Pick a direction, the game is struggling with it's core combat identity and it shows
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I'm sick of this game trying to appease to both soulslike fans and ARPG fans. If you want a soulslike game you need to simply nerf most enemies damage by half, reduce speed and cut it with the ground effects, dying to one shot in a boss fight doesn't give anyone any ample time to set up a combo or play this game like a souls game, especially with how much the player is punished for dying. In Elden Ring or Dark Souls when I die to a boss all I lose is at most a 3-minute runback, in this game when I die I lose hours of progress in XP or splinters or whatever.
You keep wondering, "why does everyone focus on one-shot builds?" and then create bosses that kill you out of nowhere in one shot. You keep wondering, "why does everyone focus on one button builds? why aren't people doing combos?" and then you create enemies that explode on the ground after they die, mechanics such as the abyss with enemies that have almost comical amounts of modifiers and on ground effects, so much screen clutter that someone with 500 hours can't even tell what the hell is happening and enemies that run at you at Mach 5 speeds. Dying in this game is not in any way because of "skill" or whether you spend a lot of time grinding or not. It's essentially boiled down to being random most of the time, it's not fun, and it's highly unpredictable and punishing for no reason. I want punishing gameplay, I enjoy being challenged, but I'm going to keep resorting to using cookie-cutter one shot builds if you won't change the gameplay loop in a meaningful enough way and encourage a realistic challenge. Example of excessive ground clutter and horrible visual clarity: If you want combo gameplay and "meaningful combat" to exist, cut the on death and ground effects by 90%, cut enemy damage, cut it with the clutter and cut speed and pack sizes. If you don't want that, and it seems like most people don't, then stop trying to force players to use these predetermined combo builds. Stop forcing people to be slowed every 3 seconds by some stupid effect. You can't have both GGG, I've played every single league with over 600 hours and I can say pretty confidently that it just. doesn't. work. Also adding this at the end since I fully expect people to come in here and say "Skill issue" or whatever. I have 600 hours, 5+ 95+ builds and I max out all of my trees within a week of league launches and have been since 0.1. I also have a job and go to college, so the "touch grass" comment isn't going to apply. Zuletzt bearbeitet von Sumiku#4511 um 21.12.2025, 01:30:17 Zuletzt angestoßen am 21.12.2025, 03:38:06
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If you liked each league enough to play them for 600 hours, obviously they did work.
Zuletzt bearbeitet von Konried#2763 um 21.12.2025, 01:34:10
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Well thought out and reasonable. SOme of it I can see where you are coming from and even though I enjoy the things you dislike I can see how it could affect someone in that way.
I do think the game has picked a direction and this patch is showing that. It may not be the direction you enjoy but GGG clearly knows what it wants and where it wants to go. |
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Yeah, they need to choose. The way it is, it just is at odds with itself with contradictory messaging and design.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607
My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153 My 0.3 https://www.pathofexile.com/forum/view-thread/3850769 |
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" +1 Play melee in this game is worse than poe 1, its way more stuff to worry about and being way slower turns the game into you kill the wrong enemy the entire screen explodes, shocked ground, chaos ground, fire grounds, orbs coming exploding at you. While ranged just shoots and can easily dodge while attacking Jonatham needs to go No money until, GGG fix melee.
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" The only reason why I keep playing is because there is no other viable option for me. Diablo 4 is kinda bad, Last Epoch is in the dumpster right now and PoE1 doesn't have WASD. I have had carpal tunnel in the past, so point and click is literally a non-option for me. The second someone releases a somewhat serviceable WASD ARPG I am out of here. So no, not really. It's more so a matter of "this is my only option", similar to why people stick around on Escape from Tarkov. |
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So it's the only game of its type that gives you what you need, but its also bad, so you feel like you have to play it despite it being bad?
Ok. |
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" I love ARPGs. This is the only ARPG that I can both physically play and isn't a complete dumpster fire, so yeah, it's the one I go to. If there are two restaurants near you and one is infested with rats, but the other one is kinda... meh, do you go to the one infested with rats? No, you go to the one that's meh. As soon as a good restaurant opens up, you go to that one. Not really a hard argument to comprehend. |
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So you're going to keep playing whether they make it good or not, is what it sounds like.
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" At some point if it's bad enough I will probably stop, or when someone else releases an ARPG that's better, yeah. I will however no longer be spending any money on supporter packs. |
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