man went to kill one tree and get one wood, cost one day

six men wento kill one tree and get six wood, cost one day or less.

tree = waystone, man = poe2 players

you are talking about how good the tree is but no one care about this

we care about the quantity relationship logic

understand?


"I don't know what you're talking about"
using your own words.

Zuletzt bearbeitet von ZaruenVoresu#5823 um 24.12.2025, 04:39:30


I dont know what you are talking about.

for example, in reasonable logic:

there is a tree, one man went to kill one tree and get one wood,cost one day

six men went to kill one tree and get one wood, cost half a day(maybe less time cost).

but in poe2 group rewarding logic now used:

there is a tree, one man went to kill one tree and get one wood, cost one day

six men wento kill one tree and get six wood, cost one day or less.

tree = waystone, man = poe2 players

you are talking about how good the tree is but no one care about this

we care about the quantity relationship logic

understand?[/quote]

Wth are you talking about, we get same atlas tree, thats right, but we not on the same way at juicy our waystone. Just answer me, do you spend 10d to buy tablet just for 50 map to run? Do you buy unique abyss tablet that cost 7d each to run just 1 map? Without juicy our waystone, even 6 man party get nothing at poor waystone lol. Me and my friend spend like 20d cost for 50 map lol
"
I hate group play too , but why would I tell GGG to nerf it just because I dont like playing in a group?

I am not the majority shareholder of GGG, why should I assume that my opinion matters more than everyone elses?

OP?

"
gatsby123#9076 schrieb:
You guys talk like when 6 ppl party get 1 mirror drop that meant they own 6 mirror. The only thing party get more than solo is the TING sound. Bro, if 6 ppl can farm 200d in 8hr a day, Do some math, they only get 4d/h/person. The mirror or the t0 t1 unique they drop is just a big drop in run lol.

Only matter is some ppl use BOT program to do 6ppl party on their own PC. But it only work with breach, and with abyss? Hell nah, if u juicy your abyss enough with risk&reward tablet, those abyss pit gonna eat their BOT in few second.

I run Duo with my friend, 1 carry and 1 Aura buff/curse/rarity and then we find leecher. We play like 4 or 5 our a days farm like 70d in 50map, that meant we only get like 7d/h. Thats even lower than fubgun who solo farming lol

it is very confused for me to understand your logic.

just explain one thing for me please.

spend one T15 waystone, in a same map, same numbers of monsters

why a 6 memeber team enter and can get 6x more drop and 1 solo player enter only get 1x drop?

you mean you agree that a 6 member team can turn 1 waystone into 6 waystones?

seriously?

Are you sure same map same number? Do you juicy your waystone? Do you invest 1d per map to run ? Do you spend 70ex to Grand vision tablet per tower to find corrupted spot to farm? Do you?

I dont know what you are talking about.

for example, in reasonable logic:

there is a tree, one man went to kill one tree and get one wood,cost one day

six men went to kill one tree and get one wood, cost half a day(maybe less time cost).

but in poe2 group rewarding logic now used:

there is a tree, one man went to kill one tree and get one wood, cost one day

six men wento kill one tree and get six wood, cost one day or less.

tree = waystone, man = poe2 players

you are talking about how good the tree is but no one care about this

we care about the quantity relationship logic

understand?


"I don't know what you're talking about"
using your own words.



Another ‘not even wrong’logic.

1.I dont hate group play, I like group play but I know that the reward mechanism of group play now is wrong.As game maker, GGG has the responsibility to fix it or correct it. Clearly you dont have the ability to understand what others truly talking about. So sad for you to have this bad brain.

2.I am one of the consumers of GGG. I spent dollars for this game and the stash tabs and other microtransactions, of course I have the right to give GGG my feedback. Of course my opinion is import for them. And as for me, my own opinion is the most important,you and other players' opinions are in lower importance. Is this very diffcult to understand? maybe for your brain that is rocket science.

3.If you really like to be a slave like some people did in 1860 America, so be it. Hope you can be a happy slave and enjoy that life style.
There is no right or wrong, only a song
Zuletzt bearbeitet von gatsby123#9076 um 24.12.2025, 05:33:56
"


I dont know what you are talking about.

for example, in reasonable logic:

there is a tree, one man went to kill one tree and get one wood,cost one day

six men went to kill one tree and get one wood, cost half a day(maybe less time cost).

but in poe2 group rewarding logic now used:

there is a tree, one man went to kill one tree and get one wood, cost one day

six men wento kill one tree and get six wood, cost one day or less.

tree = waystone, man = poe2 players

you are talking about how good the tree is but no one care about this

we care about the quantity relationship logic

understand?

Wth are you talking about, we get same atlas tree, thats right, but we not on the same way at juicy our waystone. Just answer me, do you spend 10d to buy tablet just for 50 map to run? Do you buy unique abyss tablet that cost 7d each to run just 1 map? Without juicy our waystone, even 6 man party get nothing at poor waystone lol. Me and my friend spend like 20d cost for 50 map lol


That's the pont buddy no solo player does this because theire is a big chance he won't get back what he invested or the income won't be great. In the other hand if you use full party you get juiced map you get culler you get party rarity bonus, this make 6man party not 6x effective but 60x effective. Part play shouldn't increase rarity that's all if you want to play with a friend go ahea but don't expect better drops
Zuletzt bearbeitet von ryszek#5266 um 24.12.2025, 05:21:02

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