Pick a direction, the game is struggling with it's core combat identity and it shows

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Sumiku#4511 schrieb:
"
Konried#2763 schrieb:
So it's the only game of its type that gives you what you need, but its also bad, so you feel like you have to play it despite it being bad?

Ok.


I love ARPGs. This is the only ARPG that I can both physically play and isn't a complete dumpster fire, so yeah, it's the one I go to.

If there are two restaurants near you and one is infested with rats, but the other one is kinda... meh, do you go to the one infested with rats? No, you go to the one that's meh. As soon as a good restaurant opens up, you go to that one.

Not really a hard argument to comprehend.



Kind of a kafka trap if we gonna be real about.

+1

Take Arbiter of Ash overlapping ring of fire and fire beam mechanics for example, if they think that is a good example of a boss fight then i don't to play their vision of engaging combat. I'd rather just melt the boss in 5 seconds and move on.

I thought i wanted poe 2 to be slower and more methodical game but i changed my mind, the game has too many annoying one shot mechanics and modifiers like temporal chains, chilled ground, on death effects, ground effects in general and more. Not to mention inexistent visibility too with all the visual effects on screen.

If they don't want to remove all these things in order to make poe 2 work then i genuinely think it's better to just give up on the idea of meaningful combat.
"
Vyend#2601 schrieb:
+1

Take Arbiter of Ash overlapping ring of fire and fire beam mechanics for example, if they think that is a good example of a boss fight then i don't to play their vision of engaging combat. I'd rather just melt the boss in 5 seconds and move on.

I thought i wanted poe 2 to be slower and more methodical game but i changed my mind, the game has too many annoying one shot mechanics and modifiers like temporal chains, chilled ground, on death effects, ground effects in general and more. Not to mention inexistent visibility too with all the visual effects on screen.

If they don't want to remove all these things in order to make poe 2 work then i genuinely think it's better to just give up on the idea of meaningful combat.


Well, if they give up on combat, most people will just give up on the game altogether lol. What's the point in playing a game with bad combat? Just to farm loot for... nothing?
"Sigh"
"
IonSugeRau1#1069 schrieb:
"
Vyend#2601 schrieb:
+1

Take Arbiter of Ash overlapping ring of fire and fire beam mechanics for example, if they think that is a good example of a boss fight then i don't to play their vision of engaging combat. I'd rather just melt the boss in 5 seconds and move on.

I thought i wanted poe 2 to be slower and more methodical game but i changed my mind, the game has too many annoying one shot mechanics and modifiers like temporal chains, chilled ground, on death effects, ground effects in general and more. Not to mention inexistent visibility too with all the visual effects on screen.

If they don't want to remove all these things in order to make poe 2 work then i genuinely think it's better to just give up on the idea of meaningful combat.


Well, if they give up on combat, most people will just give up on the game altogether lol. What's the point in playing a game with bad combat? Just to farm loot for... nothing?


"give up on the idea of meaningful combat."

Which btw is already a thing right now with above average builds, you just run around using 1 or 2 skills deleting everything with automated aoe attacks, and there are plenty people still playing the game.

This is not what i wanted for poe 2 but if they don't want to make fundamental changes to the game then i think it's better to just degenerate the combat of poe 2 to be more like poe 1.
accept that this will become a worse version of PoE 1 with shiny graphics
game is junk
"
Kaelrath#6403 schrieb:
accept that this will become a worse version of PoE 1 with shiny graphics
game is junk


It has some junk at least. Unlike you.

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