Leagues are the dumbest part of this game

"
fr0st2k#1732 schrieb:
I know there are few psychos out there that dig replaying the game every 'x' amount of months to experience a single, almost pointless addition to the game...But many of us normies hate it.

I have no reason to waste my time replaying this game when I know in several months everything I do just gets erased...no...sent to the standard league.

The solution for this - to make EVERYONE HAPPY - is to make standard league more important.

Then rely on Leagues EXACTLY AS THEY DO NOW!

The caveat is that leagues would funnel new items and play styles into standard.

So leagues would function more like EVENTS - where people start new - play through, earn as many of the new things as they can, to head back into standard with new builds, or new trading material.

Fixing standard would involve making it the defacto PVP league. Adding standard only bosses (suped up, obviously, because people would have a ton of great gear). And adding some SERIOUS currency sinks (The obvious step up would be to require actually gear destruction for currency sinks).

Without taking a step towards that, I simply have no reason to keep playing this game.




Your problem is that standard servers already exist for people like you.

And the reason standard isnt more "important" is because your in an overwhelming minority.

And it just doesnt make any sense for ggg to make major changes to satisfy an overwhelming minority.
Yeah, I've been here before. Arguing with the forum's resident "if you don't no-life it, uninstall" crowd is about as productive as trying to six-link a wet paper bag.

If you have infinite time and enjoy doing the same climb from zero every 3-4 months, leagues are great. If you're a normal human who can squeeze in, like, 5 hours a week between real-life obligations, PoE is basically a game that politely tells you "come back when you retire."

Which is the annoying part, because I actually like PoE's depth. It's practically a classless sandbox where you can cook up weird builds, test ideas, and mess around with the system. But the whole seasonal reset loop makes that kind of long-term tinkering feel pointless when you're not playing like it's your second job. Starting over that often just isn't worth the time investment for casual players.

Also, people keep mixing up "league" and "season" like they're the same thing. They aren't. A league is basically a separate server. A season is time-based content. New stuff shows up and whoever plays gets to interact with it, without the game demanding you delete your progress for the privilege.

Guild Wars 2 is a decent example. It has seasons and expansions, content gets added into the main game, and you don't get shoved into a brand new "start from scratch" universe every few months. PoE2 could lean more in that direction, at least for the people who want a long-term home for their characters.

And before someone speedruns the usual replies like "standard economy is inflated, everything is too expensive, fresh economy good, old economy bad" ...yeah, standard is bad because it's treated like a graveyard. It's where characters get dumped when leagues end, along with piles of gear and currency, and then people mostly hoard. They want to buy upgrades, not sell their stash, so prices go weird. That's not some law of nature. It's a predictable result of standard being designed as the dumpster behind the restaurant.

PS: Also, random food for thought. I remember reading about a Harvard study on mobile F2P where something like 90% of revenue comes from around 1.5% of the playerbase. Not saying that's a hard fact for PoE (and I might be misremembering the exact numbers), but it's worth thinking about who the game is really optimized for, and who actually keeps the lights on at GGG.
Standard isnt for forever playera your characters and gear get screwed almost every update then you gotta spend a lot of recourses respecting in order to deal with the patch changes. The game wasn't suppose to get leagues till full release, however ten cent fucked us bc they wanted the game for free for Chinese citizens so the solution was release it as a full game in China, which is the only reason ggg is pushing leagues the way they are now. They need it for the China players who the game is fully released for. We dont need leagues, we need more campaign, better ascendancies, more classes weapons skills, but instead we get leagues bc of china
So so so much of their retention model relies on "leagues" or "seasons" not mention the money.

So much development time is spent on making 180$ worth of cosmetics each "league". It's how they generate their revenue. They will NOT just move away from this. They also will NOT make alternatives equal to or better.

In my opinion for a game that is supposed to be "early access" I think it's a very lame ethically. Especially when we were led to believe this was in "rapid development".

But that is the reality and we cannot draw blood from a stone.

As DM so eloquently put on his recent stream "They have your money, they don't have to do a god damn thing".
Leagues are the best part of the game. Therefore, I can only disagree with the thread creator.
"
Jyrlep#4788 schrieb:
Yeah, I've been here before. Arguing with the forum's resident "if you don't no-life it, uninstall" crowd is about as productive as trying to six-link a wet paper bag.

If you have infinite time and enjoy doing the same climb from zero every 3-4 months, leagues are great. If you're a normal human who can squeeze in, like, 5 hours a week between real-life obligations, PoE is basically a game that politely tells you "come back when you retire."

Which is the annoying part, because I actually like PoE's depth. It's practically a classless sandbox where you can cook up weird builds, test ideas, and mess around with the system. But the whole seasonal reset loop makes that kind of long-term tinkering feel pointless when you're not playing like it's your second job. Starting over that often just isn't worth the time investment for casual players.

Also, people keep mixing up "league" and "season" like they're the same thing. They aren't. A league is basically a separate server. A season is time-based content. New stuff shows up and whoever plays gets to interact with it, without the game demanding you delete your progress for the privilege.

Guild Wars 2 is a decent example. It has seasons and expansions, content gets added into the main game, and you don't get shoved into a brand new "start from scratch" universe every few months. PoE2 could lean more in that direction, at least for the people who want a long-term home for their characters.

And before someone speedruns the usual replies like "standard economy is inflated, everything is too expensive, fresh economy good, old economy bad" ...yeah, standard is bad because it's treated like a graveyard. It's where characters get dumped when leagues end, along with piles of gear and currency, and then people mostly hoard. They want to buy upgrades, not sell their stash, so prices go weird. That's not some law of nature. It's a predictable result of standard being designed as the dumpster behind the restaurant.

PS: Also, random food for thought. I remember reading about a Harvard study on mobile F2P where something like 90% of revenue comes from around 1.5% of the playerbase. Not saying that's a hard fact for PoE (and I might be misremembering the exact numbers), but it's worth thinking about who the game is really optimized for, and who actually keeps the lights on at GGG.


so good. so true.
Tbh rerolling every league wouldn't be a problem if each time I haven't run thru the misery that is called a POE2 campaign that I got sick of long time ago. The more I run it the more I feel that I wasting 13-15 hours of my time on pure FRICTION

I barely have any problem dumping my character later on. Because I am being real. I usually playing each league no more than a month and getting tired of the game. So rerolling from fresh is not a problem for me as I said before.

I don't care how much you like the campaign, praise it as much as you want. I don't have any FUN left in it after probably 15 characters I built or scrapped during first three leagues. Thats why I have only one character this patch. I would be glad if the game gave an alternative method to level up from scratch without being story gated.
Zuletzt bearbeitet von default_mp3#9394 um 24.12.2025, 09:16:45
IMO standard should be removed from PoE1 and Poe2 completely, it's garbage collector and ultra bad economy.
This will make less fools will fall into this topic trap.
PoE2 = Patch of Slog
"
fr0st2k#1732 schrieb:
I know there are few psychos out there that dig replaying the game every 'x' amount of months to experience a single, almost pointless addition to the game...But many of us normies hate it.

I have no reason to waste my time replaying this game when I know in several months everything I do just gets erased...no...sent to the standard league.

The solution for this - to make EVERYONE HAPPY - is to make standard league more important.

Then rely on Leagues EXACTLY AS THEY DO NOW!

The caveat is that leagues would funnel new items and play styles into standard.

So leagues would function more like EVENTS - where people start new - play through, earn as many of the new things as they can, to head back into standard with new builds, or new trading material.

Fixing standard would involve making it the defacto PVP league. Adding standard only bosses (suped up, obviously, because people would have a ton of great gear). And adding some SERIOUS currency sinks (The obvious step up would be to require actually gear destruction for currency sinks).

Without taking a step towards that, I simply have no reason to keep playing this game.



You seem to be under a misunderstanding, what you are describing is EXACTLY how the game is played. I mean the leagues bring new content which then get pushed to standard after the league ends.

The players are the ones determining where they want to be, the players are the ones who continue to play new leagues each time one comes out. The players are the ones who do not want to play constantly in standard.

GGG are not really doing anything outside of advertising their new content as they release it, whether you play standard or league is up to you, the player. GGG could release ALL of the new content at the same time in standard as they do a new league. It would not matter, people would STILL play the league over standard, it's just what most of the players want.
"
default_mp3#9394 schrieb:
Tbh rerolling every league wouldn't be a problem if each time I haven't run thru the misery that is called a POE2 campaign that I got sick of long time ago. The more I run it the more I feel that I wasting 13-15 hours of my time on pure FRICTION

I barely have any problem dumping my character later on. Because I am being real. I usually playing each league no more than a month and getting tired of the game. So rerolling from fresh is not a problem for me as I said before.

I don't care how much you like the campaign, praise it as much as you want. I don't have any FUN left in it after probably 15 characters I built or scrapped during first three leagues. Thats why I have only one character this patch. I would be glad if the game gave an alternative method to level up from scratch without being story gated.


I don't understand this, explain to me how running the campaign is different to mapping?

It's not, it's the same thing, you are still just killing enemies, leveling your toon and finding loot. The campaign as a whole is literally no different to maps with the exception of being able to use tablets.

If a skip campaign was allowed then you would be running a tier 0 type map until you hit at least 65 and this would be without any tablets as it would comepletly unbalance the game for those who want to complete campaign vs those who jump strait into maps.

The campaign also serves as an instroduction to new players. I would actually like to see more tutorials in it explaining things like the resistance icons ect for newer plays to understand how these systems work.

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